Fallout 4

Fallout 4

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HappyPapaya Jan 28, 2022 @ 5:04am
[Fallout] [Opinion] The Railroad is a Failure
Before we start, I wanted to clarify a few things. While 1st and 2nd Gen synths are machines that follow orders without questioning them, 3rd Gen synths are sapient. Not only that, but they are humans. Sure, they're synthetic humans, but they're humans nonetheless. We could end it there, saying 3rd Gen synths are synthetic humans, but we must go deeper to comprehend what makes a synthetic human different from an actual human. We know 3rd Gen synths don't have the need of sleeping, eating or drinking.
However, this isn't something only 3rd Gen synths can do. We've seen natural humans that have been technologically enhanced so they don't have the need of eating, sleeping or drinking. Both Star Paladin Cross and Kellog Cornflake are natural humans, but thanks to some advanced technology they were equipped with, they are human cyborgs and don't have the need of eating, sleeping or drinking. Zimmer can turn the Lone Wanderer into a cyborg with Institute tech after helping him aquire the rogue Synth Courser back. This technology that gives the Lone Wanderer +10% to VATS is used by certain 3rd Gen Synths, so we can also put that as cyborg enhancements. 3rd Gen synths are all sterile, they cannot age and they cannot change their body mass. This is what makes 3rd Gen synths different from natural humans. I guess you could say 3rd Gen synths are clones with special modifications. In summary, 3rd Gen synths are synthetic humans, and cyborgs.
Also, how the f*ck are they in the Capital Wasteland? Between the Capital Wasteland and the Commonwealth there are New York, Pensilvanya, New Jersey, Delaware, Connecticut and Rhode Island. Their presence is literally non-existent in Fallout 4, yet it seems they grow like fungi everywhere in Fallout 3.
Plotholes, bad writing, retcons, terribly underdeveloped factions, lore that makes 0 f*cking sense... Yeah...
I guess it just works, it's gotta f*cking work one way or another. Guess Timothy the bark scorpion revealed the secret magic of teleportation to these Underground Perverts that would insert their c*cks deep inside a f*cking toaster because they believe it's a human b*tch. Actually, he must have revealed this magic to the vile Highschool and the Tin Can Brotherhos, as well. I mean, there's no other way, and it's not farfetched, we know Timothy got it's powers from Mormon Jesus, the Star Father and Atom.

All Hail Timothy!

-What is the Railroad?-
The Railroad is a faction founded around the 2220s, most likely after the Broken Mask Incident that took place in the year 2229. It's primary goal is to help synths escape from the Institute's control.
The organization is based on the Underground Railroad, an organization in the 19th Century America dedicated to helping African-American slaves escape to northern free states and Canada through a network of secret routes and safehouses.
Much of the Railroad's history is unknown, especially it's origins.
Their known leaders have been the following:
1. Agamemnon (???-2266)
2. Wyatt (2266 - 2273)
3. Pinky Thompson (2273 - 2277)
4. Desdemona (2277 - ???)
Although most of theirequipment is mediocre and their technology isn't advanced, they are in possession of the Predictive Analytic Machine (P.A.M.) and know how to crack the encryption of a Synth Courser's Chip.

