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PER 3 - for the weaknesses bonus, and bobblehead will give me lockpicking
END 2 - just for the bonuses you get and bobblehead will give me the extra life
CHA 9 - i love the sound of charisma, especially making raiders do my bidding
INT 5 - enough to customise my guns with the bobblehead givning me advanced tech
AGI 2 - for the gun damage bonus with bobblehead giving me sneak bonuses
LUCK 3 - for the bloody mess perk which is a favoirite, bobblehead will give me enough for Mysterious Stranger.
i've never really gone for the charismatic build on any of the fallouts, but the perks sound pretty awesome to me so decided why not, also with the amount of followers and settlements i decided i would like people to like me haha. also i've struggled to find ammo at the start of games so decided STR 5 will be enough to smack some mole rates as well as putting razerblades on my baseball bat.
Your 1 Strength shouldn't matter too much for carry weight.(10 per point) if you bring companions(gmake them carry loot). What might hurt you is not having access to Armor Crafting (3 Strength). Depends how easy it is too find loot.
4 Perception(VATS accuracy) and 3 Agility(Action points) might not make you great with VATS at the start of the game. Hard to say until we play the game.
Having said all that. There are bobbleheads for all the stats. So if you find them all it's +1 to each stat. Then you can always spend the odd point you get from leveling up on Stats instead of perks.
Perception- 8 (environmental awareness, sniper perk, rifleman perk)
Endurance- 1 (made of glass)
Charisma- 3 (no companions, lone wanderer perk and dialogue bonuses?)
Intelligence- 4 (crafting, leveling speed)
Agility- 5 (AP, action boy, sneak)
Luck- 6 (criticals, better criticals perk, loot related perks)
I want my first character build to be sort of a glass cannon, who takes the combat role of a sniper. Because I won't have the health or combat ability to take opponents on directly or in close combat, I'll need a high environmental awareness and the ability to stay undetected by enemies. Picking off opponents from a distance where I won't be spotted, and being able to sneak around enemies safely when I'm in closed spaces will be the way I want to play. The emphasis on the luck tree combined with the use of the sneak perk will allow for the best possible use of critical hits, and I'll be able to one hit most enemies from a distance. The sniper perk under perception also gives a massive bonus to headshots, which will again stack with critical hit bonuses. This character build would be extremely powerful if the game is going to work the way we all think it will, but it will also be really really easy to die if you aren't careful. Failing to mantain control of your fights, failing to stay sneaky and staying distant, will probably be the biggest, if not the only, issue of survival. It seems like a really challenging and fun way to play the game.
Depending on how charisma affects dialogue, I might take points from that tree and add them to intelligence
5TR3NGTH - 3
P3ЯC3PTI0N - 3
3NDUR4NC3 - 2
CH4Я1SM4 - 5
1NTELL1G3NC3 - 10
AG1L1TY - 2
LU3K - 3
I will set up my own drug settlement creating dank kush and selling it. To do the breaking bad magic, I will need to be smart as ♥♥♥♥ so I pimp my "1NTELL1G3NC3" to 10.
To command my kush farm and sell mah weed, I need to have fairly good "CH4Я1SM4" so I pimp dat up to 5.
All the rest is inferior, I will get my power from the kush and rekt all the n00bs.
the way the new perk system is, you are seriously limiting your effectiveness unless you just happen to get lucky with your rolls. unless you plan on building a playstyle around your random stats, which i guess could be fun. but if you are planning to fall into an archetype of your own eventually, you are going to miss out on a lot of key perks by randomizing your special stats
That said i'm planning the following;
3 strength: to mod armour
7 perception: so I can boost it to 8 near the start and get snipers
10 charisma: I'm going to be a camp leader, this isn't for the companions but to be a strong leader means you can get people and things to stand down like the mental weaklings they are. Why fight when you can talk like a boss?
5 intelligence: scrapper means I can collect resources easier for the base.
the above also includes hacking and lockpicking because a good base purveyor should always have the best technology and items available.
I may swap intelligence around with charisma and have 1 less point in the 10 stat and 1 extra in the 5 stat for bobblehead boosting.
But assuming everything maxes out any way I just pick my end game goal first.
Still, snipers will be my weapon of choice.
Shoot from afar and if that doesn't work, scream in the face!
Perception: 6
Endurance: 3
Charisma: 2
Intelligence: 9
Agility: 6
Luck: 1
I did this assuming that I will gain 1 skill point in each of these stats while playing the game. I like this build because in every Fallout and Elder Scrolls game I've played, I have always been an assassin/long range player. This build allows you to have all the essential sneak skills, maximum intelligence to max out experience points gained each level, you dont need luck because luck is best with low intelligence, the low strength doesn't matter because you don't use melee and 3 charisma (after gaining a skill point in-game) allows you to gain just as much carry way as the strong back perk would with the lone wanderer perk (as long as you don't have a companion and as a sneak character I never do). The 4 endurance (after gaining a skill point in-game) grants you complete immunity to chem addiction.
Sorry if that tl'dr but it's worth it.
www.nukahub.com/tools/special?s=1&p=6&e=3&c=2&i=9&a=6&l=1
Strength: 4
Perception: 4
Endurance: 5
Charisma: 5
Intelligence: 4
Agility: 3
Luck: 3
Raising Charisma and Intelligence when having access to base/bobbleheads etc. Having a well rounded perk access.
Bases are well, you get to build player bases and homes without mods being required this time.
So bases are the housing I was hearing about. Are the bobbleheads like the ones in FO3 where you find them randomly in the world?