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I honestly haven't done a lot of work yet, but if you provide enough food, water, beds, and then defense for a settlement, the happiness will slowly increase over time until 80. Above 80 requires shops and stuff, such as decorations and living conditions and... things I honestly don't know about yet.
To replace your dead settlers, recruit beacon. You'll find it in the power, miscellaneous section I believe.
you dont need to assign them to food. when a new settler joins the camp, it will auto assign to food, if spots are open. :)
This is not necesarily true (see my prior post). It seems to depend both on availibility and necessity.
http://steamcommunity.com/sharedfiles/filedetails/?id=571300306
(12 water, 12 food, 12 beds, 5 power, 100 defense, and 1 recruitment beacon)
do this at every base. over time, they will max out happiness and size. dont forget to assign 1 settler to supply and have them go to sanctuary.
That's so cheesy, though. :D
I actually enjoy building my settlements.
it is true. I place and forget. never seen anyone drop in happiness or need anything. see my above post with the screenshot.
Bottom line is a fairly large part of the mechanism related to settlements is bugged one way or another. Right now you'll have to live with the imperfectness or just ignore the whole thing.
Also, if your settlement's happiness is down (and settlers are dying) because of raids, you need to run around in workshop mode and repair everything.
Remember that you visiting the settlement also increases happiness (if you don't visit it for a long time, it'll decline).
Also, bit of a spoiler:
If you have synths infiltrating your settlement, it can bring happiness down for no apparent reason--even if you're a synth-sympathizer. Sometimes they'll go postal and attack your settlers spontaneously. And so far as I can tell, the only way to eliminate the threat is to kill them which will set the other settlers against you along with most of the companions. I'm trying to figure out the best way to eliminate them (gonna try sending them to a different settlement and kill them en route).
Im there to play fallout, not sims. :)
@captainradish.... in regards to job assignment, the way i understand it, if there are jobs already available when the settlers arrive they will fill the jobs. Food, shops, guard posts etc that you place when settlers are already there will need to be manually assigned. I could be wrong though.
I have had times where new settlers don't take any available jobs. The only thing I can think of is that since food production is sky-high already throughout my settlement network, the game doesn't assign them that job in favor of a different one.