Fallout 4

Fallout 4

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kkitts 20 DIC 2015 a las 5:43 p. m.
Major bug at County Crossing settlement
I built full walls around the settlement a couple of weeks ago, with the only entrance across from the broken nuclear reactors across the road. I came back to defend the settlement a little while ago, and I found that a huge chunk of my wall was missing (two guard towers, 4 or 5 wall segments, one roof segment and a turret). Thinking that maybe my memory was faulty and I'd run out of steel for walls, I rebuilt the walls and added new turrets (as well as optimizing the rest of the settlement with less objects and better turrets). I fast-traveled to Diamond City Market to pick up more supplies, came back, and the wall had disappeared again, in exactly the same place (the SW side facing the road, from the SW corner to halfway up the west side). What's worse is that the walls' disappearance has NOT been removed from the settlement's object count, so I can't rebuild that chunk of wall again, even if I wanted to. Why bother, if it's going to mysteriously disappear again? This is a serious bug, and I worry that it could happen to any or all of my settlements. Please get on this one immediately, as it could be indicative of a database corruption problem, or worse, a save game problem.
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Mostrando 16-30 de 75 comentarios
Capn_Tucker 22 SEP 2019 a las 2:32 p. m. 
Publicado originalmente por djwolf:
I didn't have a wall but I did have two beds, lamps, furniture, a painting, turrets, a steel wall and roof, two marble staircases, and a straight edge to my settlement. Now, those things have disappeared as if a giant shark had taken a chomp out of it. I spent 3 days designing this settlement. It had a green lawn park with statues, flowers, park benches and trees, farming plots surrounded by marble walkways, a huge Roman bath in white marble, and so much more. It was a work of art... My art and after three years of knowing about this Bethesda has done nothing.

I will never buy another Bethesda product. And, I will talk others out of doing so. I will remove the settler recruitment beacon, and send those settlers currently there to other settlements before I destroy this settlement utterly.

I would say the problem is one of your mods, probably the one that lets you build Roman statues and so forth. You HAVE seen the game screen that says mods can cause issues with the game, right? Of course they've" known about it for three years"; mods can break the game.
Mods are "use at your own risk". Bethesda gives you the ability to mod your game, but they're not responsible when mods cause something not to work.
That being said, try disabling all other mods that affect settlement building. If the problem is still there, then the cause is probably your Roman statue mod. A lot of mods break the game; I've tried many that looked cool, but caused other things not to work. When that happens, you uninstall the mod and move on..
EolSunder 22 SEP 2019 a las 3:06 p. m. 
and walls are not pointless. IF you know where spawn pops up at settlements. Walls can also protect valuable areas like your generators, purifiers, etc so that spawn that does attack the settlement won't destroy or damage those objects.

This allows you to focus enemy attacks into certain areas, giving your turrets more time to kill stuff, or to let your settlers get out and help. Having a huge open area where enemies can just shoot and blast will damage much more of your stuff that is there.

Again, knowing your settlements help. In Sanctuary i never have enemies just appear in the middle of town, i know the 3 spawn points, and my protected area is on the northern side so everything is contained outside the walls, always. Then again you have some settlements where spawn points are right in the center of a small settlement, and walls aren't going to stop such things unless you build a specific wall defense.

Walls are only useless in certain situations, or with new players who don't know the settlements and spawn points or how the spawn reacts when attacking your settlement and how to build successful walls and defenses yet.
Hugh[G]Rection 22 SEP 2019 a las 4:38 p. m. 
My install has ZERO mods added, so it is still a bug.
EolSunder 23 SEP 2019 a las 1:59 a. m. 
did you have mods before that you didn't uninstall correctly and are still there. Have you ever had mods on your account in the past that would affect it, and even deleted or turned off could still be doing it.
Hugh[G]Rection 23 SEP 2019 a las 3:00 p. m. 
Publicado originalmente por EolSunder:
did you have mods before that you didn't uninstall correctly and are still there. Have you ever had mods on your account in the past that would affect it, and even deleted or turned off could still be doing it.

Nope, it's as vanilla as it can get. Mods can mess up achievements, so I hold off on mods for any game until I've completed it.
EolSunder 23 SEP 2019 a las 3:12 p. m. 
well sorry im at a loss never had that happen to me nor heard of parts of settlements just poofing away. Looked around on forums/online about maybe simliar stuff, but didn't find anything.
Bored Peon 23 SEP 2019 a las 4:06 p. m. 
Publicado originalmente por EolSunder:
well sorry im at a loss never had that happen to me nor heard of parts of settlements just poofing away. Looked around on forums/online about maybe simliar stuff, but didn't find anything.

I have and it has been a LONG while since anyone said anything.

