Fallout 4

Fallout 4

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120 FPS NOW WORKS WELL.
i got a benq 120 fps led monitor and i love playing in 120 fps, i just noticed the BETA allows u to play in 120 fps now, i have tested for a day, and not once have i got stuck on a terminal.

so get the beta, enable 120 fps or whatever u got-
Last edited by magnetmannen WW3; Dec 3, 2015 @ 1:11pm
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Showing 61-75 of 171 comments
Clown Meat Dec 4, 2015 @ 3:32pm 
Originally posted by tizuby:
Originally posted by Bion1985:
So is engine speed still attached to fps?

It never was, it's attached (i.e. requires) to vsync above 60 fps.

https://www.youtube.com/watch?v=r4EHjFkVw-s
Mansen Dec 4, 2015 @ 3:33pm 
Originally posted by gamertaboo:
I think what he means to say is, after you go above 60fps the engine might mess up if you aren't using vsync.

Yeah well this much has been fact since Skyrim. The havok engine is tied to 60fps - Anything above it and it starts misbehaving, and scripts go nuts.
Skeptik Dec 4, 2015 @ 3:50pm 
Originally posted by gamertaboo:
Originally posted by xyzzymip:
now if only your eyes could perceive 120 fps,
This is completely incorrect, the human eye doesn't see in frames per second, and can tell a difference between 15, 30, 45, 60, 120, etc, etc, etc. fps.
Oooooo, here we go..........
gamertaboo Dec 4, 2015 @ 3:54pm 
Originally posted by Puggles:
Originally posted by gamertaboo:
This is completely incorrect, the human eye doesn't see in frames per second, and can tell a difference between 15, 30, 45, 60, 120, etc, etc, etc. fps.
Oooooo, here we go..........
We've actually gone and came back, and then had to go again...

I'm sure you have something to add to it then or are you actually excited about going somewhere?
Last edited by gamertaboo; Dec 4, 2015 @ 3:54pm
Hash Dec 4, 2015 @ 4:00pm 
Is this with or without the beta patch
Tizferatu Dec 4, 2015 @ 4:06pm 
Originally posted by NaCl:
Originally posted by tizuby:

It never was, it's attached (i.e. requires) to vsync above 60 fps.

https://www.youtube.com/watch?v=r4EHjFkVw-s


vsync wasn't on for that video. The actual issue is vsync not being on. When that happens either A) The game assumes 60fps and when actual FPS is faster it has the effect of kicking things into overdrive or B) The game and render threads must be synced, and when they are not the engine goes capoot and tries to play catchup to the GPU by speeding everything up in a desperate attempt to sync. Or C) Something else entirely.

If it was solely based on FPS then people that play with vsync on at higher than 60fps would also have those issues, but they don't.
gamertaboo Dec 4, 2015 @ 4:07pm 
Originally posted by tizuby:
Originally posted by NaCl:

https://www.youtube.com/watch?v=r4EHjFkVw-s


vsync wasn't on for that video. The actual issue is vsync not being on. When that happens either A) The game assumes 60fps and when actual FPS is faster it has the effect of kicking things into overdrive or B) The game and render threads must be synced, and when they are not the engine goes capoot and tries to play catchup to the GPU by speeding everything up in a desperate attempt to sync. Or C) Something else entirely.

If it was solely based on FPS then people that play with vsync on at higher than 60fps would also have those issues, but they don't.
Ya I don't know that this is the case, I mean I'd really love for the OP to actually come back and comment on this, but nothing about his post indicates that. He says the game didn't work at 120fps before, and now it does after the patch.
Clown Meat Dec 4, 2015 @ 4:14pm 
Originally posted by tizuby:
Originally posted by NaCl:


vsync wasn't on for that video. The actual issue is vsync not being on. When that happens either A) The game assumes 60fps and when actual FPS is faster it has the effect of kicking things into overdrive or B) The game and render threads must be synced, and when they are not the engine goes capoot and tries to play catchup to the GPU by speeding everything up in a desperate attempt to sync. Or C) Something else entirely.

If it was solely based on FPS then people that play with vsync on at higher than 60fps would also have those issues, but they don't.

The person you replied to asked if the games engine was tied to fps. Clearly it still is. I'm on a 60Hz monitor so can't test but I'm sure if you set Vsync to 120/144 or more these issues still occur.

