Fallout 4

Fallout 4

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Mulqueeny Dec 4, 2015 @ 7:51am
.50 Less powerful than a .308?
How is it that the combat rifle when fully upgraded with .308's is more powerful than a hunting rifle with 50. It's pretty stupid considering the rarity of .50 compared to 308 rounds which makes an entire weapon and upgrade pretty much pointless and completely devalues the use of .50 ammo.
Last edited by Mulqueeny; Dec 4, 2015 @ 12:05pm
Originally posted by McKnuckles:
Cause the game uses video game logic, and the damage is mostly based on the gun. The ammo type does add more damage but its the base gun itself that has the damage tied to it (with semi auto recievers being better than automatic ones damage wise).
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Showing 91-105 of 116 comments
Alucard † Dec 4, 2015 @ 2:03pm 
Originally posted by Mulqueeny:
But it makes 50. ammo and upgrades pointless, especially considering the rarity of the ammo you'd expect the upgrade to be one of the most powerful and it just isn't.

tho i found a two shot sniper rifle and it goes really well with .50 reciever
only weapon worth using .50 cal with is the legendary 2 shot sniper/hunting rifle
Last edited by Alucard †; Dec 4, 2015 @ 2:04pm
McKnuckles Dec 4, 2015 @ 2:04pm 
Originally posted by The Crimson ♥♥♥♥♥♥:
Originally posted by Mulqueeny:
But it makes 50. ammo and upgrades pointless, especially considering the rarity of the ammo you'd expect the upgrade to be one of the most powerful and it just isn't.

tho i found a two shot sniper rifle and it goes well with .50 reciever
I find the two shot weapon modifier to be rather op.
Alucard † Dec 4, 2015 @ 2:05pm 
Originally posted by McKnuckles:
Originally posted by The Crimson ♥♥♥♥♥♥:

tho i found a two shot sniper rifle and it goes well with .50 reciever
I find the two shot weapon modifier to be rather op.

yea had 2 shot laser musket in my BOS playthrough .. boy that ♥♥♥♥ was op
Originally posted by I'm Helping!:
I try to look at things strictly from a "video games mechacnis in this game" standpoint.

But you still get people wildly defending the Fo4 .45 ammo Submachine gun with all their heart, because it looks like a Thompson. While the Pipe gun .38 auto is just as much damage per shot, with "weaker" ammo. But since it's a lame looking pipe gun no no the SMG is totally great and not wasting all your .45 ammo you guys!

Then they bring up the spray n pray for why SMGs are "good", and if you bring up your explosive pipe gun? well, that doesn't count because-

The SMG is literally the only gun in Fo4 I am mad at. (The Institute weapons merely dissapoint me. But people also give those a pass with excuses that should apply to pipe guns, because they are pretty.)

The SMG I've found, while the damage value is the same as the pipe pistol, does have some things that make it better, but also worse at the same time.

The SMG has a 100 round clip so it can sustain combat far longer than a Pipe Gun before needing to reload. Not a big advantage but its still handy.

The accuracy and recoil of it is actually quite impressive. Its hip-fire is also possibly the best of any gun. Its extremely easy to keep it on target even when going full auto.

The fire rate is also better. So even though the damage is the same as the Pipe... the ability to more accurately land shots on the target and be able to hit them at a much faster rate means that the actual "damage per second" of the SMG is higher than that of the Pipe Gun.


Unforunately, I still think it fails utterly as a useable weapon. For a few main reasons...

The fire rate, one of its biggest pros, is also its largest disadvantage. The gun is a complete bullet hose and unless you've somehow obtained a massive stockpile of .45 ammo while miraculously not finding a Combat Rifle... you simply don't even enough ammo coming in to offset the amount you'll be spraying off with the weapon.


When you acquire it. Generally, you seem to come across the SMG and the Combat Rifle at around the same time. The SMG, aside being an amusing novelty, doesn't really fit a purpose that wouldn't be better handled with the Combat Rifle.

Sure the Combat Rifle only has a maximum of a 40 round clip, but it can accomplish in those 40 rounds more than the SMG can with its 100 so the ammo economy of using the Combat Rifle is vastly superior and because of this you can essentially use the Combat Rifle constantly from the moment you find it onwards.

The Combat Rifle is also far more versatile. You can mod it either into an assault rifle or a sniper rifle and in either configuration its respectable range, accuracy, recoild, and hard per-hit damage make it great for sneak attacks as well as combat at any range.



In conclusion, I don't think the SMG is worse than the Pipe Gun from a performance standpoint. Its just useless since its never really a practical weapon to use. Its basically just a novelty weapon.
McKnuckles Dec 4, 2015 @ 2:06pm 
Originally posted by The Crimson ♥♥♥♥♥♥:
Originally posted by McKnuckles:
I find the two shot weapon modifier to be rather op.

yea had 2 shot laser musket in my BOS playthrough .. boy that ♥♥♥♥ was op
Some of the modifiers really need to balanced either by giving some of them a damage nerf that they give the weapon also, or by being much much harder to find.
Alucard † Dec 4, 2015 @ 2:07pm 
Originally posted by McKnuckles:
Originally posted by The Crimson ♥♥♥♥♥♥:

yea had 2 shot laser musket in my BOS playthrough .. boy that ♥♥♥♥ was op
Some of the modifiers really need to balanced either by giving some of them a damage nerf that they give the weapon also, or by being much much harder to find.

or reduced accuracy because if you mod 2 shot weapons with sniper modifications the spread is non existent between these 2 projectiles which makes said weapons 2x damage weapons instead 2 shot weapons
ImHelping Dec 4, 2015 @ 2:09pm 
Originally posted by McKnuckles:
Originally posted by The Crimson ♥♥♥♥♥♥:

tho i found a two shot sniper rifle and it goes well with .50 reciever
I find the two shot weapon modifier to be rather op.
I have a love hate relationship with 2 shot weapons because all my two shot drops are on stuff I want to shoot repeatedly.

