Fallout 4

Fallout 4

View Stats:
BIIGPUP Dec 14, 2015 @ 11:30am
Fallout 4 Role Play Ideas?
Anyone have any role play ideas for a second time playing?
< >
Showing 16-29 of 29 comments
techmanmacho Mar 8, 2016 @ 1:06pm 
After starting out with a character with the default build, I tried a different approach to the game by thinking of different characterizations. I.e. what would this person do/how would this person react given this situation?

My latest play-through is as a female Chinese sleeper agent, sent to the United States to spy and collect data on the United States during the Sino-American War. A Chinese male agent is my "husband", while an adopted male infant (Shaun) is our fake son.

This scenario works so well on so many different levels. The best fun being what would my character's objectives be? What faction(s) would I support? What faction(s) would I go out of my to destroy? It gives the player the ability to play with a detached objectivity missing from the original game.
lockwoodx Mar 8, 2016 @ 1:11pm 
Second time I was hoping a low int idiot savant build would produce funny/different dialogue but it doesn't. Just the same old garbage and the constant sound of a mentally diasabled person laughing which I'm surprised Bethesda hasn't been forced to change yet, and the only explaination can be that SJWs are willing to turn a blind eye when it comes to Bethesda.
lockinhind Mar 8, 2016 @ 1:22pm 
Originally posted by Tyrant:
you can only be the ''good guy'' so... your done basicly
actually you can you simply let people die say mean things steal disobey orders ect. ect. theres just no karma system.
Tyrant Mar 8, 2016 @ 2:49pm 
Originally posted by eagle eye lockinhind:
Originally posted by Tyrant:
you can only be the ''good guy'' so... your done basicly
actually you can you simply let people die say mean things steal disobey orders ect. ect. theres just no karma system.
there is no penalty to being the bad guy.... also stop necro
lockinhind Mar 8, 2016 @ 2:59pm 
Originally posted by Tyrant:
Originally posted by eagle eye lockinhind:
actually you can you simply let people die say mean things steal disobey orders ect. ect. theres just no karma system.
there is no penalty to being the bad guy.... also stop necro
well biggest thing for being a bad guy is killing innocents or letting them die when you can do something.
Corporal Cow Mar 8, 2016 @ 3:04pm 
Literally murder everyone that you can, this includes all vendors, settlers and, factions. You meet them, they die.
masonite Mar 9, 2016 @ 1:12am 
I'm playing as Adolf Hitler and I've got to say its amazing. As the quests and settlements build up the humor and irony of his character gets better and better. I tell myself that the American Gov. Froze hitler after the war. He's back! and He's Pissed!
Jo Mar 9, 2016 @ 4:59am 
I am trying to play a mean girl on my 3rd character after No.1 being Ms Goody Two-Shoes and No. 2 being a charming femme fatale type.
Unfortunately she started out well but has slipped into being nice to certain people. And even when she IS mean they all respond positively towards her so I then feel kinda guilty. lol
http://steamcommunity.com/sharedfiles/filedetails/?id=637441676
Last edited by Jo; Mar 9, 2016 @ 4:59am
Originally posted by Jojo:
http://steamcommunity.com/sharedfiles/filedetails/?id=637441676
I just had a coffee-disfunction..... Soooo HAWT, can imagine Danse wants a piece of dat
Jo Mar 9, 2016 @ 8:04am 
Originally posted by Aries the Everdying:
I just had a coffee-disfunction..... Soooo HAWT, can imagine Danse wants a piece of dat
She's rather cute isn't she? She has a face only a mother could love. A friend last night made me die laughing by saying it looked like Jennifer Lopez had a baby with a mouldy cheese hamburger. hehe Her husband isn't much better - I'm looking forward to seeing how the adult Shaun turns out. lol
Last edited by Jo; Mar 9, 2016 @ 8:10am
Jean-Pieu Marat Dec 23, 2016 @ 6:37am 
Originally posted by Lord Squirtis:
Originally posted by gameplayer4885:
Anyway, I've tried a few roleplays in FO4, one of whom was roleplaying (kind of) as a ghoul.

Basicly, the vault didn't close fast enough and radiation seeped in and stuck to the people inside. However, the amount was too small to do any notible damage quickly, and the freeze slowed it down even further. After being thawed out, you notice that your skin and face has been deformed, your brain, inner organs and basic senses have been damaged, and you haven't had human contact for over 200 years. However, your skin and organs had become highly resistant to damage, radiation and the elements, and your lighter body and reliance on instincts made you very agile and quick on your feet.

