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Yo! after a long time of trying different commands after experiencing a similar issue!
SO I'm not sure what fixed the interaction exactly! but I can run you through the steps I did to get it all fixed!
( this was achieved from a state after the quested being completed, with the survivor killing Wolfgang and Simone )
so here are the steps I think worked
Step 1: disable all NPCs in the "Order Up" Quest, then Enable or Player.placeatme their IDs.
(you can respawn them all using their console ID, these can be found by typing "Help <NPC Name> 4", once all NPC's are in position, their dialogue is the generic "what?"
(**in my playthrough I had killed everyone in frustration and had them all hostile, so needed to set Trudy and Patrick's aggression to 0 once I respawned them with the console commands, this can be done by using "Setav Aggression 0" **)
Step 2!: Use the console command "ResetQuest <001069a9>" ( this is an attempt to restart the quest, after this step the NPC's dialogue changes to the standoff, but Wolfgang and Trudy refuse to allow the quest to go forward)
Step3: use the command "SetStage <001069a9> 20"
( unsure if this step is needed between) this is an attempt to reboot the quest to the beginning Stage)
Step4: use the command "SetStage <001069a9> 3000"
( this is the last step that I found worked, pushing the quest forward to the neutral conclusion, resulting in all parties returning to neutral and allowing bartering/vendor dialogue
Hope this works!
I also play a save game with moral choices, but in my save, I've turned off nonessential NPCs' this puts me into situations where if not completing a quest correctly, or in a timely fashion can break quests, this is one of the ways I've found to fix a broken quest. :3 <3
Killing Wolfgang will create raider spawns attacking the Drumlin Diner.
Killing Trudy leaves Wolfgang as a vendor there.
if charisma 8 you can run off them off to goodneighbor.
there is a ending where you kill no one and they both stay and be vendors again high charisma and you pay
Killing Trudy leaves Wolfgang there as a chem dealer. either way wolfgang is a chem dealer
The two raiders are not random encounter leftovers because there is no random encounter that spawns only two raiders. They also both have full health so they did not previously kill their enemies in an animosity encounter.
After killing the two raiders you can walk over to the house and there will still be an encounter in the house.
I have 5,000 hours played. I know where all my mobs come from.
does he still have a working trade option?