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Yes, I really do miss all that... I wonder if any modders have considered porting vegas onto the updated (I'm assuming updated), engine.
lol, it's not like comparing a rimshot .22 long rifle round to a .223 fired from an m16. in FO4 it's an apples to apples comparison between the .50 and .308. it makes no sense that the .308 would cause more damage but the damage isn't even based on the round so it doesn't even matter.
They should make the ammo type a seperate modification.
Let the reciever determine whether its single shot / automatic.
Then have a seperate mod slot that allows you to determine the ammo type. This way you can have automatic and have it rechambered for a different round. It would also allow things like shotgun slugs, hollow point, armor piercing, etc. Depending on the ammo type chosen the stats would vary accordingly.
Granted, it wouldn't be as handy tactically as the New Vegas ability to just change rounds on the fly, but it would allow people more options while still following the Bethesda trend of making things dumbed down streamlined. I'd rather have the ability to alter them and have it be a tad limited than just not have it at all and render a majority of the few available weapon types and ammo types largely useless.
Ammo type might not give a numerical damage value expected but more on any hidden effect such as stagger or whatever.
It was proven in Vietnam that when the M16 was introduced the troops noted more bleeding damage than stopping power, they wanted their M14's back ... :/
Perhaps the .50 to .308 comparison can be viewed by their stopping power more than looking at numerical damage. For me, I own a few .45 hanguns, I prefer the stopping power of a .45 over the pew-pew 9mm.
EDIT NOTE : ... the .50 caliber round might not be the big fat round encased in a big fat brass catridge that we all love, but more like a .50 bullet in a catridge that's half the length. It's like comparing a .22 with a .22L.
right, but the stopping power of the .50 is much higher than that of the .308.
just like how the kinetic force of a .45 is much higher than that of a 9mm. it's not like there are 9mm rounds out there with extra long brass carts. so looking back that the .50 vs .308 we're not talking about a .50 one would put into a desert eagle vs a .308 you'd fire from a rifle. we're talking about a .50 fired from a sniper rifle.
but in the context of the game it doesn't matter because you can have pistol perks that make a .38 handgun more powerful than a .50 sniper rifle.... it's fair to say they weren't going for realism, lol.