Fallout 4

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Mockingcrow Oct 28, 2015 @ 9:28pm
Physics...
I just hope trench coats or fabrics in general have animations/physics to them... nothing more immersion breaking than a long coat or cloak sticking to your heels with a static mesh while youre running or jumping in 3rd person, next up is the awful running diagonally animation or strafing -_-

Yea yea, I know, HDT physics mod will "fix" this, but even that mod wasnt anywhere near perfect, as I had cloaks in skyrim on my followers suddenly stretching for miles or blanketing my entire screen at times.
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Showing 1-13 of 13 comments
ostar Oct 28, 2015 @ 9:29pm 
They do, but it's extremely limited.
Mockingcrow Oct 28, 2015 @ 9:29pm 
Was that a talking point or shown in gameplay?
ostar Oct 28, 2015 @ 9:33pm 
I'm going off what I saw from the E3 gameplay footage.

The guy at the beginning in the trenchcoat for example. It bends in a couple places around the legs. The sleeve's cuffs stay glued in the exact same position, even when he lifts up his arms.

Hair is the same way. The "wife"'s hair bends in one place, but other than that, it's a helmet.
Last edited by ostar; Oct 28, 2015 @ 9:33pm
Mockingcrow Oct 28, 2015 @ 9:36pm 
Well... heres to hoping the PC version will be more flexible than a few bends.... or the long wait for hair or fabric physics mods begins.
DCid Oct 28, 2015 @ 9:40pm 
There are no clothes physics from what I've seen. Look at that Vault-Tec representative in the beginning. Look at the way his collar and tie move and stretch as he moves his head. From the limited stuff they've shown... It looks like clothes are the same as in Skyrim; no physics and very badly weighted. Metal doesn't bend or stretch as you move but in Skyrim you can clearly see your metal armor behaving as if it was made of cloth. Body parts will clip through clothing, etc.

Clothes in this game will act like last gen. So don't expect some realistic cloth simulation going on. You'll see a flag flapping in the wind... But that's about it.
mbpoblet Oct 28, 2015 @ 9:45pm 
Originally posted by ostar:
I'm going off what I saw from the E3 gameplay footage.

The guy at the beginning in the trenchcoat for example. It bends in a couple places around the legs. The sleeve's cuffs stay glued in the exact same position, even when he lifts up his arms.

Hair is the same way. The "wife"'s hair bends in one place, but other than that, it's a helmet.
Eh, who knows... what gameplay we've seen was probably at console quality (don't want console players complaining that the game doesn't look as good), but we know that the game is infected with nvidia gameworks (including hairworks), so we still might be able to trade most of our framerate for nice flowing hair and maybe even clothes...
Last edited by mbpoblet; Oct 28, 2015 @ 9:45pm
ostar Oct 28, 2015 @ 10:02pm 
Originally posted by mbpoblet:
Originally posted by ostar:
I'm going off what I saw from the E3 gameplay footage.

The guy at the beginning in the trenchcoat for example. It bends in a couple places around the legs. The sleeve's cuffs stay glued in the exact same position, even when he lifts up his arms.

Hair is the same way. The "wife"'s hair bends in one place, but other than that, it's a helmet.
Eh, who knows... what gameplay we've seen was probably at console quality (don't want console players complaining that the game doesn't look as good), but we know that the game is infected with nvidia gameworks (including hairworks), so we still might be able to trade most of our framerate for nice flowing hair and maybe even clothes...



I doubt it. Console Witcher 3 still has individual hair and cloth physics. PC Witcher 3 with hairworks turned off still has individual hair physics.

I've never seen a game where you can just turn on/off hair and cloth having their own physics.

Enhance them, sure. But completely turn them on/off?
mbpoblet Oct 28, 2015 @ 10:07pm 
Originally posted by ostar:
I've never seen a game where you can just turn on/off hair and cloth having their own physics.
Ah, OK, you're probably right then. :)

(Wonder what they're using nvidia's ransomware for, then, though...)
Last edited by mbpoblet; Oct 29, 2015 @ 12:07pm
DCid Oct 29, 2015 @ 11:00am 
Originally posted by mbpoblet:
Originally posted by ostar:
I've never seen a game where you can just turn on/off hair and cloth having their own physics.
Ah, OK, you're probably right then. :)

(Wonder what they're using nvidias ransomware for, then, though...)

Explosions, smoke effects, particle effects, etc... But no hair/cloth simulation.
Chikuwu Oct 29, 2015 @ 11:40am 
Originally posted by ostar:
Originally posted by mbpoblet:
Eh, who knows... what gameplay we've seen was probably at console quality (don't want console players complaining that the game doesn't look as good), but we know that the game is infected with nvidia gameworks (including hairworks), so we still might be able to trade most of our framerate for nice flowing hair and maybe even clothes...



I doubt it. Console Witcher 3 still has individual hair and cloth physics. PC Witcher 3 with hairworks turned off still has individual hair physics.

I've never seen a game where you can just turn on/off hair and cloth having their own physics.

Enhance them, sure. But completely turn them on/off?

Two worlds 2 had a total control in settings about hair physics and physics alltogether.

if you disabled nvidia physx from the game, there was nothing. everything was static.

But, you can turn off hair physics in Witcher 3, so the heads etc bend only because the head bends.
Mockingcrow Oct 29, 2015 @ 4:28pm 
https://www.youtube.com/watch?v=-x9B_4qBAkk

So to clarify... nvidia gameworks means or incorporates nvidia physx?

Cause if so... then I have hopes again for fabrics. Collars are kind of bottom of the totem pole, but mainly just long coats/jackets and such that SHOULD have some sort of wavy animation as you move.

Guess well see in a week.
ostar Oct 29, 2015 @ 10:55pm 
Originally posted by Chiku:
Two worlds 2 had a total control in settings about hair physics and physics alltogether.

if you disabled nvidia physx from the game, there was nothing. everything was static.

But, you can turn off hair physics in Witcher 3, so the heads etc bend only because the head bends.



From personal experience, hair still has physics even if you turn off the nvidia hairworks settings (the only "hair" related graphic settings) in Witcher 3.



Originally posted by Mockingcrow:
So to clarify... nvidia gameworks means or incorporates nvidia physx?

Cause if so... then I have hopes again for fabrics. Collars are kind of bottom of the totem pole, but mainly just long coats/jackets and such that SHOULD have some sort of wavy animation as you move.

Guess well see in a week.



https://en.wikipedia.org/wiki/GameWorks_%28API%29

PhysX is one part of Gameworks.

We will see it's influence in 11 days.
Mockingcrow Oct 29, 2015 @ 11:03pm 
Originally posted by ostar:
Originally posted by Chiku:
Two worlds 2 had a total control in settings about hair physics and physics alltogether.

if you disabled nvidia physx from the game, there was nothing. everything was static.

But, you can turn off hair physics in Witcher 3, so the heads etc bend only because the head bends.



From personal experience, hair still has physics even if you turn off the nvidia hairworks settings (the only "hair" related graphic settings) in Witcher 3.



Originally posted by Mockingcrow:
So to clarify... nvidia gameworks means or incorporates nvidia physx?

Cause if so... then I have hopes again for fabrics. Collars are kind of bottom of the totem pole, but mainly just long coats/jackets and such that SHOULD have some sort of wavy animation as you move.

Guess well see in a week.



https://en.wikipedia.org/wiki/GameWorks_%28API%29

PhysX is one part of Gameworks.

We will see it's influence in 11 days.



Dude... "a WEEK" sounds better... dont burst my bubbles with this 11 days nonsense!
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Date Posted: Oct 28, 2015 @ 9:28pm
Posts: 13