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https://www.youtube.com/watch?v=r4EHjFkVw-s
Yeah well this much has been fact since Skyrim. The havok engine is tied to 60fps - Anything above it and it starts misbehaving, and scripts go nuts.
I'm sure you have something to add to it then or are you actually excited about going somewhere?
vsync wasn't on for that video. The actual issue is vsync not being on. When that happens either A) The game assumes 60fps and when actual FPS is faster it has the effect of kicking things into overdrive or B) The game and render threads must be synced, and when they are not the engine goes capoot and tries to play catchup to the GPU by speeding everything up in a desperate attempt to sync. Or C) Something else entirely.
If it was solely based on FPS then people that play with vsync on at higher than 60fps would also have those issues, but they don't.
The person you replied to asked if the games engine was tied to fps. Clearly it still is. I'm on a 60Hz monitor so can't test but I'm sure if you set Vsync to 120/144 or more these issues still occur.
I'm pretty sure the person that made these tests used Vsync to limit the framerate in the demonstration.
They don't. https://www.reddit.com/r/pcgaming/comments/3shwfj/fallout_4s_simulation_seems_to_be_tied_to_vsync/
and he didn't "Game feels about ~20-30% faster at 144FPS, and well over double-speed at ~250FPS." (from his description).
Ah right. Get it now. The mistake I made was trusting the internet. Time to forget everything I know lol.
Seriously though, thanks for bringing that to my attention.
this ^^^^^^^^^^
I did. Several times throughout this whole thread (the reddit link).
In fairness I skipped a couple of pages, just saw your last comment. Makes perfect sense now though and explains why console players wouldn't be getting any animation speed issues.
Still a bit messed up though that it's dependant on Vsync, you can see where a lot of the confusion comes from.