Fallout 4

Fallout 4

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Mulqueeny Dec 4, 2015 @ 7:51am
.50 Less powerful than a .308?
How is it that the combat rifle when fully upgraded with .308's is more powerful than a hunting rifle with 50. It's pretty stupid considering the rarity of .50 compared to 308 rounds which makes an entire weapon and upgrade pretty much pointless and completely devalues the use of .50 ammo.
Last edited by Mulqueeny; Dec 4, 2015 @ 12:05pm
Originally posted by McKnuckles:
Cause the game uses video game logic, and the damage is mostly based on the gun. The ammo type does add more damage but its the base gun itself that has the damage tied to it (with semi auto recievers being better than automatic ones damage wise).
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Showing 46-60 of 116 comments
Sempophai Dec 4, 2015 @ 8:59am 
Originally posted by Caribou:
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_ammunition

Granted, some of these came in DLC, but there is so much ammo variation and you could easilly switch out different types (hollowpoints vs armor pircing) of the same caliber as the situation warranted.

Shotguns were great too! Instead of just "shells" you had slugs, different varrying loads of buckshot, coinshot, robot damaging pulse, flechette shells, incendiary, etc and they were available in both 12 or 20 guage.

Yes, I really do miss all that... I wonder if any modders have considered porting vegas onto the updated (I'm assuming updated), engine.
Veya Dec 4, 2015 @ 9:00am 
Originally posted by Spocks Toupee:
.50 is only rare if you haven't topped out the scrounger perk
.50 is not rare even without useless Scrouger perk.
AthaN Dec 4, 2015 @ 9:00am 
Im using Gause Rifle for sniping because of this.. Playing on survival .50 cal is like mosquito bite againts mutants and veteran raiders..
McKnuckles Dec 4, 2015 @ 9:02am 
Originally posted by TAW Derisat Hartfelt:
on my silenced sniper i noticed the same thing, all the perks, the .308 combat rifle eeked out a few more points ahead of the .50 cal. here's the kicker, even though it doesn't mention it specificaly. the .50 cal has armor piercing properties. test both weapons against a razorclaw mirelurk. the combat rifle does about half the damage to the mirelurk
Well that explains why it would do less damage right there. The inherent armor pierceing properties seem to be tied to anything that makes the gun do less damage (this is assuming the damage reduction isn't soley based on the automatic modication that armor piercing is usually stuck to).
harley dude Dec 4, 2015 @ 9:04am 
It's .50 AE not .50 BMG.
Kris Reddish Dec 4, 2015 @ 9:07am 
Originally posted by Ç╫¡┬i┬¡:
Im using Gause Rifle for sniping because of this.. Playing on survival .50 cal is like mosquito bite againts mutants and veteran raiders..
I use a.44 pistol and wreck everything on survival. 3 shots to kill a legdenary super mutant. The only time it takes more then a clip is a Queen crab. My last play though I made a sniper though, and the Guase rifle did not cut it. The damage was there, but the accuracy was not. The sad part is I had to thow away a weapon to make the game more difficult. That overseers rifle, chambered to semi auto anything, was way too OP for a sniper build. I almost regreted buying it early in game. That should be a late game weapon IMO as it was vastly OP like the Guass rifles would be early game.
Iso Koala Dec 4, 2015 @ 9:08am 
I miss the .50 and Gov something ammo from NV. :/ Maybe in DLCs we get a badass caliber ballistic riffle though.
Von Pink Dec 4, 2015 @ 9:08am 
Originally posted by CellNav:
Comon guys, it's not really the size of the round but more on how it's delivered. The bullet doesn't kill you, it's the super sonic sound wave immediately following the round that blows you apart.

If the weapon can deliver a .308 better than a weapon that can deliver a .50 cal round then, yeah, the .308 wins, hands down.

lol, it's not like comparing a rimshot .22 long rifle round to a .223 fired from an m16. in FO4 it's an apples to apples comparison between the .50 and .308. it makes no sense that the .308 would cause more damage but the damage isn't even based on the round so it doesn't even matter.
garravesh Dec 4, 2015 @ 9:10am 
In a game where food lasts 200 years and computers still work in mostly destroyed houses exposed to the elements while my PC, well taken care of ,only lasted 4 years......guns are another issue in the game if you look to reality in a non realistic game.
McKnuckles Dec 4, 2015 @ 9:10am 
Originally posted by ;492379439676587417:
Originally posted by CellNav:
Comon guys, it's not really the size of the round but more on how it's delivered. The bullet doesn't kill you, it's the super sonic sound wave immediately following the round that blows you apart.

If the weapon can deliver a .308 better than a weapon that can deliver a .50 cal round then, yeah, the .308 wins, hands down.

lol, it's not like comparing a rimshot .22 long rifle round to a .223 fired from an m16. in FO4 it's an apples to apples comparison between the .50 and .308. it makes no sense that the .308 would cause more damage but the damage isn't even based on the round so it doesn't even matter.
Even then in fallout 3 and NV, the damage was based on the gun/skills not the ammo. The ammo that caused more damage just did added a multiplier to the damage the gun did when you used said ammo (or if you used the trash ammo that was worse than any other ammo and made you gun degrade faster and caused it to do less damage).
Originally posted by Sempophai:
Originally posted by SeriousCCIE:
Now that we have those numbers, I am hoping people see that the bullet caliber *in game* has nothing to do with the gun. Its just an object that has an item count.