The result was that you were closer to a feral than a sane ghoul, though not quite the feral (My explanation for using primarily fist weapons) type. You were also bitter and angry at the world and yourself, since you'd been set-up by vault tec, lost your family and then made into this monster.
For the role-play, I went for this [www.nukahub.com], though I mostly got ghoulish because of the name. A more practical version would be this [www.nukahub.com] with more damage over health, though something can probably be sacrificed.

I'm sure there is a mod for a Ghoul character out there so this role play would be great
There's an alternative start mod which lets you play as a couple different races as I believe it has super mutant too
Cobbler Mar 4, 2017 @ 7:32pm 
instead of the nuka hub website try this
http://www.levelbased.com/guides/fallout-4/tools/special
MonkeyspankO Mar 4, 2017 @ 7:46pm 
Originally posted by Tyrant:
you can only be the ''good guy'' so... your done basicly
hehe, tell that to the smoldering ruins of the nucleus and the empty corridors of Arcadia
jsf14 Dec 6, 2018 @ 3:03pm 
Use mods. I'll give you three that I think can completely change/improve the story/character elements of the vanilla game.

Project Valkyrie: It opens up a ton of new options regarding end-game faction relations and is probably the most essential as far as changing up the game to allow new character builds. There are also new ways to move the BoS away from the Nazi vibe back to the Capital Wasteland style Brotherhood. By the end of the game you get to leave all the factions alive, kill all of them, or anything in-between. It also adds some great new quests, characters, companions, factions, and locations. It's worth mentioning that there are two additional mods by the same author, and they all fit very well together. The other two are Fusion City Rising, and Outcasts and Remnants. These are also really good, but I mentioned Project Valkyrie in particular because of the completely game-changing choices that it makes available.

Start Me Up: This one is pretty much essential for a good roleplay run. There are probably other similar mods out there, but this is the one I like. As soon as you're done with the physical character creation in the bathroom mirror you are given the option to play the into as normal (This is a memory, let's stay here a while), skip it and wake up when Kellogg enters the Vault (This is a memory, I don't want to relive this), or create your own roleplay start (This is only a dream, I need to wake up). If you choose the roleplay option you are then given choices for your background that include everything from generic occupations like caravan guard or farmer, to more specific ones like an Atom Cat or Enclave Remnant. You will choose where your character starts on the map, how many supplies they have, and what level they start as. If you want you can also select traits, like in previous Fallout titles. These are the ones that were almost always some sort of trade-off that made roleplaying more interesting. If you want to play as a sniper for instance, it would make sense to get the Trigger Discipline trait which gives you a 20% bonus to ranged accuracy at the cost of a 20% slower rate of fire. Just as important for roleplaying as the alternate start, is that this mod also changes dialogue options in the game based on the character you create. You can still perform the vanilla main quest, but you're just looking for a random kid, not your own, and the dialogue reflects that.

Fallout UIF: This one may or may not make sense depending on the type of play through you want to have. It can also cause crashes for some users because of how many NPCs it adds in certain areas and how much that stresses the engine. I've just made a habit of quicksaving whenever I hear a vertibird because there is always one present at these main UIF fortifications where crashes are most likely to happen. It's only caused a couple crashes for me so far and I've had some really intense battles (including a recurring assault on the Cambridge Police Station seemingly whenever I fast travel there). The UIF adds a fifth main faction to the game which apparently lends itself well to playing as an evil character. I say apparently because they are introduced to the game as an adversary of the Brotherhood and have followed them to the Commonwealth from further south. I've only recently downloaded this mod and I'm currently playing as a Brotherhood soldier, so I haven't actually played through any of the UIF quest line, but I have killed a bunch of their soldiers. I'm including this mod in my recommendations because people don't like how the vanilla game basically forces you to be the "good guy". This mod changes that. It also adds an interesting new faction to be at war with if you don't want to go the evil route, especially for a Brotherhood play through. They wear black and red and have some sweet looking custom-skinned armors and great weapons which have found a permanent place in my inventory.

But yeah, in order to really roleplay Fallout 4 effectively you need to use mods. These are just my suggestions, but you should first decide what sort of play through you want to have and then find mods that will lend themselves to it. Like I said, I'm currently a BoS soldier, so on top of these three mods I have a bunch of new energy weapons and armors, and improvements for using power armor. I've also added new companions (and choose existing ones) based on whether their ideologies mesh with my character's. Since I'm in the Brotherhood, I also decided to include mods in my play through that add Enclave remnants, the UIF, and other enemies in order to add more variety to my game, even if I don't plan on joining those factions or doing the quests that they offer in my current run.
Last edited by jsf14; Dec 6, 2018 @ 3:12pm
< >
Showing 16-29 of 29 comments
Per page: 1530 50

Date Posted: Dec 14, 2015 @ 11:30am
Posts: 29