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Most clothing is right out except for your vault suit and certain predetermined outfits.
If you unlock ballistic weave, a bunch (but not all) clothing can have that added to it. and a few hats.
leather, raider, metal, combat, and synth armor are all craftable by default and take two kinds of mods each.
Ballistic weave is great and incredibly broken (keep an eye out for MILITARY Duct tape, and military ammo bags, your only loot source of ballistic fiber).
But it won't let you do things like add extra carry capacity, stealth buffs, stablizing your sniper scope aim, stronger melee damage, radiation resistance, etc. Which is what mods for proper armor have, and then some.
"Sweet, an army helmet. it has little straps on it and... oh can't mod it"
Mining helmets can have the color of their light changed, at least. Combat armor helmets have basic armor options (but their lights don't work). Metal helmets can be upgraded some, but not as good as combat/synth helmets.
Synth helmets can also be upgraded, but I ignore those because you can't wear sunglasses. Even the one that doesn't cover your eyes.
Oh right. You are only allowed to scrap apperal items that can be modded. So you can scrap a mining helmet (because of the light) but not an army helmet.
On that note, if you like using power armor a lot, consider the blue light mod. Blue light is much more easy on the eyes than the default. (Also, your pip boy light is the color of your Pip Boy UI settings option).
EDIT: Oh right. You need one rank of the Science Perk (6 INT) to do nearly any power armor upgrades. even for basic durability.
Yes i have, pre-ending everything was fine but post-ending something went wrong
i don't wanna mod yet because i'm still getting the achievements