Two shot mod is GREAT for single shot weapons, especially when you don't want or need VATS aiming (because of their accuracy stat nerf). But it's just laughably terrible for anything yuo want to maintain accuracy for with consistent shots.

A two shot .44's crosshair widens out to basically fill half your screen when you are walking.

A two shot 10mm automatic's recoil is so huge than your gun will raise to point into the sky after about 5 bullets, while normally they have next to zero recoil.

It's super fabulous on things like sniper rifles, launchers, or shotguns. But on average weaponry it can be surprisingly impractical.
Last edited by ImHelping; Dec 4, 2015 @ 2:11pm
McKnuckles Dec 4, 2015 @ 2:12pm 
Originally posted by The Crimson ♥♥♥♥♥♥:
Originally posted by McKnuckles:
Some of the modifiers really need to balanced either by giving some of them a damage nerf that they give the weapon also, or by being much much harder to find.

or reduced accuracy because if you mod 2 shot weapons with sniper modifications the spread is non existent between these 2 projectiles which makes said weapons 2x damage weapons instead 2 shot weapons
That would likely work. It meshes much better with anything that is semi auto than fully auto (recoil wise). Or maybe split the damage done for each round, but since the rounds don't really seem to spread that much that probably won't really do that much good.
Wasabi Wei Dec 4, 2015 @ 2:14pm 
Originally posted by SeriousCCIE:
Bullets not in the game, .223 caliber rifle ammunition, appear to do far more damage in real life than the .38s or whatever... and besides, a lot of this logic in this thread appears to be:
.50 is bigger than .308 so it must do more damage.

Ok, so what is the caliber of a 10mm since it's not called 10 caliber or .10 caliber, but 10mm?

Why is the .38 weaker than the .308 when it is clearly a bigger number?

The game sort of keeps track of the intent of the gun and the bullet types in them using a logic that differs than just the size of the bullet number.

10mm is the same bullet diameter as .40 cal. The cartridge length and powder loads behind the bullet are different, but 10mm is .40 cal 'bore-wise'.
Barley Dec 4, 2015 @ 2:35pm 
Originally posted by Glitshy:
I don't know why, but for me, .308 is one of the rarest ammo types. With my current character, I have 1100 .308 rounds. You think this sounds like much? I also have over 3000 .50 rounds. No mods used, no cheats used, both ammo types almost never used. And I don't really appreciate this, because I would like the game to
A) let me use my .308 combat rifle more
B) be atleast a bit realistc, .50 isn't very common IRL
There are mods that increase damage
waaaazzza Dec 4, 2015 @ 2:43pm 
sometime mine work great, sometime it work like a crap. same for .308 strangly.

I think it's bug cause my .60 stats goes 80/76/ and now 96 in couple of hours. It depend of perk too and so much physics and math criteria who cause some sort of bug.
Mulqueeny Dec 4, 2015 @ 4:05pm 
Originally posted by The Crimson ♥♥♥♥♥♥:
Originally posted by Mulqueeny:
But it makes 50. ammo and upgrades pointless, especially considering the rarity of the ammo you'd expect the upgrade to be one of the most powerful and it just isn't.

tho i found a two shot sniper rifle and it goes really well with .50 reciever
only weapon worth using .50 cal with is the legendary 2 shot sniper/hunting rifle

I have a combat rifle that does the same, it has 207 base damage and fire 2 shots so essentially it does 414 damage which might as well make it the ♥♥♥♥♥♥♥ Gauss Rifle :)
Deadoon Dec 4, 2015 @ 4:08pm 
Originally posted by Mulqueeny:
Originally posted by The Crimson ♥♥♥♥♥♥:

tho i found a two shot sniper rifle and it goes really well with .50 reciever
only weapon worth using .50 cal with is the legendary 2 shot sniper/hunting rifle

I have a combat rifle that does the same, it has 207 base damage and fire 2 shots so essentially it does 414 damage which might as well make it the ♥♥♥♥♥♥♥ Gauss Rifle :)
The damage from two shot is included in the damage display, just like shotguns don't do 1000+ damage by having that damage be per pellet.
Mulqueeny Dec 4, 2015 @ 4:09pm 
Originally posted by Deadoon:
Originally posted by Mulqueeny:

I have a combat rifle that does the same, it has 207 base damage and fire 2 shots so essentially it does 414 damage which might as well make it the ♥♥♥♥♥♥♥ Gauss Rifle :)
The damage from two shot is included in the damage display, just like shotguns don't do 1000+ damage by having that damage be per pellet.


Ah that would make more sense :)
Von Pink Dec 4, 2015 @ 7:27pm 
Originally posted by Mulqueeny:
Originally posted by Deadoon:
The damage from two shot is included in the damage display, just like shotguns don't do 1000+ damage by having that damage be per pellet.


Ah that would make more sense :)

yeap, plus perk modifiers only apply to the original round, the "double" is just base damage with no perk bonuses. so like with the rifleman perk only 1 bullet will bypass armor rating and the double will have the full mitigation applied to it.
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Date Posted: Dec 4, 2015 @ 7:51am
Posts: 116