Fallout 4

Fallout 4

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Jus_Joj Dec 7, 2015 @ 11:34am
Numpad Favorites? NO LONGER.
with the latest patch, bethesda decided to make it so we can use our number pads for regular game functionalities, which is great and all, but I can't be the only person who uses their numpad for their favorites, instead of the regular number keys above the letters. Welp, until they either create an option to bring it back, or somebody mods the functionality back in, I'm not going to be playing the game.
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Showing 46-60 of 74 comments
Floid Dec 8, 2015 @ 1:02pm 
Originally posted by SeriousCCIE:
whatever you guys like, I wish I had the option to choose if I wanted to die unexpectedly in combat due to being used to pressing the numpad 0 for stimpacks. That option should have been "click this checkbox in settings to revert to original keyboard mapping style".

I dont care if your IQ is 20 points higher or lower than mine, I hope however dumb or smart everyone is, that they like the freedom of choice.

And it'd be even better if I could remap the keys I want with the new method...

(And I had turned off auto updating but it had to update anyway if I wanted to play. I do not use mods of any kind--i expect to later after I clear out most of the content and start over with better ideas for what I want to "improve")

Ha, lol, yeah I had stims on numpad 0 aswell.
I'm a arrow key user, so I always have numpad keys as weapon favorites.
Last edited by Floid; Dec 8, 2015 @ 1:04pm
Meredy Dec 8, 2015 @ 11:17pm 
Did you actually try the solution I wrote about, it's in the first and the third pages? (I'm content with the numpad freedom so I didn't try myself... (You know, if it ain't broke etc...)
I know the one in the first page works for sure, I used it for the numpad before the fix. As for third page, It would be great if someone gave feedback: Does the hidden key will actually appear in the key config?

At least I tried to help you guys, but If you actually are here just to cry and actually don't want a workaround, I can stop looking into it and move on...

As for avoiding update in steam, you simply can't: You chose if the update is applied at launch or when it's uploaded. The only way I know to avoid that is a crack but I can't recommend it... Or stay offline, and browse the store with your browser instead of steam.
Last edited by Meredy; Dec 8, 2015 @ 11:18pm
er3b0s Dec 9, 2015 @ 2:47pm 
Originally posted by Meredy:
Did you actually try the solution I wrote about, it's in the first and the third pages? (I'm content with the numpad freedom so I didn't try myself... (You know, if it ain't broke etc...)
I know the one in the first page works for sure, I used it for the numpad before the fix. As for third page, It would be great if someone gave feedback: Does the hidden key will actually appear in the key config?

At least I tried to help you guys, but If you actually are here just to cry and actually don't want a workaround, I can stop looking into it and move on...

As for avoiding update in steam, you simply can't: You chose if the update is applied at launch or when it's uploaded. The only way I know to avoid that is a crack but I can't recommend it... Or stay offline, and browse the store with your browser instead of steam.

Thx man you saved my day ! ^^
I created a folder named F4SE in the \Data directory of the game install dir to put the CustomControlMap.txt in it, then switched the 5th column for the favorites from 0 to 1 and... tadaaaaa it's working they appeared in the commands options in game when launched with f4se
Last edited by er3b0s; Dec 9, 2015 @ 2:48pm
Meredy Dec 9, 2015 @ 10:43pm 
Hey, no problem. That means that when the modkit is done, we may actually add keys easily now and use them via scripts
VinceSmith Dec 10, 2015 @ 6:30am 
Just wondering (as I have the same issue - left hander too) - as there's a file called ControlMap_Custom.txt in my Documents/my games/Fallout 4 folder, which - I suppose - contains my custom key assignments, isn't it possible to edit THAT file instead of using external workarounds such as F4SE or AHK ?
Didn't try to reverse-engineer it yet
Floid Dec 10, 2015 @ 10:11am 
Originally posted by VinceSmith:
Just wondering (as I have the same issue - left hander too) - as there's a file called ControlMap_Custom.txt in my Documents/my games/Fallout 4 folder, which - I suppose - contains my custom key assignments, isn't it possible to edit THAT file instead of using external workarounds such as F4SE or AHK ?
Didn't try to reverse-engineer it yet

Yeah i'd like to know this too. As d/ling 3rd part apps to make a game run as it should is where I draw the line mostly.
Meredy Dec 10, 2015 @ 11:13pm 
Yeah I saw it too, and it was the first thing I looked into, but couldn't find anything.
If I understood well, the file from f4se is the same but extracted directly from the game files. So that would make the file you talk about the controlmap containing the remaped file.
I guess you could ask on bethesda forum in th f4se thread if there is a way to decrypt it. I don't have the knowlege on how do it myself


What you could try, though:
- Modify the f4se config
- Follow the steps in my first post or the post #37 on page 3 (the second one is better as you can remap in game) adjust the keys if necessary (you don't even have to go in a save unless you want to verify your controls)
- Exit the game
- Backup the control map in document/.../fallout 4
- Relaunch the game without f4se, don't go in the settings launch your save
- See if your control sticks and quit the game
- If they does go to document/.../fallout 4 and make the control map read only
- Go in game again, see if it explode (try not to go in the control menu though it's playing with fire)

F4se don't do anything if you don't launch the game with it, so it should be ok to remove the files afterward or to let them without any sort of consequence. If it works it would be one launch to remap/verify your keys and forget about it. The downside is that you won't be able to remap anymore unless remove the read only flag and relaunch with f4se.
I'm affraid that's the closest I could think of.