-Why is it a failure?-
1. The Railroad has got internal conflicts. Now, internal conflicts are going to happen one way or another, I understand that. However, these internal conflicts are tied with the organization's main goal. According to some memebers of the Railroad, they must only save 3rd Generation synths, while other Railroad members believe 1st and 2nd Generation Synths are people as well.
2. Although they are all about secrecy and stealth, they fail at doing that. Every single one of their bases have been discovered by either the Institute or the Brotherhood of Steel.
3. They put synth lives over human lives. They sacrifice many human lives to save a few 3rd Gen synths. Deacon, a Railroad agent, tells you he's bothered with how the Railroad cares more for 3rd Gen synths and how they don't help others. This is also one of the reasons as to why they're always low on members. The Minutemen grows because people join. Why do they join the Minutemen? Because they were helped by them, and now they want to help others so the Commonwealth becomes a place safe for people.
4. They are incompetent. I know, surprising I bring up this fact, right? Their leaders are lame and pathetic. The first thing they do when you meet them is to threaten you, pointing at you with a f*cking minigun. I know it's for security, but they're just f*cking themselves even more. Also, their password is "Railroad"? Yeah, wow, I didn't even need to follow the red line. I just stumbled myself upon the church while I had the "Follow the F*cking Whatever" quest activated as I explored. When I noticed this is where the red line ended, I figured out this was the Railroad's base. When I got to the basement where they do naughty things to computers and smartphones, I saw the wheel and started testing. Once I found out the code started by R, it was inmediatley clear the password was "Railroad". I guess people in the Post Nuclear USA is clinically r*tarded, but these guys should already know the Tin Can F*gs and the InstUtute are intelligent enough to figure out a password. Also, there's something called trial and error. People, based on the sounds the wheel makes, would figure out quickly.
5. They have a weird hatred towards the Minutemen. They could ally them so they can grow in numbers, survive and be successful in their operations, especially since the Minutemen is all about helping others.
6. The rewards they give to people for helping them achieve their goals are lame. Some people might be happy they helped a person from slavery and be fine with it, but others will just help as long as they get rewarded in some way. Pinkerton helped them, not because he was a nice person, but because he was interested in the tech they brought to him (not as a reward, but because the Railroad needed Pinkerton to help them understand the technology they brought to him). The Railroad tells you that the biggest reward is knowing that you helped free a person from slavery.
7. I know the memory wipe is optional, but it's f*cked up. By wiping their memories, they're killing the original person and replacing them with someone else. If they really wanted people to recognize 3rd Gen synths as people, they wouldn't be erasing their personalities to make them believe they are natural humans. Not only that, but these memory wipes have caused trouble for everyone. Paladin Danse was a synth freed by the Railroad and he joined the Brotherhood of Jerks, G5-19 got her memory wiped and is now brain dead, and Generic Raider Leader #420696334 was a synth freed by the Railroad that became leader of a deadly raider gang that has taken many innocent lives.
8. They cannot protect the Commonwealth, they're a minor force that is outnumbered by every single other faction. With the Minutemen, the BoS and the Institute, some sort of government that protects the people of the Commonwealth is created. However, the Railroad has always sucked at being a helpful government. As I previously mentioned, they are incompentent lil' pieces of sh*t. They don't even know when does a settlement need help, nor can they set up trading routes, they are horrible at negotiations, destroy advanced technology that would help people, most of their members are druggies such as Tinker Tom, they don't have the equipment to protect people and much more.
9. Everyone in the Railroad is a b*tch. Desdemona is a filthy wh*re that deserves to be burnt in the deepest pits of hell, Carrington is a d*ckhead.
10. I'm not a brainlet. I knew Deacon was spying on me the second time I saw him. I shot a bunch of bullets up his ass to confirm it, and he was indeed inmortal. Basically, their spies are bad at doing their job.
11. I want to make a joke about the Railroad f*cking some piece of tech, I really want to.
12. They're scum.

[TLDR/Summary]
1. Punch a child, hit Billy and beat your Willy.
2. The Railroad can go f*ck themselves.
3. How the f*ck in Mormon Jesus' name are they a major faction?
4. How the f*ck in the Star Father's name are they a major faction?
5. How the f*ck in Atom's name are they a major faction?
6. All Hail Timothy!
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Showing 1-9 of 9 comments
Ogami Jan 28, 2022 @ 5:17am 
All of the factions in Fallout 4 are terrible, no exceptions. But the Railroad are indeed the worst ones, no contest.

I usually dont even bother with the main quest anymore so i can avoid dealing with any of these loser factions.
Last edited by Ogami; Jan 28, 2022 @ 5:17am
HappyPapaya Jan 28, 2022 @ 5:56am 
Originally posted by Ogami:
All of the factions in Fallout 4 are terrible, no exceptions. But the Railroad are indeed the worst ones, no contest.

I usually dont even bother with the main quest anymore so i can avoid dealing with any of these loser factions.

It's such a shame Fallout 4 had to be so bad. I mean, gameplay wise, the game is great. However, the main quest is boring. Radiant quests are repetitive and aren't unique, there's no actual reward for most of them. Some side quests are fine, but most are an unoriginal copy paste, just different souless characters with no personality sending you to similar places to do similar things. Far Harbor was pretty good, but the part of DiMA's puzzle was a living nightmare. Nuka World seems good at first hand but you start noticing how much of a pain in the ass the quests are in that DLC, and you can either play the whole DLC by being a raider or ruin all the fun by doing "Open Season". Automaton was okay, I actually liked it, it was fun to make your own automatrons and the story was more interesting that main quest. Vault Workshop is also pretty good, but the crappy building mechanic gets me on my nerves. The other DLCs that are left are basically more ugly stuff you can use in buildings.
HappyPapaya Jan 28, 2022 @ 6:03am 
Originally posted by Angela:
Originally posted by Ogami:
All of the factions in Fallout 4 are terrible, no exceptions. But the Railroad are indeed the worst ones, no contest.

I usually dont even bother with the main quest anymore so i can avoid dealing with any of these loser factions.
Uh I feel like I am on Fallout reddit after reading that. "Fallout 4 bad."

Fallout 4 has an interesting concept, and there are some good moments, but they could have done way better. There should have been more depth to each faction, make the Railroad a minor faction, return the old skill system, etc.

I am a huge fan of how Fallout New Vegas was done, and changing stuff such as the perk system bothered me. I always felt they could have done something more interesting with the synths and the main story overall, but that's just my opinion.

Still, Fallout 4 is a pretty good game and I like the p*rnographic mods.
HappyPapaya Jan 28, 2022 @ 8:33am 
Originally posted by gh0stwizard:
You have been mislead by the idea that they are major faction. In fact, they are group of synths, which wish to save their comrades. If Bethesda will continue taking ideas from BSG, then they will strike humans in Fo5. The fact that they help SS against the Institute just a coincidence, because of SS helps in their mission. Once the synths would be free, their goals would be changed, for instance, like it was in BSG, to make a revenge against their masters.

