Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've heard someone else mention this and I thought it was interesting. The fact you are a player who has tried with an Int 10 and an Int 1 character, suggests to me that you might be onto something more interesting than vague internet rumours.
If it is true, that's fine with me. It makes good sense. Why should someone who deliberately chooses to play a low Int character expect to hack computers as easily as one with a high Int?
That would be like saying the President of the Chess Club should be able to throw a football as well as the Captain of the Football Team.
(Yes, yes, of course such things are possible but it's still an unreasonable expectation)
In my idiot savant game, hacking was a chore. In my other games (all >10 int), hacking is trivial.
And no, I don't put points in the hacking perk.
At least using one removes some of the pointless duds which is good.
Yep, it's affected, and not just a little.
I wonder if lockpicking is tied to perception in the same way.
While the lockpicking perk us perception, the help files say Agility helps with it. I have no idea if that's true or not, the Help files are often missleading.
Like how the supply lines help info says it uses your "workbench inventory" and food, and not just junk and components.
Eh, it's useful unless you're always bringing along a companion with hacking skills. There seem to be a fair number of bits where high-level hacking is the only possible way to get access, much like there usually isn't an alternative to lockpicking if you want a safe open. Doesn't seem like you can shoot a lock open, for instance.
Try a word or two FIRST. Then find all duds and possibly a tries reset.
If you look for duds first you waste the tries reset which is very powerful.
This should give you good base to work with in regards to info on possible matches, will remove a good number of duds and should leave you with a full number of tries.
Simple Game Theory.
https://en.wikipedia.org/wiki/Game_theory
You always want to try at least one word, before you start removing duds and getting a chance at a reset, but not a random word...one that has many others that are similar to it, so you either get lots of similarity or none, and can really narrow the field.
I've used Quinns method since Fallout 3 and have never failed with his method.
Does that then make both methods equal? If we are just measuring this by personal success.
In the end, the "superior" method is whatever yields success and satisfaction for the player.
i think i hacked 3 times in F3 before i realized it was ♥♥♥♥♥♥♥♥ and that i could get into any terminal in about 20 seconds by just clicking ♥♥♥♥ as fast as possible