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The guy at the beginning in the trenchcoat for example. It bends in a couple places around the legs. The sleeve's cuffs stay glued in the exact same position, even when he lifts up his arms.
Hair is the same way. The "wife"'s hair bends in one place, but other than that, it's a helmet.
Clothes in this game will act like last gen. So don't expect some realistic cloth simulation going on. You'll see a flag flapping in the wind... But that's about it.
I doubt it. Console Witcher 3 still has individual hair and cloth physics. PC Witcher 3 with hairworks turned off still has individual hair physics.
I've never seen a game where you can just turn on/off hair and cloth having their own physics.
Enhance them, sure. But completely turn them on/off?
(Wonder what they're using nvidia's ransomware for, then, though...)
Explosions, smoke effects, particle effects, etc... But no hair/cloth simulation.
Two worlds 2 had a total control in settings about hair physics and physics alltogether.
if you disabled nvidia physx from the game, there was nothing. everything was static.
But, you can turn off hair physics in Witcher 3, so the heads etc bend only because the head bends.
So to clarify... nvidia gameworks means or incorporates nvidia physx?
Cause if so... then I have hopes again for fabrics. Collars are kind of bottom of the totem pole, but mainly just long coats/jackets and such that SHOULD have some sort of wavy animation as you move.
Guess well see in a week.
From personal experience, hair still has physics even if you turn off the nvidia hairworks settings (the only "hair" related graphic settings) in Witcher 3.
https://en.wikipedia.org/wiki/GameWorks_%28API%29
PhysX is one part of Gameworks.
We will see it's influence in 11 days.
Dude... "a WEEK" sounds better... dont burst my bubbles with this 11 days nonsense!