There used to be issues where you ended up with duplicate cells in the settlements. You could build in them and then come back and the other set of cells loaded which made items disappear. Almost like the game forgot to save the cells.

It was also mostly a mod issue because modders were creating duplicate cells rather than editing the current cells.

Not even sure if it can be fixed.

My advice would be to not spend a lot of time replacing that stuff and see if it happens a second time. Could have been just a fluke the first time. If it does happen a second time then I would either start a new game or avoid doing anything further that settlement. If you start seeing it happen in other settlements then I would definitely run the verify files and start a new game.
Última edición por Bored Peon; 23 SEP 2019 a las 4:06 p. m.
libērtaŞ 4 OCT 2020 a las 8:08 p. m. 
The year is late 2020 and the bug is still there, very annoying indeed and I don't think this is getting fixed any time soon.
The Inept European 5 OCT 2020 a las 2:49 a. m. 
At County Crossing or elsewhere?
With mods / no mods loaded / never ever had any mods?
WillieSea 5 OCT 2020 a las 5:47 a. m. 
In my 1800+ hours playing, I never had any settlements built items vanish. Even my 3 tier towers with turrets on top show up every time. So not a bug for everyone.
The Inept European 5 OCT 2020 a las 6:12 a. m. 
Same here and similar amount of playing time.
Deylendor 5 OCT 2020 a las 6:27 a. m. 
I never encountered this. Even at the time when I was playing Fo4 on a 8gb ram rig. Maybe it is something the Unofficial Patch from Arthmoor fixed as soon as it was able because after my first playthrough it stayed in my load order.
Bored Peon 5 OCT 2020 a las 8:10 a. m. 
Just ignore it. It has been going on for years and none of the people involved have come forward with any information regarding mods or a fix.

Meanwhile you have multiple veterans saying they never heard of it outside this topic...
Última edición por Bored Peon; 5 OCT 2020 a las 8:11 a. m.
kkitts 5 OCT 2020 a las 1:16 p. m. 
Look, there are many other bugs and broken features that never got worked on, and this thread's been dead for 4+ years. Bethesda's people got pulled away to work on Fallout 76 and other (broken) projects. Just getting a fully mappable keyboard in this game (and Skyrim) was too much to ask for, even though the code from Morrowind could have been dropped in easily. The context-sensitive controls mean if you tried to grab something, you end up getting out of your power armor, even in the middle of a fight. How hard is it to make a simple "Grab Item" hook, separate from the Activate hook? You've only got a 101-key keyboard to work with, FFS. And in the time I originally posted this, they ADDED bugs, like Wolfgang and Simone being dead at the diner by the drive-in theater, but not only their corpses not disappearing, but RE-POPPING LOOT over time. All the engine problems that were in Fallout 76 are in Fallout 4, like corpses randomly being launched hundreds of feet in the air (just happened to me yesterday, launched from Super Mutant spawn area, over Hangman's Alley, and over the river - couldn't find the corpse to loot it). Then there's the numerous settlement bugs, from not being able to scrap trees and the car in Graygarden, to the unscrappable ladder in Outpost Zimonja, to the unscrappable sign in the Red Rocket settlement, to the unscrappable tree and rock cluster in Greentop Nursery, the inability to scrap items and place concrete floors in Oberland Station, to the unscrappable front door works and mid-air wooden structure in Hangman's Alley, to the roundabout tree in Sanctuary, and on and on and on. And that's not even the worst bugs, like how no matter how many turrets you have on the one way into your settlements, somehow invaders always magically make it into the center of your settlement, calling you to defend your settlement. Or the attackers getting stuck UNDER the sand at Nordhagen beach, and requiring a Fat Man or two to clear them all, or fail the mission and have penalties to that settlement. Or the visual erroneous clipping effects that plague the Thicket Excavations area, or even the bug with Preston Garvey ALWAYS giving you a mission whenever you talk to him and you don't have two missions already (and pray that both aren't time-sensitive at the same time).

These bugs aren't going away. They haven't been worked on in years, and the Creation Club is only a prop so Bethesda can legally say things are getting updated.

And if any of you thinks Microsoft buying Bethesda is going to fix things, you're in for a rude awakening. When MS bought out Mojang, Minecraft lost its soul, and critical bugs haven't been fixed in years there, either (like the settlement people changing professions and losing their maxed-out status - STILL not fixed, in years).
Bored Peon 5 OCT 2020 a las 1:23 p. m. 
Publicado originalmente por kkitts:
These bugs aren't going away. They haven't been worked on in years, and the Creation Club is only a prop so Bethesda can legally say things are getting updated.
Bethesda has no legal obligation to continue supporting the game. So your Creation Club comment is nothing but bashing.
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Publicado el: 20 DIC 2015 a las 5:43 p. m.
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