One last word about that though, if you try this come back here and share the results wether it works or not. If you were interested enough to try, other will be interested

Floid Dec 11, 2015 @ 1:24am 
Hopefully maybe there will be a nice mod that will add more keys to the key binds menu in game. So it's abit more simple and cleaner than the current way of doing it.
astro2 Dec 29, 2015 @ 3:58am 
I have no idea what you people are arguing about, it should be obvious not having numpad to choose items is stupid. Sure if this was old school doom and you wanted to use limited number of weapons or it wasn't dangerous to cycle through them slowly then go right ahead and put the options above the keyboard. However if you want a stimpak quickly because you're dying or you need to go from short range to long range in combat (eg. sniper) in a split second and you're not one whos great with numbers when touch typing, its annoyingly inconvenient

ALSO as a person who does payroll/data entry/admin work i can guarantee you if we were forced at work to use the numbers above instead of a numpad for super quick access we would be out of the job for being so slow. Plus they DID invent numpad usb devices for laptops for a reason (before modern laptops came along) for a reason
Meredy Dec 30, 2015 @ 6:42am 
Nope, using numpad for anything other than movement is stupid and wasd is even worse as it's usually make non qwerty user game unplayable
See, I too can make baseless and totally subjective statement.

As for the efficiency I won't deny it, the numpad is good for typing *large numbers*. As a programmer, for one to two number i found myself reaching the above number bar as I usually have all my fingers on the keyboard. Luckilly an hotkey isn't that large.
Usually you won't use more than four to five weapons in a fight (and I see large in the case you have a melee/ranged char... add to it a stimpack slot and a random other aid item. So at worst 1 to 7 which are in reach from the movement keys.

And I think that the shortcut you use is a more a matter of habits. Suffice to look the VI's text editor users and their counter intuitive shortcut. They are effectively faster than most people using other text editor.

But to come back to the subject at hand if you want to remap the shortcut keys ingame I posted a solution for that on page three I think. You'll have to jump through some hooks though, while I'll laugh at you for being right handed.

To me what is stupid is not to allow to remap every keys which would be feasible by simply edit a text file and add a label in each supported language. QC wouldn't even take more than two day for base functionnality and verify the international labels. Even less if you affect more than one ressource to the issue.

On a side note, doom, as a lot of games at the time was using the arrow keys by default and although it had remapable keys you couldn't remap the shortcut bar if I remember well.
Last edited by Meredy; Dec 30, 2015 @ 6:44am
Humble Dec 30, 2015 @ 10:02am 
I never used arrow key, as I keep my right hand on mouse all the time, but I do still used numlock for just healing quick on "+" and "-" while I used wasd to keep moving during combat zone, but now I had to used tab as time out to heal or look down keyboard to make sure I press right key that now numlock is no longer work as used to be.
MeowCow Dec 30, 2015 @ 10:09am 
I used the numpad for my stimpacks as I had them set to '0' to quickly access them.
Meredy Dec 30, 2015 @ 10:32am 
Honestly it was the self righteous condescending tone that ticked me off flaunting his long experience with computer. Especially since he would be the kind of person that would tell me "to learn using wasd like normal people".
I used the numpad since quake 1 maybe i really like how the keys suround it adding access to page down page up arrow keys.
The fact is that usually when I can remap, the shortcuts go to num7-9-3-1 page up down etc...
(actually melee is on the right arrow and vats on down arrow, nicely under my thumb)

Regardless by adding "1" to a text file and launching with f4se you can remap the key however you want in game even the console. Sure beats writing scancodes like I have to do with so many games.
vioray Jan 8, 2016 @ 8:25pm 
Originally posted by Mad:
Why not....make all keys rebindable so anyone can do whatever the f they want?
I've saw number of games do that so it can't be that hard.

it's amazing that such an idea seems not to have occurred to the development team at all. it's pretty much the single most obvious option to put into any game
Meredy Jan 9, 2016 @ 10:04am 
No the first things you have to do in a game is to make it striking for the critics (and by that I mean metacritics because that's what ask as an objective a good score in metacritics). Actually finish the game in time most people use wasd so that's ok, adding controls means more testing, more potential key conflicts etc... Believe it or not, a QA team testing basic functionnalities on different hardware costs a lot of time, and if they raise a bug it takes at least a developper from more critical objective. These ressources could be spent on polishing the game itself making the game more able to achieve the objectives fixed by the client.
And the client is not the player, it's the publisher (That's why crowfunded game are usually more likely to listen player input)

Then there is a backlash to allow the numpad (yay victory for the lefties :steamhappy:) among the other bugs that are raised by the users and some from the QA that were deemed minor plus polishing the ck.
On the early support you tend to fix only the immediate bugs due to the quantity and then construction kit and dlc. By then the users would have resignated themselves and the issue is dropped, especially since the community would have comme with a more user friendly solution in the meantime

So yeah, key configuration comes pretty low on the list...
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Date Posted: Dec 7, 2015 @ 11:34am
Posts: 74