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this is indeed what im talking about and its quite important as to how much END to take at the start, if its not retro-active (ala FO3) then its wise to start with at least 9 END, if it is reto-active then you can take it whenever and it wont matter
ORIGINAL MESSAGE:
Vault111.com got some information about the hitpoint system as a sidenote to the perk "lifegiver". --> I can't tell you how much speculation is involved, but it sounds reasonable:
Perk lifegiver: instantly get +30 hitpoints per rank (4 ranks; +30 - 120 hp total)
--> my first character will start with 7 endurance. He will potentially lose up to 50hp (550 instead of 600hp, depending if I max endurance before I hit level 51).
very interesting thanks for that
so basically base is retroactive, but level bonus is not
so its a good idea to start with high endurance but not all together mandatory if i understand you correctly
I don't like putting 10 into endurance at the beginning though since I guess that the bobbleheads shown in a few videos will probably give +1 to the attributes (that's only guessing of course).
Starting with 7 endurance sounds like a very good compromise for me; I'll have a lot of life, but I still got enough points for other stuff. I hope that I won't need the maximum hitpoints in the endgame with superior Intellect and perks ^^
My second character will probably start as an Endurance and Melee monster...
I intend to start with 9 int and 9 end and head strait for the bobble heads if at all possible
seems like the best way to build
for everyone still wondering the formula, here:
in fallout 4, you start with minimum 85 hp (80 base + 5 per point of END. starting with 1 END.)
you will get 5 hp per point of END. E1 is 85 start. E10 is 130 start.
ALSO, per level, you will get 2.5 hp PLUS 1/2 of your current END level.
that's (2.5 + (.5 * END)) PLUS (that 80 base + 5 per END)
then there's the question of END clothing... were you wearing END gear when you leveled? in fallout shelter this factored into the 2.5 + (.5 * END)
the difference is massive.
Yes endurance can go above 10, otherwise solar powered last perk in END tree would give a useless effect: grant +2 endurance because you need 10 for the perk itself. Every stat can go above 10.