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And if you're worried about your level to retake the Castle (which is probably wise), then just go do other quests. There's a ton of other stuff you can do besides the Minutemen quests
I will say though, I seriously think there's a bug with some of the kidnapping quests. I had to rescue (of the 2 people in that damn settlement) one couple 7 times... (I even went out of the way to make sure they are both decked out in heavy combat armor... And nope, still getting kidnapped...)
Preston is all about the Castle in my game, he's obsessed with it, so I can't complete other missions. He only stopped talking about it to tell me how much he likes me. But now he's back on the Castle topic again.
He was in one of my power armour suits at the time he got the idea about Castle, full of loot, and I couldn't tell him to get out of the power armour (even by ordering him into a different suit!), or get any of my stuff (which was half the parts of my suit). I did get lucky eventually and stationed him at Abernathy. One time I showed up late at night and he was asleep! So I jacked his armour and ran for the hills! I half expected him to wake up and chase me down but it worked out okay, now he just patrols the farm muttering 'gotta take the Castle...' to himself.
Thanks for posting about this. I'm going to try it and see if it finally fixes his conversation options!
IMO the conversation system in FO4 is a step backward because those little one or two word phrases don't tell you enough to know what you're going to say when you pick them. I often get pissed off that my character said the exact opposite of what I meant when I click one of them, and thus forked the conversation in a direction I didn't mean and I can't undo it. I'm getting in the habit of quicksaving before every conversation now just to defend against the game's dishonest conversation labels.
Besides, taking the Castle was easy, it's the long walk to the Castle that's a pain. If all else fails, just go do the Castle quest but make sure you uncheck other quests in the Pip Boy ... and save save save!