Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ha, lol, yeah I had stims on numpad 0 aswell.
I'm a arrow key user, so I always have numpad keys as weapon favorites.
I know the one in the first page works for sure, I used it for the numpad before the fix. As for third page, It would be great if someone gave feedback: Does the hidden key will actually appear in the key config?
At least I tried to help you guys, but If you actually are here just to cry and actually don't want a workaround, I can stop looking into it and move on...
As for avoiding update in steam, you simply can't: You chose if the update is applied at launch or when it's uploaded. The only way I know to avoid that is a crack but I can't recommend it... Or stay offline, and browse the store with your browser instead of steam.
Thx man you saved my day ! ^^
I created a folder named F4SE in the \Data directory of the game install dir to put the CustomControlMap.txt in it, then switched the 5th column for the favorites from 0 to 1 and... tadaaaaa it's working they appeared in the commands options in game when launched with f4se
Didn't try to reverse-engineer it yet
Yeah i'd like to know this too. As d/ling 3rd part apps to make a game run as it should is where I draw the line mostly.
If I understood well, the file from f4se is the same but extracted directly from the game files. So that would make the file you talk about the controlmap containing the remaped file.
I guess you could ask on bethesda forum in th f4se thread if there is a way to decrypt it. I don't have the knowlege on how do it myself
What you could try, though:
- Modify the f4se config
- Follow the steps in my first post or the post #37 on page 3 (the second one is better as you can remap in game) adjust the keys if necessary (you don't even have to go in a save unless you want to verify your controls)
- Exit the game
- Backup the control map in document/.../fallout 4
- Relaunch the game without f4se, don't go in the settings launch your save
- See if your control sticks and quit the game
- If they does go to document/.../fallout 4 and make the control map read only
- Go in game again, see if it explode (try not to go in the control menu though it's playing with fire)
F4se don't do anything if you don't launch the game with it, so it should be ok to remove the files afterward or to let them without any sort of consequence. If it works it would be one launch to remap/verify your keys and forget about it. The downside is that you won't be able to remap anymore unless remove the read only flag and relaunch with f4se.
I'm affraid that's the closest I could think of.
One last word about that though, if you try this come back here and share the results wether it works or not. If you were interested enough to try, other will be interested
ALSO as a person who does payroll/data entry/admin work i can guarantee you if we were forced at work to use the numbers above instead of a numpad for super quick access we would be out of the job for being so slow. Plus they DID invent numpad usb devices for laptops for a reason (before modern laptops came along) for a reason
See, I too can make baseless and totally subjective statement.
As for the efficiency I won't deny it, the numpad is good for typing *large numbers*. As a programmer, for one to two number i found myself reaching the above number bar as I usually have all my fingers on the keyboard. Luckilly an hotkey isn't that large.
Usually you won't use more than four to five weapons in a fight (and I see large in the case you have a melee/ranged char... add to it a stimpack slot and a random other aid item. So at worst 1 to 7 which are in reach from the movement keys.
And I think that the shortcut you use is a more a matter of habits. Suffice to look the VI's text editor users and their counter intuitive shortcut. They are effectively faster than most people using other text editor.
But to come back to the subject at hand if you want to remap the shortcut keys ingame I posted a solution for that on page three I think. You'll have to jump through some hooks though, while I'll laugh at you for being right handed.
To me what is stupid is not to allow to remap every keys which would be feasible by simply edit a text file and add a label in each supported language. QC wouldn't even take more than two day for base functionnality and verify the international labels. Even less if you affect more than one ressource to the issue.
On a side note, doom, as a lot of games at the time was using the arrow keys by default and although it had remapable keys you couldn't remap the shortcut bar if I remember well.
I used the numpad since quake 1 maybe i really like how the keys suround it adding access to page down page up arrow keys.
The fact is that usually when I can remap, the shortcuts go to num7-9-3-1 page up down etc...
(actually melee is on the right arrow and vats on down arrow, nicely under my thumb)
Regardless by adding "1" to a text file and launching with f4se you can remap the key however you want in game even the console. Sure beats writing scancodes like I have to do with so many games.
it's amazing that such an idea seems not to have occurred to the development team at all. it's pretty much the single most obvious option to put into any game
And the client is not the player, it's the publisher (That's why crowfunded game are usually more likely to listen player input)
Then there is a backlash to allow the numpad (yay victory for the lefties
On the early support you tend to fix only the immediate bugs due to the quantity and then construction kit and dlc. By then the users would have resignated themselves and the issue is dropped, especially since the community would have comme with a more user friendly solution in the meantime
So yeah, key configuration comes pretty low on the list...