Fallout 4

Fallout 4

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Hurkaleez Dec 13, 2015 @ 9:00pm
Un-movable & Un-scrappable beds in settlement
Existing beds in Warwick Homestead are unmovable and unscrapable for me. I know what you all are thinking "These Devs are perfect and never make mistakes? How can this be?!". I know, I know, hard to believe as it is, this game has some flaws.

All kidding aside, that is the single number one problem with this game... the insane time-sink bypassing all the glitchiness and bugs with the building. We are all truly their Alpha-testers for this side of the game and it is infuriating trying to complete simple tasks sometimes when you watch the clock and realize you wasted an hour learning how to overcome yet another bug or glitch.

Why the heck did they not offer an option for pre-crafted settlements where you just add materials and the settlers would build it over time? Ah well, time to go back to FO4 *yawn* and work on some more *zzZZZzzz* building of settlments.
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Showing 1-10 of 10 comments
Sweet Tea Dec 13, 2015 @ 9:03pm 
Cause minecraft, lol. I think we should be able to even remove the houses that are run down. It's bad enough the terrian makes it insanely annoying to build anything outside of the three platforms you are given.
Hurkaleez Dec 13, 2015 @ 10:21pm 
Originally posted by Lady Pancake:
Cause minecraft, lol. I think we should be able to even remove the houses that are run down. It's bad enough the terrian makes it insanely annoying to build anything outside of the three platforms you are given.

Agreed. I really do like the whole building system but hopefully they give it some TLC.
BLÀde (Banned) Dec 13, 2015 @ 10:27pm 
console command ~ click on bed type disable than enter. ~ again to close DONE
Hurkaleez Dec 14, 2015 @ 8:55am 
Originally posted by BLÀde:
console command ~ click on bed type disable than enter. ~ again to close DONE

I'll try this thanks.

UPDATE: did not do anything, bed remained. TY for suggestion though.
Last edited by Hurkaleez; Dec 14, 2015 @ 11:40am
Jakyu13 Dec 14, 2015 @ 9:44am 
We should all know by now that bethesda just lays the foundation framework for their open world games, it's the modders who make the game the way we want to play it and fix problems bethesda takes too long to add into their patch fixes. Hence why we have a few good settlement mods already. I'm liking this 'spring cleaning' one so I can get rid of little trash piles, bushes, etc at settlements. makes them look a lot better
Last edited by Jakyu13; Dec 14, 2015 @ 9:46am
Hurkaleez Dec 14, 2015 @ 11:41am 
Originally posted by aiRWaLKRe:
We should all know by now that bethesda just lays the foundation framework for their open world games, it's the modders who make the game the way we want to play it and fix problems bethesda takes too long to add into their patch fixes. Hence why we have a few good settlement mods already. I'm liking this 'spring cleaning' one so I can get rid of little trash piles, bushes, etc at settlements. makes them look a lot better

I will have to hit Nexus, that mod sounds nice.
TooTall1 Dec 14, 2015 @ 12:00pm 
The Slog also has 'owned' beds that count in the settlement and cannot be scrapped/moved, yet the ghouls complain about no beds. Needed to make 7 extra beds...
BLÀde (Banned) Dec 14, 2015 @ 6:16pm 
Originally posted by Hurk:
Originally posted by BLÀde:
console command ~ click on bed type disable than enter. ~ again to close DONE

I'll try this thanks.

UPDATE: did not do anything, bed remained. TY for suggestion though.
weird it worked in covenant
Dim67 Dec 14, 2015 @ 6:33pm 
I think it might have to do with that some of the npc's that use those beds are quest-givers and part of the main story.
Hurkaleez Dec 14, 2015 @ 8:52pm 
Originally posted by Dim67:
I think it might have to do with that some of the npc's that use those beds are quest-givers and part of the main story.

OK that makes sense.
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Date Posted: Dec 13, 2015 @ 9:00pm
Posts: 10