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You have to leave the vault completely, and come back later.
what Flex said.
It seems like a stupid quest, but it opens the door for more.
For the Curie quest to start, I mean.
That quest is completely unrelated to starting the other quests. All that matters is you give a blood sample, leave the vault, and go back in.
there is a small quest to tell a story in the classroom that gives a magazine as reward
the vault sells the overseer's guardian which is one of the best legendary guns in the game
the shop also sells 1 of the destroyers armour pieces which gives +10% movement speed