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Zgłoś problem z tłumaczeniem
If you're just giving yourself infinite ammo, then auto weapons, just hold down the mouse button and stuff dies fast.. even with a base pipe smg.
But, with game given ammo I prefer semi-autos like the combat rifle in 45 and 308. also the combat shotgun. Six Crank for first shot boss sniping and Gauss Rifle for some follow up.
Combat rifle has a better damage output less recoil and it is semi automatic instead of bolt action.
You can get 400damage with the legendary combat rifle from the vault 81 (Each bullet does 201).
The only downside of the rifleman perk seems to be an inability to allocate targets quickly. For instance, killing 10 raiders with a semi automatic weapon takes longer (Thanks to the recoil, and less forgiving when you miss) than with an automatic rifle. This does not include the assault rifle tho, because the accuracy even with semi auto fire is perfect.
The the Spray n' Pray allow you to have power with that style.
If Deliverer could mount a scope, that'd be entirely false.
Until you find a Combat Rifle, which (when fully-modded) trades 10 bullets per reload for better recoil, more damage, a more controllable fire rate, and is generally just a better weapon overall.
If I wanted the feel of having a Thompson worth bothering with, that's part of New Vegas.
I've already got my mind set on some HK-416's and M60/M240's and hopefully people make a grenade rifle and grenade launcher like what was in FNV!
As for "doesn't kill fast", even at level 40+ the average random spawn enemy dies in one (maybe two) headshots or a couple lazy body shots. Mixed in with the ones that need 5-6 body shots. Not a legendary combat, or even .308, just my normal one.
Anything that takes unloading a full mag semi autp into them to kill, is durable enough to take a good amount of firepower emptying out your full auto drum into them.
As for Hunting Rifle vs Combat rifle for sniping. Hunting rifle recivers get crit bonus options, or better damage per shot with the .50 than a .308 Combat rifle.
You can also effectivly max out a hunting rifle by level 13. Everyone talking about "Well, my .308 combat rifle-" is talking about a mod that needs gun nut rank 4, if you don't loot one at a higher level. And gun nut rank 4 needs level 39.
"But there is no level cap" What, all that time you spent on earlier levels didn't matter?
No **** a railgun is stronger than a hunting rifle, but those won't even exist (outside of the potential of hard locked loot locations) until you were far enough into the game to be a small god at your chosen specialities anyway.
One minor correction first...based on IMFDB, the Assault Carbine is closest to a Colt Model 733, just chambered for the fictional 5mm caliber. :P
On topic though, I'm waiting for the new version of Weapons of the New Millennia, since that entire group is going to have a lot of fun...assuming the critical failure with animation hard caps was fixed, anyway.
I'd rather not get murdered and look boring than die looking cool. After starting the Silver Shroud quests, I pretty much dumped that SMG and used the weapons I had that were actually worth using.
Because it is actually pretty good, expecially for a gunslinger. My entire problem with it is that it is stuck with a tin can with nails for a tactical sight (I'd build a recon scope, but I want to avoid the graphics bug).
This forum though, I've seen people defend the tin can sight with "It's not realistic for it to take a real sight unlike the .44 because you need rails and other real gun parts and-" ignoring the fact a pipe revolver takes literally every single scope modification in the game, unlike the .44 ... it's just stuck with a ghetto tactical one for visual reasons.
I may try this. Because the way energy shotguns work by dividing your damage between pellets is kinda underwhelming (and with plasma, walking enemies have accidentally dodged it at 5 feet way).
I use my plasma rifle as a close range "want this dead NOW please" weapon anyways. So a flamer? sounds good.
I did multiple tests on enemies that lack energy/ballistic resistance and the ballistic damage was always higher than the energy one making laser weapons inferior to ballistic weapons.
Also does anyone know how plasma damage works?
Does the energy and ballistic damage stack up, DOUBLING the damage (if it was summed into a single value) or is it chosed based on the resistance the enemy has.
For instance. If my plasma rifle has 120 energy and 120 ballistic, does it output 240 damage on a target with 0 energy and 0 ballistic resistance?
Considering it's cobbled together like something from This War of Mine, adding the bits to make a better sight possible would be much easier than doing the same for literally any other weapon in the game.
"You want a computerized scope that links to your pip boy compas to mark enemy placement? Sure!... holy **** you want a dot sight? That's just unrelistic son, pipe guns are cobbled together junk, unlike a .44 you see!"
I like rifleman for that very reason - when you're in a scarcity situation, make every shot count.