Fallout 4
How disappointing is East City Downs?
What a wasted potential Bethesda made with the robot races. I can't help but feel if this had been made by Obsidian or Interplay, you'd have been able to bet on the races, or there'd be some mission here besides "kill everything" in typical Besthesda fashion.

I honestly don't understand the reasoning behind making something like this, and then have it just be another "clear all enemies" location.

Same thing with the Combat Zone. I figured I'd be able to bet on fighters in the cage, make some caps. Nope, just another place for me to clear raiders. I usually gave this game a pass because Bethesda makes a damn great open world, but damn if they didn't strip every bit of rpg from this game.
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Сообщения 1630 из 86
I love FO4 but damn did they fall short on quests.

East City Downs is a prime example. They could have had

Robot races you bet on as others have suggested.

You work for East City Downs tracks!

You work to take over and run East City Downs

You make and enter your own robot and the game makes robots to race against.

Quests from a settlement(s). A settlement wasn to run and a robot in the races and you have to find the parts to help them put one together.

Someone's sabotaging the races. Do you stop it or help them out?

But no. Bethesda gives us one or two things to do, both are about destroying the place and we go back to 4 talk options that all lead us down a singular path.
I agree to a point, but it had some cool places like The Atomic Galleria etc. I feel it was a definite step back from new vegas.
Автор сообщения: Ratel
Автор сообщения: Seri
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You're comparing two horrible games with Fallout 4. Fallout 4 came stocked better then those, so the comparison is valid, albiet reaching in my opinion.

But agreed, I was disappointed in the fact that the hardcore function was removed, though implemented by Obsidian, they should have taken that as good advice in their development of this game. I am happy that a mod will fix this problem, so I'm not all too worried.

This game reminds me lot of their change from Oblivion to Skyrim. A lot of people hated the changes in Skyrim from the start because it did become less of an RPG. I feel that the company is trying and did move these two games towards a broader more casual aspect. Probably to grab a wider market, but in doing so disappointed a lot of the fans of the parent games.
For all intend and purpose it really does seem like Bethesda's initial idea was to make East City Downs into a neutral zone with maybe a few quest and some gambling involved. Everything from the location to the commentator's voiced lines seem to indicate something more than just another shooting gallery. Even Cait comment that "This might be a good place to win a few caps". Yet for some reason they turned it into just another disapointing slaughter zone.

As a side note, does anyone remember the molerat race from Fallout 3..?
There was this small raider group somewhere down in the DC ruins that had made their own little molerat racetrack with a bar and everything. But the scenario was the same, as soon as you approached they would all attack on sight (even the molerats).

Even back then players were begging for the opportunity to approach as neutrals and gamble on the race. So why the hell does Bethesda troll us with a similar scenario once again, just to be left disappointed..
I really miss the Arena from Oblivion, where you could build a rep for yourself (and level up) with successivly harder fights, although I guess it's not as handy since there is no more leveling of individual combat skills anymore.

Still, after clearing out the raiders in the combat zone, Tommy should have re-opened and you should be able to compete.
Автор сообщения: Rusty Shackleford
Автор сообщения: Ratel
This is pretty much how I felt about the entire game. So much wasted potential from one of the laziest development teams in the industry. :steamfacepalm:

...do you even know what it takes to develope a game, let alone an open world game with this many moving parts? Making maps from scratch in Doom would make your head spin. Stop spouting nonsense unless you actually know what you're talking about.

shut up
Автор сообщения: Arcane Wizard
Автор сообщения: Rusty Shackleford

...do you even know what it takes to develope a game, let alone an open world game with this many moving parts? Making maps from scratch in Doom would make your head spin. Stop spouting nonsense unless you actually know what you're talking about.

shut up
No u
Автор сообщения: Seri
The cool thing is Bethesda does give up the means to change the game into the way we like. So when the developer kit comes out, I expect to see all of you people pushing out a mod to do the things you want in-game.

