Fallout 4

Fallout 4

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Smilodon Dec 19, 2015 @ 11:37am
Missile turrets?
Do your missile turrets end up hurting your settlers? I would think they could, and if so, is there a way to limit the damage they cause to your own settlement?
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Showing 16-30 of 39 comments
ronniejw2002 Dec 19, 2015 @ 2:11pm 
Originally posted by omed_86:
Originally posted by D3TH5150:
The only issue is once you get so much defense, nobody attacks. :(
Oh is that so? Well that is good for me. I'm going to go do that because I am sick of "Help defend *insert settelment*".

This isn't really true. I've got settlements whith insane amounts of defense that still get attacked like all the rest.
Von Faustien Dec 19, 2015 @ 2:21pm 
Originally posted by Smilodon:
Originally posted by D3TH5150:
The only issue is once you get so much defense, nobody attacks. :(

On one character, I have settlements with between 200 and 300 defense and they still get attacked. Maybe a glitch, but I definitely have way more defense than needed and it doesn't prevent raids completely.
my starlight dinner had 850 defense and got raided poor bastards never even got a shot off.
Kameraden Dec 19, 2015 @ 2:25pm 
Originally posted by Simpson3k:
Laserturret is a better choice then, more precise.
Heavy Machine gun actually. A Mark 7 Heavy Machine Gun Turret is Godly, but you can not get them everywhere. Mark 1's are meh... at best. Mark 5 and 7 are very good though, Mark 5 causes targets to burn, Mark 7 fires explosive rounds. They have considerably more range than any other Turret. Heavy Laser is well a good option if you're at say Sanctuary where only Mark 1 Heavy Machine Guns are available.
Von Faustien Dec 19, 2015 @ 2:28pm 
Originally posted by Kameraden:
Originally posted by Simpson3k:
Laserturret is a better choice then, more precise.
Heavy Machine gun actually. A Mark 7 Heavy Machine Gun Turret is Godly, but you can not get them everywhere. Mark 1's are meh... at best. Mark 5 and 7 are very good though, Mark 5 causes targets to burn, Mark 7 fires explosive rounds. They have considerably more range than any other Turret. Heavy Laser is well a good option if you're at say Sanctuary where only Mark 1 Heavy Machine Guns are available.
huh i thoght the mark whatevers were just the preplaced versions and the player made was just the light and heavy ones
ImHelping Dec 19, 2015 @ 2:29pm 
Heavy Lasers are the most efficient for safe damage.

Heavy Machineguns are the most efficient for power free Defense statistic boosting (and as such, you can put them literally anywhere you want, unlike needing to plan for power and lines with lasers).

I have a zillion roof mounted HGMs in Sanctuary, and only a few heavy lasers. It really stands out when the Lasers start hitting a target even 20+ HMGs shooting at them at once.

As for getting practical use out of MIssile turrets? Corner walls.

I use corner walls as blinders, basically. This way you can control their firing angles to only be able to shoot where they won't fire in the direction of important infrastructure like generators or pufifiers.

On that note, that's the best usage of walls in general. Because of how often enemies teleport inside my walls and fences, and because they do nothing for off screen attacks you don't go to defend personally. Walls still protect your important things from stray fire and lobbed grenades.

EDIT: I've placed picket fence parts in front of all the entrypoints to the abandoned houses of sanctuary. Settlers and raider still end up inside them.

Note to self. put gun turrets inside those houses. As much as an indicator system of "Where is the last enemy hiding?" as anything. Just follow the sound of gunfire.
Last edited by ImHelping; Dec 19, 2015 @ 2:31pm
WC4L420 Dec 19, 2015 @ 3:09pm 
As a side note, its not just one settlement that has over 100 defense for me. Its pretty much all 14 of my settlements at this point. That may be why i never get attacked. Or my game is bugged.

Also i would like to point out after certain level, i believe 50, you start building mark 5 and up turrets. Most of mine are mark 7.
ImHelping Dec 19, 2015 @ 3:29pm 
attacks are arbitrary.

I never put any defense on greygardens. it never gets attacked.

I had 330 defense for sanctuary for 200 water and 20 food. constant nonstop attacks.

Then I stripped down to one purifier and barely enough defense... no attacks...

Then I went back to 300+ defense and water, no attacks that time around, because????
Smilodon Dec 23, 2015 @ 11:13am 
Ok, big drawback to missile turrets is when you travel to defend someplace and the fast travel spawn point is right next to the badguys. Splat in < 3 seconds.
Sentient_Toaster Dec 23, 2015 @ 1:55pm 
Heh. Always move your fast-travel point somewhere not likely to be in center of the battle.

