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The game is good, from a gameplay perspective. Its made leaps and bounds in the fallout gameplay aspect. Mechanics are great, enviorment is wonderful. As i have said, fallout 4 is basicly fallout 3 expect with all the really good mods added as actual content not mods.
Where it falls short is the story and the RPG aspect, which is something bethesda has not been able to do right since oblivion. Bethesda cant make an RPG or a good story to save their life, but they make great games.
So the game is fun, no argueing that for me, i love it. But a lot more peole need to see this game not as a fallout game, but what its going to do for the next fall out game. This is going to be the starting point for the next one, this will be what fallout 3 was the new vegas. All the technical stuff is done, at this point its just a matter of time before some other company, Hopfully obsidian or the original creator, pick it up and make an amazing story, because all of their time and resorces will be able to focus on that, and not makeing the base of the game.
It's exactly like you said : weak writting.
Story is over once you meet Father. They don't even let you ask important questions : such as why is there a FEV lab, after YOU explored it. Not a SINGLE question about this or the kidnappings. Nothing. I meet really, how ?
Also some characters are good, Tinker Tom for example, he's funny and stuff but most others... well nope.
I even do remember Vulpes Inculta, I mean he appeared a few times in New Vegas yet I remember him and his last name ffs. Can't say much about the characters in FO4.
Joshua Graham, Lanius, Caesar, Ulysses, General Oliver, Mr House.
Extremely rarely I found interesting characters in FO4, Cait had a decent backstory and Piper too. The rest is so easily forgetable it's kinda sad.
If they have to make DLCs I hope they'll ask Obsidian for help in the writting department because there's something that is lacking. Sure they copy/pasted the morally grey factions from New Vegas, because obviously playing the white-knight good VS bad is boring to no end. But they didn't took the rest, such as true Hardcore difficulty.
The base building is fun, sure, but it's also really badly designed. The interface is clinky as hell and prone to glitching out at random if you open the steam overlay. trying to place some things is nothing short of an exercise in stopping yourself from murdering someone, when you need pixel perfect accuracy to snap things together, for no other reason than the game seems to think you should aim a floor panel 8 feet away from anywhere close to where you'd think it should actually go.
You hit the nail on the head about the dialogue. It's painfully shallow and 99% of the time you end up in the exact same situation, no matter which options you select. I went to the brotherhood and acted like a massive ♥♥♥♥ the entire way through all the dialogues when I first went on the zeppelin. They still gave me all the quests despite telling them to bugger off and calling them nuts at every opportunity.
What's really killing it for me, is how they dont seem to have updated a lot of things since fallout 3. The NPCs being some kind of hivemind with an all seeing eye, makes me want to skin my eyeballs off. Trying to steal something in a friendly or passive camp, even when completely hidden and even steal boyed up, somehow still triggers them to all act hostile. Noone saw me steal some duct tape in a closed room 10 metres away from the nearest person, yet when I walk into visual range, suddenly they all turn in unison and start firing.
I tried to act like a massive ♥♥♥♥♥♥♥ to everyone, but the net result is that nothing changed. I'm still the good little vault dweller who's come to be the Commonwealths new messiah.
So many things like these have added up to make the game experience feel like a shallow experience, and I don't think they're ever going to fix it moving forward.
*sigh* People just won't give up,it seems.