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I use the Rifle one since I like sneaking and head shot critical kills
I rememeber seeing an episode of sons of guns where a custom built hand held 50 cal minigun was made, the dude that wanted it was able to handle it fine.
If you're strong enough, you'd be able to handle a weapon like that, just don't throw your back out.
Not with a quad barreled, targetting computer missile launcher.
Took down a mirelurk queen on survival with 4 missiles. So easy.
This!! Then they are OP!!! lol
Commando is for automatic rifles and pistols
Gunslinger is for semi-automatic pistols and revolvers.
Modding a weapon can change which perk it is affected by.
The damage reduction not damage threshold, but depends on the difference between incoming damage and protection. If the incoming damage is equal to the DR, the end damage is 50%, the less damage you do compared to the resistance, the more % reduction they get. As an example a lvl 50 mob will have around 150 ballistic protection, which against a 20 damage gatling gun slug means ~75% DR.
Additionally, the range modifier reduces your potential damage down to half once you get to 2x the range from the enemy, which is a thing because the minigun has pretty terrible range. So that 50% reduction makes my damage applied 10, versus that same 150 defence this means around 82% DR. Of course, with a minigun you will be missing most of your shots at this kind of distance.
And then you have the difficulty based damage mod on top of that.
Meanwhile explosive weapons have both high per hit damage and high range values, meaning they dont give two ♥♥♥♥♥ about damage resistance :D.
All this.
However, once you get a minigun with a special bonus like explosive ammo or bleed... ♥♥♥♥ gets real. :)
Or even "ignore 30% armour" will make it a monster.
Automatic and mini guns rely on their sheer output of bullets to do "DPS", but in order to prevent them from being too powerful, they reduce the damage per bullet.
But that means they are only effective against enemies with weak armor. Enemies with good armor will reduce the bullets to little damage.
Think back to the Starcraft games where the Behemoth can soak up marine bullets.
But yeah it's definitely a balance issue.