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tho i found a two shot sniper rifle and it goes really well with .50 reciever
only weapon worth using .50 cal with is the legendary 2 shot sniper/hunting rifle
yea had 2 shot laser musket in my BOS playthrough .. boy that ♥♥♥♥ was op
The SMG I've found, while the damage value is the same as the pipe pistol, does have some things that make it better, but also worse at the same time.
The SMG has a 100 round clip so it can sustain combat far longer than a Pipe Gun before needing to reload. Not a big advantage but its still handy.
The accuracy and recoil of it is actually quite impressive. Its hip-fire is also possibly the best of any gun. Its extremely easy to keep it on target even when going full auto.
The fire rate is also better. So even though the damage is the same as the Pipe... the ability to more accurately land shots on the target and be able to hit them at a much faster rate means that the actual "damage per second" of the SMG is higher than that of the Pipe Gun.
Unforunately, I still think it fails utterly as a useable weapon. For a few main reasons...
The fire rate, one of its biggest pros, is also its largest disadvantage. The gun is a complete bullet hose and unless you've somehow obtained a massive stockpile of .45 ammo while miraculously not finding a Combat Rifle... you simply don't even enough ammo coming in to offset the amount you'll be spraying off with the weapon.
When you acquire it. Generally, you seem to come across the SMG and the Combat Rifle at around the same time. The SMG, aside being an amusing novelty, doesn't really fit a purpose that wouldn't be better handled with the Combat Rifle.
Sure the Combat Rifle only has a maximum of a 40 round clip, but it can accomplish in those 40 rounds more than the SMG can with its 100 so the ammo economy of using the Combat Rifle is vastly superior and because of this you can essentially use the Combat Rifle constantly from the moment you find it onwards.
The Combat Rifle is also far more versatile. You can mod it either into an assault rifle or a sniper rifle and in either configuration its respectable range, accuracy, recoild, and hard per-hit damage make it great for sneak attacks as well as combat at any range.
In conclusion, I don't think the SMG is worse than the Pipe Gun from a performance standpoint. Its just useless since its never really a practical weapon to use. Its basically just a novelty weapon.
or reduced accuracy because if you mod 2 shot weapons with sniper modifications the spread is non existent between these 2 projectiles which makes said weapons 2x damage weapons instead 2 shot weapons
Two shot mod is GREAT for single shot weapons, especially when you don't want or need VATS aiming (because of their accuracy stat nerf). But it's just laughably terrible for anything yuo want to maintain accuracy for with consistent shots.
A two shot .44's crosshair widens out to basically fill half your screen when you are walking.
A two shot 10mm automatic's recoil is so huge than your gun will raise to point into the sky after about 5 bullets, while normally they have next to zero recoil.
It's super fabulous on things like sniper rifles, launchers, or shotguns. But on average weaponry it can be surprisingly impractical.
10mm is the same bullet diameter as .40 cal. The cartridge length and powder loads behind the bullet are different, but 10mm is .40 cal 'bore-wise'.
I think it's bug cause my .60 stats goes 80/76/ and now 96 in couple of hours. It depend of perk too and so much physics and math criteria who cause some sort of bug.
I have a combat rifle that does the same, it has 207 base damage and fire 2 shots so essentially it does 414 damage which might as well make it the ♥♥♥♥♥♥♥ Gauss Rifle :)
Ah that would make more sense :)
yeap, plus perk modifiers only apply to the original round, the "double" is just base damage with no perk bonuses. so like with the rifleman perk only 1 bullet will bypass armor rating and the double will have the full mitigation applied to it.