TLDR watch Battlestar Galactika

The Railroad isn't composed by only 3rd Gen synths. In fact, most of it's members are human, and Glory hasn't got much proof of being an actual synth.
Also, they are a major faction. By doing all of their main quests, you finish the main story.
And yeah, I just did a quick search on Battlestar Galactica and the Cylons, and both BSG and Fallout 4 seem to share certain concepts, though same thing could be said with Terminator and Fallout 4 or Staying Positive in the Apocalypse and Fallout 4.
Valden21 Jan 28, 2022 @ 9:40am 
OP, I sincerely have to ask: Is there any Fallout faction you consider to NOT be a failure?
HappyPapaya Jan 28, 2022 @ 9:44am 
Originally posted by Valden21:
OP, I sincerely have to ask: Is there any Fallout faction you consider to NOT be a failure?

I consider Timothy the Bark Scorpion to NOT be a failure.
HappyPapaya Jan 28, 2022 @ 9:48am 
Originally posted by Angela:
Originally posted by HappyPapaya:

I consider Timothy the Bark Scorpion to NOT be a failure.
Do you consider any fallout new vegas faction to be a failure?

I do. You might wanna go see one of my Fallout New Vegas posts I made. I mentioned how and why I felt both the NCR and the Legion were failures. I also mentioned how the Brotherhood of Steel was a failure.
HappyPapaya Jan 28, 2022 @ 10:14am 
Originally posted by Angela:
Originally posted by HappyPapaya:

I do. You might wanna go see one of my Fallout New Vegas posts I made. I mentioned how and why I felt both the NCR and the Legion were failures. I also mentioned how the Brotherhood of Steel was a failure.
Oh my golly. The NCR a failure?! I thought everyone loved the return to paper money.

I believe the NCR has always been a failure. Not a bad faction with bad story writing, mind you, just a failure. When I say failure I don't mean it's bad written, I just say the reasons as to why I believe the NCR fails at being a good government.
For example, Tandi isn't as good as people depict her. She's horrible at leading the NCR. They've always been lazy and incompetent, no matter the leader.
And sure, the return of dollars is cool. You don't have to carry around those pesky bottle caps, and the conversion is pretty easy. Of course, that money only works in NCR territory and in the nearby areas that trade with the NCR.
HappyPapaya Jan 28, 2022 @ 10:19am 
Originally posted by Angela:
Originally posted by HappyPapaya:

Fallout 4 has an interesting concept, and there are some good moments, but they could have done way better. There should have been more depth to each faction, make the Railroad a minor faction, return the old skill system, etc.

I am a huge fan of how Fallout New Vegas was done, and changing stuff such as the perk system bothered me. I always felt they could have done something more interesting with the synths and the main story overall, but that's just my opinion.

Still, Fallout 4 is a pretty good game and I like the p*rnographic mods.
I am well aware. Its just been almost 7 years since this game came out and you still can't have a decent discussion about the game without it turning into *Fallout 4 dumb. New Degas gud" The big part of the community is stuck on hating one game.

The elder scrolls and Assassins creed commnity don'tt have this problem. Sure there is a few that rags on Odyssey and Skrim (Unity& Morrowind fans) but a huge portion.

Something dumb even Fallout New Vegas it turns into funny headcannon or a heated topic. That's what I am here for. Sadly the only interesting topic in Fallout 4 is usually about what makes a human....human.

Look at reddit. *if you don't have reddit bless your kind soul* The hottest topic right now is " Story dumb MC should have known shawn was 10"

When there was no real indication that 10 years have passed. haha All Nate/Nora knew was that they were unfrozen and refrozen. It could have been 10 sec, or 10 min. to them. I myself didn't really think 10 years past because Frosted flakes looks exactly the same.

Back on topic.

I always disliked the Frailroad. Even Deacon knows the huge flaws of them. He has said how they get into arguments about saving vendy machines or something. I always hated how Des basically puts you into force retirement if you end up with minutemen. Ceasars legion was cartoonishly bad. Frailroad is cartoonishly dumb. They needed that cut content old guy. Maybe he would have made them better.

Yeah, I understand. Fallout 3 and 4 might not be New Vegas, but that isn't a bad thing. I mean, New Vegas isn't perfect, and as you said, Caesar's Legion was cartoonishly evil.
What I disliked about Fallout 4 was how horribly written the factions were. They had a cool concept, but dear Mormon Jesus, it was poorly done. The worst was the Railroad, which is cartoonishly stupid and were a bunch of jerks.
Also, what old cut content guy? I believe I heard of it somewhere, but I cannot seem to recall where. Did he wear the same clothings as Desdemona and was the current leader of the Railroad during the events of Fallout 4 until he was cut and replaced with Des the Big B*tch?
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Date Posted: Jan 28, 2022 @ 5:04am
Posts: 9