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-> Almost the entire game, they were trying to find out where their son was, until the leading climax where they do.
What happens here, is you're the one controlling your character, you don't HAVE to find your son at all, or even do any of the main story besides the bit where you're a bit forced to.
You're the protagonist, so finding your son is optional, but the actual NPC, if you don't find this ludicrious, actually cares about finding their son but you're the one that's stopping them if you don't do the main quest.
I think you are missing my point.
Even when I was trying to find my son and avoiding distraction, I was never given the option to ask people if they had seen my son.
My Arguement to this is ... did you play fallout 3? or say Fallout 2 or such? Only Fallout 1 / Tactics (Tactics is ... somewhat cannon its a mixture thing some of the things has been stated as cannon some has not) Forced you in a way / Made you think of the main mission to a great deal,
Fallout 2 did it for a wee Bit but once you found the Geck and returned to the village it didnt matter take your time in the world who cares about your Village honestly
Again one of these posts/Arguements from people who To me never played the past Fallout games.
The flow of the story makes sense. You head back to your home once you leave the vault, you find Codsworth. Codsworth suggests searching around for your son, then suggests you head to Concord. Reaching Concord, you find Preston doing battle with raiders. Preston asks for your help and (admittedly forcibly for the sake of the story) you help. Things kick off with a bit of a bang by giving you power armor, a minigun, and then squaring you off against a deathclaw. Personally I felt that was pretty great way to kick things off in the wasteland...though you're more than welcome to your own feelings about it.
Saving Preston and company gives you time to actually ask the first group of (sensible) people you encounter after entering the wasteland. You get directed to Diamond City as the most likely place to get answers.
The flow of those events is simple, rather concise, and directly guides you to where you should be going. Asking random passers-by if they've seen your son that was stolen out of your cryo storage vault is horribly unlikely to lead to answers...which is why the game winds up pointing you towards a specialist in missing persons.
Would you head off looking solo in a straight line and most likely death or would you interact with the populance and hopefully get help and an idea on where he could be?
Yes, I've played all of those games apart from tactics.. in fact, I played Fallout 1 again after completing Fallout 4.
I can totally see where you are coming from, but I'd compare Fallout 1 more to New Vegas, you are given a objective and thrown into the world.
Maybe Fallout 4 did too well of a job at the pre-war narrative that when years had passed it really did feel like minutes, so the sense of urgency very much still exists.
I feel finding out how much time had passed and having no hope of ever seeing your child again would have worked much better.. it certainly would have been a nice surprise.
Exactly, you would ask everyone, you would go outpost to outpost just hoping to find people to ask.
Maybe I'm just one of those people who love games like Shenmue more than Black Ops.
It is weird that he\she keeps expecting the baby stil being a baby considering he\she doesn't know when he was woken up and refreezed. Even though our character is supposed to have woken up 200 years later, there doesn't seem to be more shock about the state the world is in.
Like with so much effort to make them voiced there wasn't much consideration in writing surprise at the strange and horrifying creatures you would encounter.
Take example of The Witcher 3. Geralt took 3 games to actually find Yennefer. 3 freaking games, over the span of eight real life years. Because he was too busy banging whoever else coming his way. And you guess why Yennefer was so pissy when she finally found him (oh yes, he didn't find her, she found him)?
He also took his sweet time trying to find Ciri, his daughter by fate. Instead of finding her, no let's bang her teacher first. Oh there's a Gwent tournament going on, let's give no flying ♥♥♥♥ about finding your daughter. Ooh there's a smuggler cache... and the list go on.
Yes, but like many other gamers, I don't want to have my hand held.
99% of those outposts would kill you on the spot, getting backup means the ones that don't may actually be helpful..
I preferred the hand holding over games like Morrowind and Fallout 3 where i wondered off and died then uninstalled