The weapon damage is based on receiver on the gun, which is its own object that handles the damage count + perks, etc. The gun then pulls from whatever pool of available bullets called .50 or .10mm based on the tier of th receiver selected for the model of gun. They can be called bullet A, B, C, etc.

So, to say .50 should be better than .308 isn't how the game thinks of it. It's like saying Alice is better than Bob because A=1 and being number one is best.

Oh, I get how it works, I've just been pointing out that it is a completely retarded system. lol

They should make the ammo type a seperate modification.

Let the reciever determine whether its single shot / automatic.

Then have a seperate mod slot that allows you to determine the ammo type. This way you can have automatic and have it rechambered for a different round. It would also allow things like shotgun slugs, hollow point, armor piercing, etc. Depending on the ammo type chosen the stats would vary accordingly.

Granted, it wouldn't be as handy tactically as the New Vegas ability to just change rounds on the fly, but it would allow people more options while still following the Bethesda trend of making things dumbed down streamlined. I'd rather have the ability to alter them and have it be a tad limited than just not have it at all and render a majority of the few available weapon types and ammo types largely useless.
Last edited by BOYCOTT S-T-E-A-M!; Dec 4, 2015 @ 9:13am
Kris Reddish Dec 4, 2015 @ 9:12am 
Originally posted by harley dude:
It's .50 AE not .50 BMG.
No but good try. The range is too far, it has the best range in game. A.50 AE is more a large pistol round. The M2 is an old weapon and .50 BMG rounds thus would be lore freindly. the .50 AE was made in 1988.
McKnuckles Dec 4, 2015 @ 9:12am 
Originally posted by BOYCOTT S-T-E-A-M!:
Originally posted by Sempophai:

Oh, I get how it works, I've just been pointing out that it is a completely retarded system. lol

They should make the ammo type a seperate modification.

Let the reciever determine whether its single shot / automatic.

Then have a seperate mod slot that allows you to determine the ammo type. This way you can have automatic and have it rechambered for a different round. It would also allow things like shotgun slugs, hollow point, armor piercing, etc. Depending on the ammo type chosen the stats would vary accordingly.
This would have been a more logical thing to do than having a bullet type be merged with a receiver.
CellNav Dec 4, 2015 @ 9:31am 
Originally posted by Von Pink:
lol, it's not like comparing a rimshot .22 long rifle round to a .223 fired from an m16. in FO4 it's an apples to apples comparison between the .50 and .308. it makes no sense that the .308 would cause more damage but the damage isn't even based on the round so it doesn't even matter.

Ammo type might not give a numerical damage value expected but more on any hidden effect such as stagger or whatever.

It was proven in Vietnam that when the M16 was introduced the troops noted more bleeding damage than stopping power, they wanted their M14's back ... :/

Perhaps the .50 to .308 comparison can be viewed by their stopping power more than looking at numerical damage. For me, I own a few .45 hanguns, I prefer the stopping power of a .45 over the pew-pew 9mm.

EDIT NOTE : ... the .50 caliber round might not be the big fat round encased in a big fat brass catridge that we all love, but more like a .50 bullet in a catridge that's half the length. It's like comparing a .22 with a .22L.
Last edited by CellNav; Dec 4, 2015 @ 9:42am
Von Pink Dec 4, 2015 @ 9:52am 
Originally posted by CellNav:
Originally posted by Von Pink:
lol, it's not like comparing a rimshot .22 long rifle round to a .223 fired from an m16. in FO4 it's an apples to apples comparison between the .50 and .308. it makes no sense that the .308 would cause more damage but the damage isn't even based on the round so it doesn't even matter.

Ammo type might not give a numerical damage value expected but more on any hidden effect such as stagger or whatever.

It was proven in Vietnam that when the M16 was introduced the troops noted more bleeding damage than stopping power, they wanted their M14's back ... :/

Perhaps the .50 to .308 comparison can be viewed by their stopping power more than looking at numerical damage. For me, I own a few .45 hanguns, I prefer the stopping power of a .45 over the pew-pew 9mm.

right, but the stopping power of the .50 is much higher than that of the .308.

just like how the kinetic force of a .45 is much higher than that of a 9mm. it's not like there are 9mm rounds out there with extra long brass carts. so looking back that the .50 vs .308 we're not talking about a .50 one would put into a desert eagle vs a .308 you'd fire from a rifle. we're talking about a .50 fired from a sniper rifle.

but in the context of the game it doesn't matter because you can have pistol perks that make a .38 handgun more powerful than a .50 sniper rifle.... it's fair to say they weren't going for realism, lol.
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Date Posted: Dec 4, 2015 @ 7:51am
Posts: 116