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What you might want to do is use VATS to see how distance affects the damage of whatever weapon you have, and use that as a guideline as to how close you need to be to not suffer damage penalties due to range.
As for thier mechanical function in game, you do 100% damage out to the range of your weapon, from 1-2x the range of your weapon you scale from 100-50% damage, and then 2x or beyond you do 50%.
Additionally some weapons cease to hit beyond 2-3 times thier range (flamer notably).
That being said, while G.U.s are the unit the engine uses, the weapon stat being represented in GU makes the weapons ranges seem too short, but they are also obviously not in any easy to figure measure like feet/metres.
Additionally, the reason for your inconsistant damage is more likely to be the DR system than anything. The way it works is bollocks and unintuitive.
So your rifle can fire 211 molerats far
that would be about 300 yards then, mediocre sniper rifle range
since game was produced in USA, it is likely Yards,
fyi: a yard is 36 inches (3 FEET), a meter is 39.37 inches, so a meter is ~ 9% longer than a yard,
you're confusing FEET with YARDS
It might not seem right, but try using the flamer. Particularily the vapourisation flamer. It has a range of 4 according to the weapons stats, and only hits enemies less than 1 foot away from you, so it cant be metres, yards or feet either.
It might be that the number is just a load of bollocks and doesnt mean anything.
Jesus, that's confusing. People don't know if its yards, feet, meters or whatever. Wish Bethesda could have just laid it out clear as crystal. Sigh, oh well.
Yea I played around with vats to see the health bar sway up and down so I could find the sweet spot, but I wish there was a way I could approximate the distance, *shrugs*. Just would have been nice to know. Thanks for the responses.
How hard would it have been to put distance in vats beside resistances, etc as you're scanning the target?
1. Now you know how we had it in the 80's and 90's. :P
2. Some crystals are very foggy. ;P
beautiful man seems correct on 200 units = 10 ft, look at
https://www.creationkit.com/index.php?title=Unit
256 units = 12 ft.
Also the "range" seems to refer to effective range (which exists, see wikipedia), cuz obviously a sniper can hit further than 10 ft. There's a value "out of range multiplier", often 0.5, which seems to multiply the damage by that amount once it gets out of range. (i always wondered why my pistols can't do jack damage unless it's at point blank). hope this helps.
I'm making a mod myself for guns and all this discussion has been helpful.
edit: on further investigation, I found "min range" and "max range" in the creation kit (https://www.creationkit.com/index.php?title=Weapons#Range). These refer to how far the enemy will distance themselves from you before they stay put while shooting, and maximum effective range of the weapon, respectively. Both ranges are 256 for all weapons by default, changed by weapon mods to be more or less. When you remove all the mods, I found this 256 actually translates to 11 in game when looking at weapon stats, which is curious because it is close to 12, as in 256 units = 12 ft. It might have been rounded down, with 256 slightly less than 12ft. So the number you see in game could be in ft, while the number in creation kit could be in units.
Then don't necropost - It's that easy.