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Because they're lazy.
This^
I never once was confused on the engine it was using. The presentation was quite clear on this. A 5 second google search would reveal the engine in use for Fallout 4.
Add dragons= new engine
This.
The Creation Engine is an in-house engine created by Bethesda Game Studios (XnGine being the previous in-house engine by Bethesda). After using Gamebryo to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's graphics were becoming too outdated and began work on Creation Engine for their next game, The Elder Scrolls V: Skyrim. The engine still features code from the existing Gamebryo codebase.[citation needed] The Creation Engine offers basic real-time shadows and more detail to distant objects. The updated version of the Creation Engine, that is powering Bethesda's Fallout 4, offers physically based rendering,[1] dynamic volumetric lighting,[2] the ability to build structures in-game, advanced character creation, etc.[3]
"practactly the same" is an opinion. I can tell the difference when I play Skyrim and Fallout 3.
Basically Skyrim with Dx11 features