Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Annoyingly, as they are logged as criticals in the game statistics theymake it appear as though random criticals are occuring, but the truth is that random criticals don't happen IN FO4, with only two exceptions
-Gun bash with rank 4 of the basher perk
-Anything after taking the Overdrive chem
Unless you have large quantites of overdrive then your not going to get anything from a weapon with this legendary effect if you don't use VATS. Certainly not going to perform much better than a ormal laser rifle as a sniper unless it has better base stats.
Though it might be worth noting that criticals will hit even with a 1% chance so if you have one banked up it can be used for a VATS sniper critical shot.
In the early game every weapon is viable, so I guess that answers your question.
the only criticals outside of VATS are sneak attacks and when you use the overdrive chem
So... conflicting answers?
How it is less than useless? If you kit even regular sniper rifle with Improved Sniper Barrel, Overcharged Capacitor, Recoil Compensating Stock and Fine-tuned Beam Focuser + scope of your choice, even though you have to wait till level 28 to do that, the damage and long range firepower goes through the roof. Better than anything else I have, at least (not counting heavy weapons which I tend not to use often anyways).
not really conflicting, sneak attacks are treated differently from VATS criticals, the only perks that effect sneak attacks are ninja, sandman and deacons cloak & dagger, if taken in the right order(bugged) they can give a modifier of x6.3 damage
The overdrive chem is still a bit of unknown, while it does produce criticals, I have not seen it stated if it is effected by the better criticals perk or the legendary modifiers on some weapons.
Also if it really is like it seems to be, that the only way of scoring critical hits in Fallout 4 is using VATS, because the sneak attack criticals are in fact not-really-criticals, that is a huge minus for the game design, as it clearly benefits one playstyle (VATS) over the other (FPS).
The removal of criticals outside of VATS is a bad move especially since they improved gunplay so well, another downside to this is the luck stat is not really much use anymore if you don't use VATS, there are a couple of perks that are still useful, bloody mess and IS.
RA is really only worth it if you use VATS, if you don't use VATS a normal laser rifle will be just as good.
If you look at the perk tree as a whole VATS is very much favoured throughout it.
Actually forget about RA, go buy "Old Faithful" off Arturo in DC, it can modded to a rifle and thats a good weapon to use outside of VATS
Exactly my thoughts. Also I totally forgot about the Old Faithful. Obviously seems like awesome base for high damage laser sniper.