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Αναφορά προβλήματος μετάφρασης
imagine if skyrim had no or very tiny loading screens for dungeons etc.
don't measure fallout 4 in sq ft. but cubic ft.
the area is smaller but you also have large buildings to scale and no mountains in the way.
the skyrim travel from one side to the other had A LOT of obsticals to avoid. it wasnt just a straight line from A to B, it consisted of blockage and un accessible areas.
Just looking at the map doesn't tell you how big the world will feel. You need to compare the map to those of other games. The Fallout 4 map is slightly larger than the Skyrim map, and without the mountains it's going to feel even larger.
They have the technology and the equipment to vastly expand the next world they make. All they need to actually make it MUCH larger is the will, and programmers that can actually use the new equipment they have. I ran a thread similar to this in which I proposed a world for Fallout 5 at least ten times as large as Fallout 4.
https://steamcommunity.com/sharedfiles/filedetails/?id=1759383612
It apparently takes about 14 minutes and 45 Seconds to 'just jog' across the map in Fallout 4 - from the upper-left corner (behind Vault 111), to the far South-East corner (past Spectacle Island).
I will Upload the entire Video when I get a chance, this was just a quick 'make a GIF to share' thing here - it was kind of fun though; other than just finding out 'for sure' how long it takes, I found a few places out in the water (as in, in-the-middle-of-nowhere) that I didn't know even existed lol
There are a TON of places in Fallout 4... even if the map isn't the biggest (it is larger than Fallout 3), it has locations packed in like crazy - you can't run a full minute without finding a neat little nook to explore, a place to talk to someone, bump into a random encounter, or a location to go into and take tons of loot out of [to Build up Settlements with!], heh
HTH - don't forget to Just Have Fun out there, all!
OK back to a game. I want empty areas for many reasons in an open world game. But I also understand playability. Oblivion for example had a goblin lair under every rock it seemed. Skyrim was a bit better.
I sort of like how W3 handled it better still. F04 seems a big compromise to me. W3 did a good job of masking the problem. Not sure if it's player speed or distance scaling on that count.