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Trying to do "Everything" is much harder to quantify or estimate.
My max level was around 100, but that came probably from all the meat i get from hunting thanks to a mod. (additional its easy to raiase incoming XP by raising int. lowering it is much more complicated, only thing i did was half the XP from Crafing/building)
Mostly because it turns every mob into bullet sponge at high levels.
Mods that normalize and fix HP instead of +hp/level prevent the game form becoming a snoozefest at high levels.
Just level only the player, and only a bit. (Areas with extra buffed monsters against low level player are ok) You could half the Perk bonis and the player would still be too powerfull. Why must the player be IMMUNE to stuff, is 50% more protection not enough for the endgame ? Instead they (and many other developer) make systems so complex they can never be balanced in a decent way
S.x.
My understanding is that it's intended to maintain the challenge as you advance (in non-linear games where you can't simply place the tougher opponents on later game levels), but it gets stale when it's just the same opponent with higher numbers, rather than them doing anything new and interesting.
I don't think it's too bad in Fallout 4 until they hit their highest version of opponents, since it's only then that the higher levels become nothing more than extra numbers, though many enemies are already relatively dull by then and have little variety beyond possibly having more advanced weapons.
Starfield went right back to the Fallout 4 bullet sponge system with trash one shot mobs being mixed in, which makes the loot levels garbage.
the difference... in FO4 you can scrap the trash gear for parts...
like, hmm.. thats a nice receiver on that gun.. oh.. and a nice muzzle.
or when i can't use any of it.. still can scrap it for its raw materials.
lets just hope they get things sorted after the recent abysmal events.