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More importantly. Prices are HEAVILY skewed towards the prices it takes you to buy thing from merchants, than the prices you get for selling to them.
That caps collector for example. With 10 Charisma, two ranks of Caps collecter will get you THREE CAPS more than without it.
with a 100 cap item example (such as a stealth boy).
10 Charisma and 4/8 trader mags: Sells to vendor for 50. You buy it from them for 175.
10 Charisma, 4/8 trader mags, and caps collector ranks: Sells to vendor for 65ish. You buy it from them for 125.
tiny difference when trying to earn profits. Bigger difference when buying things.
Buying price is capped at 1.2x item value, and selling price is capped at 0,8 item value. This can be achieved with 15 Charisma and no perks.
buying Fusion Cores
base CHR 7: cost of Fusion Core = $295
CHR 8, F.C. =$271
CHR 9, F.C. =$259
CHR 10, F.C. =$ 241
CHR 11, F.C. = $240
and $240 is as low at it goes, even for CHR=17
I have Barter Bobblehead, and I think 2 copies of Vendor magazine, and Cap Collector 1
6 Char- .50 ammo/2 caps
10 Char- .308, .44, Fusion Cells, Shotgun/2 caps
13 Char- .50/3 caps
15 Char- 10mm, 5.56/ 2 caps.
Special note on fusion cores, a core has the same value whether its full or at 1/100 so if you take near empty cores out of your power armour before they drain fully, or reload your gattling gun when the mag is near empty you can sell them to cover most of the cost of a new one.
Speech checks at 10 charisma seems to be 100% success.
buying and selling no price change past 10.
I've seen reports you can get your charisma to like 31.
From my research someone said the only thing charisma is good for that high is the amount of settlers you can have in one settlement.
So are we saying there is an actual cap at 15?
Since you asked the question 4 months after the thread died, I figured it wasn't too inappropriate to provide the clarifying answer 9 months after that. (Besides, this thread is ranking high on Google searches on this issue, so others wanting to know are likely to see it.)
As was already said, when it comes to bartering the cap is on the pricing, not on the stats that are used to calculate the pricing. No matter how many issues of Tales of a Junktown Jerky vendor you get, no matter how high your charisma or whether or not you got the Barter bobblehead.....prices are capped based on the base cost of an item. You can never buy an item for less than 120% of its base cost and never sell one for more than 80% of base cost. Ever. No matter what mix of barter-improving means you employ. And if you get all of those Junktown mags plus the barter bobblehead, then CHA may stop helping at a score as low as 9 or 10 (iirc).
Now as to the Charisma stat itself, no it isn't hard capped, though it is soft-capped at 31. It will stop effecting barter prices once you hit the barter cap, and you will hit that cap at a lower charisma if you get magazines and/or the barter bobblehead. But charisma also sets your max settlement population, as you remarked, which is calculated as CHA+10. So sure, you can get your charisma to the soft cap of 31 (temporarily!) if you want and it WILL be better than having just 15. Not better on prices, true, but your settlement population cap will be 41 instead of 25, for the duration of the chems and alcohol you took to get there. That is long enough to push a settlement to a higher pop, as the pop limit only determines whether the settlement can take another settler - it won't lose settlers to return to a lower pop limit when the drugs wear off or you change your gear.
By the way, when I say "soft-cap" above, I mean it in the sense that in the unmodded game there is no combination of items, drugs, etc. that can push it higher than 31. However, if you mod in some high-CHA items the game will allow your CHA score to go even higher than that.
After playing over 1000 hours I find it hard to keep up with all the trading.
Also all the settlers....seems I spend all my time outfitting them and moving the unemployed to another settlement. I end up storing all of my settlement beacons eventually.