Be self sufficient, and help your help selves. I mean..... Unless you just like to whine. Then by all means...
Of course it's going to be awkward to try to mod with the talking protagonist. They'll have to rip lines for the survivor from other conversations or something.
Yeah, this was another one of this typical Bethesda-open-world disappointments.
You have those very talented level creators at beth, creating often enough awesome and very interesting locations(even if some of them lack a sense of logic with them sometimes) but the opportunity is wasted by beth in not creating at least some possibilities for player interaction around the place, for whatevery reason(i really wish to know often enough).

I mean, easy city downs is a good example of that, combat zone as well(goddess you had the Thron in New Vegas and that worked good and was fun, even the attached questline was kind of interesting for being just an errand run), but for me those are the smaller ones, what really really disappointed me so far was Libertalia, that place looks great and could have been filled with a few questlines, even more for a "evil" character and as friendly/neutral character you still could have made that place interesting and give the player a few little quests/interactions but no, the moment i discovered it all raiders in there started shooting and few minutes later some of those ♥♥♥♥♥♥♥♥ in tin-cans dropped out of their vertibirds because "there is a gunfight somewhere, lets get going!" -.-

And in the few occasions where beth gives us quests for interesting locations, we get disappointing ones like on the Yangtze(where even her name shows a lack of proofreading the facts).

There is really just hoping in the modding community creating some nice questmods with the basics we got in the game as of now but it shouldn't actually be like that, thats just sad.

Anyway

*You gained the Grave Digger Perk*
Have to agree with this one, I was sorely dissapointment when I realized all I could do there was kill everything.
Автор сообщения: GM Pax
Автор сообщения: lateraliss
[...] if this had been made by Obsidian or Interplay, [...]
If it had been made by Interplay, it would be vaporware.
or buggy as hell or the ♥♥♥♥ hacking minigame would cause people to stop plying and ruin an other wise awesome game. (seriously the guy who came up with alpha protocals hacking game should be fired from a cannon into the sun
If New Vegas is so good, why are so few people playing it compared to Fallout 4?

More to the point I guess, yeah... I personally think Easy City Downs had more that had to be cut because of time.

You know, like the entire QA process of New Vegas.
Отредактировано Hobo Misanthropus; 28 фев. 2016 г. в 16:48
Автор сообщения: Hobo Misanthropus
If New Vegas is so good, why are so few people playing it compared to Fallout 4?
it has the blandest most boring world design ever put in a fallout game. thats my guess. apart from old world blues that add on is awesome.

side note why dont the obsidon fanboy ♥♥♥♥♥ that a legion courior cant side with the white legs in honest hearts? i mean brake the legions plan or skip the dlc is kind of a ♥♥♥♥ option
Автор сообщения: Hobo Misanthropus
If New Vegas is so good, why are so few people playing it compared to Fallout 4?
...

Hm, i don't know, maybe this is connected to the fact that, hm well, New Vegas was released in 2010 and most people played it already a lot of hours? Naaaaahh.

Yeah thats probably the case with most of these locations but that still doesn't make it feel good, now does it?

Автор сообщения: jrr101
it has the blandest most boring world design ever put in a fallout game. thats my guess. apart from old world blues that add on is awesome.

side note why dont the obsidon fanboy ♥♥♥♥♥ that a legion courior cant side with the white legs in honest hearts? i mean brake the legions plan or skip the dlc is kind of a ♥♥♥♥ option

I disagree, i found the world design to be quite interesting, even more so considering the fact that it is set in a desert. But true, it sure had its boring places but well, Fallout 3 didn't shine in this part either(apart from the Carrier City, that was awesome).

If you would have noticed, people complained a lot that certain things where not possible in New Vegas but this is not about New Vegas but Fallout 4 and while comparisons make sense, i don't see how the point you just made makes a difference for the disappointment with the lack of player interaction on certain locations in Fallout 4?
Автор сообщения: Hexenhammer
I love FO4 but damn did they fall short on quests.

East City Downs is a prime example. They could have had

Robot races you bet on as others have suggested.

You work for East City Downs tracks!

You work to take over and run East City Downs

You make and enter your own robot and the game makes robots to race against.

Yes, out of all the Bethesda games, this one is lacking the amount of side quests as there were in the others.

Just like Vault 81, there are dialog options and side stories that don't go anywhere that make you feel as if some content was cut
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Дата создания: 17 дек. 2015 г. в 3:08
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