I'm pretty sure the person that made these tests used Vsync to limit the framerate in the demonstration.
Last edited by Clown Meat; Dec 4, 2015 @ 4:14pm
Tizferatu Dec 4, 2015 @ 4:15pm 
Originally posted by NaCl:
Originally posted by tizuby:


vsync wasn't on for that video. The actual issue is vsync not being on. When that happens either A) The game assumes 60fps and when actual FPS is faster it has the effect of kicking things into overdrive or B) The game and render threads must be synced, and when they are not the engine goes capoot and tries to play catchup to the GPU by speeding everything up in a desperate attempt to sync. Or C) Something else entirely.

If it was solely based on FPS then people that play with vsync on at higher than 60fps would also have those issues, but they don't.

The person you replied to asked if the games engine was tied to fps. Clearly it still is. I'm on a 60Hz monitor so can't test but I'm sure if you set Vsync to 120/144 or more these issues still occur.

I'm pretty sure the person that made these tests used Vsync to limit the framerate in the demonstration.

They don't. https://www.reddit.com/r/pcgaming/comments/3shwfj/fallout_4s_simulation_seems_to_be_tied_to_vsync/

and he didn't "Game feels about ~20-30% faster at 144FPS, and well over double-speed at ~250FPS." (from his description).
Last edited by Tizferatu; Dec 4, 2015 @ 4:16pm
Clown Meat Dec 4, 2015 @ 4:29pm 
Originally posted by tizuby:
Originally posted by NaCl:

The person you replied to asked if the games engine was tied to fps. Clearly it still is. I'm on a 60Hz monitor so can't test but I'm sure if you set Vsync to 120/144 or more these issues still occur.

I'm pretty sure the person that made these tests used Vsync to limit the framerate in the demonstration.

They don't. https://www.reddit.com/r/pcgaming/comments/3shwfj/fallout_4s_simulation_seems_to_be_tied_to_vsync/

and he didn't "Game feels about ~20-30% faster at 144FPS, and well over double-speed at ~250FPS." (from his description).

Ah right. Get it now. The mistake I made was trusting the internet. Time to forget everything I know lol.

Seriously though, thanks for bringing that to my attention.
papalazarou Dec 4, 2015 @ 4:31pm 
Originally posted by tizuby:
Originally posted by r3fleCt ツ:

well i prefer this, here u can also compare consoles 30fps with 120hz pc.
http://frames-per-second.appspot.com/

Whoa man! Groovy! Far out!


this ^^^^^^^^^^
gamertaboo Dec 4, 2015 @ 4:33pm 
Originally posted by tizuby:
Originally posted by NaCl:

The person you replied to asked if the games engine was tied to fps. Clearly it still is. I'm on a 60Hz monitor so can't test but I'm sure if you set Vsync to 120/144 or more these issues still occur.

I'm pretty sure the person that made these tests used Vsync to limit the framerate in the demonstration.

They don't. https://www.reddit.com/r/pcgaming/comments/3shwfj/fallout_4s_simulation_seems_to_be_tied_to_vsync/

and he didn't "Game feels about ~20-30% faster at 144FPS, and well over double-speed at ~250FPS." (from his description).
Makes sense. Could have saved a couple pages of arguing by posting that in the beginning though, lol.
Tizferatu Dec 4, 2015 @ 4:35pm 
Originally posted by gamertaboo:
Originally posted by tizuby:

They don't. https://www.reddit.com/r/pcgaming/comments/3shwfj/fallout_4s_simulation_seems_to_be_tied_to_vsync/

and he didn't "Game feels about ~20-30% faster at 144FPS, and well over double-speed at ~250FPS." (from his description).
Makes sense. Could have saved a couple pages of arguing by posting that in the beginning though, lol.

I did. Several times throughout this whole thread (the reddit link).
Last edited by Tizferatu; Dec 4, 2015 @ 4:35pm
Clown Meat Dec 4, 2015 @ 4:40pm 
Originally posted by tizuby:
Originally posted by gamertaboo:
Makes sense. Could have saved a couple pages of arguing by posting that in the beginning though, lol.

I did. Several times throughout this thread (the reddit link).

In fairness I skipped a couple of pages, just saw your last comment. Makes perfect sense now though and explains why console players wouldn't be getting any animation speed issues.

Still a bit messed up though that it's dependant on Vsync, you can see where a lot of the confusion comes from.
Last edited by Clown Meat; Dec 4, 2015 @ 4:40pm
gamertaboo Dec 4, 2015 @ 4:41pm 
Originally posted by tizuby:
Originally posted by gamertaboo:
Makes sense. Could have saved a couple pages of arguing by posting that in the beginning though, lol.

I did. Several times throughout this whole thread (the reddit link).
Apparently I missed it then.... must have been arguing with someone. meh.
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Date Posted: Dec 3, 2015 @ 12:57pm
Posts: 171