Missile turrets would seem to be the most traditional anti-air defense. I figure that having a missile turret atop the Lighthouse and on the roof of my Coastal Cabin makes for safer refuges if, say, my character ever had to worry about a vertibird-carried assassination team. Good for retirement homes. :D

(You'd think that eventually somebody would hire the Gunners to kill you, or that they'd offer to hire you or negotiate a mutual non-aggression pact, heh.)
urbancamper Dec 23, 2015 @ 2:06pm 
On my first run though. I killed a a person in the Castle by accident, during a minor battle. Then all my Minutemen there attacked me. Lucky for me i had just done a quicksave. HeeHee.

Point is, they will die if you shoot them at the Castle.
ImHelping Dec 23, 2015 @ 2:23pm 
Murphys law is that now that I've got blinders for my missile turrets, I never get attacked.

But basically, use walls or corner wall pieces to block line of sight on missile launchers so they can only shoot in a direction you want them to. Losing a few settlers is a temprary setback. Your missile launcher blowing up water purifiers or generators is much more annoying.

On that note, that's the main use of walls. Enemies and settlers will just teleport to where they want to be (even if you fence off all the entrances to the abandoned houses in sanctuary, raiders and settlers somehow end up inside them).

But walls around your generators and water purifiers will, at least, help protect them from stray fire and hand grenades. Well, so long as the distance between the wall and generator is larger than the blast radius.
Last edited by ImHelping; Dec 23, 2015 @ 2:23pm
Gnarl Dec 23, 2015 @ 2:30pm 
I wall in heavy and I put missle turrets to cover the main gate and back door. It makes a mess of the bad guys. And I haven't lost much stuff to friendly fire because ithey die at the doors. This is on Survival.

It also seems like the same bases get attacked over and over again. The Slog and the farm to the west of it. I've had to move turrets around to find better firing lanes for them, as well as put MG turrets in spots to draw fire while the Missle Turret rains down the baddies.

Is there anyway the Artillery actually defends during battle? And can Sanctuary even get attacked by like Super Mutants or Gunners? The only time I've had it attacked was a mole rat and a radroach walked in.
Bored Peon Dec 23, 2015 @ 3:19pm 
Originally posted by Smilodon:
Ok, big drawback to missile turrets is when you travel to defend someplace and the fast travel spawn point is right next to the badguys. Splat in < 3 seconds.

Your own fault for not placing the doormat somewhere else, lol.

Want another instant death fast travel point? The rail station next to Fallon's department Store. Not one, but 2 super mutant suiciders, nuke ya before it even loads you in, lol. I fast traveled there last night and I header the beeping before it loaded, and then by the time I figured out which direciton the two were coming from, too late. That was also with a REALLY good stealth skill at night, because it placed you too close to the mobs and in the open which is no match for the hounds.

Missle turrets seem liek a bad idea because of the damage you could inflict on your own settlement. However late rin game when you start getting hit with missle,s mininukes, and power armored raiders, um ya, the possible missle damage to yourself doesnt seem so bad anymore.

I had Synth attack Sanctuary before, kinda pissed me off with them just appearing outside your original house in the middle of the settlement.
SeriousCCIE Dec 23, 2015 @ 3:30pm 
Hmm well I created a metal cube and surrounded Marcy with it, then set up four rocket turrets aimed at the center. She wasn't hostile, so I had to cheat a bit to make the contents of the cube anger the turrets.

Much fun later, there were people parts but Marcy still complained about what a hole she was in.

At least her description was accurate from the turret perspectives. I just wish we could dig so I could put her in an actual hole and flood it.

But in all seriousness, yes put the turrets up high with a good line of site -- so they launch their barrage prior to your ragged farmers armed with pipe pistols make it into melee range with invaders.
Storm Jan 23, 2016 @ 12:52am 
I've noted that if you have a settlement with high defence and another with low/no defence, it'll cause you to be attacked, not specifically at the low defence site but rather at random locations. Mine are most of the time at the settlements with high defence which I've come to note because all my settlements have high defence and I never get attacked until I take over a new settlement.

Depending on the mood I'm in, I'll try throw down a few turrets at the new location just to bump the defence (I ALWAYS have junk in my inventory because of all my looting) but lately I just leave them and move on and come back later to set up supply lines and build up the settlement and have fun when the attacks start (lots of loot).

After reaching level 50+ I've gotten a little bored of the attacks (they can happen at really crappy times), so I've now started making note of the settlements, then when I really feel like opening a new one, I'll go do it's mission, set up a supply line and build it up immediately. I haven't been attacked once since doing it that way.

TL;DR: A settlement with low defence will cause a random attack to occur, then it's a dice roll for which settlement gets attacked.
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Date Posted: Dec 19, 2015 @ 11:37am
Posts: 39