Fallout 4

Fallout 4

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Teo 3 grudnia 2015 o 9:40
Rifleman vs commando
Which one is better? Generally speaking, not just the perks.

Automatic weapons or semi automatic weapons?
Please exclude the ammo discussion. I only care about recoil, accuracy, DPS and all the advantages.
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Wyświetlanie 16-30 z 42 komentarzy
molochi 3 grudnia 2015 o 19:41 
Początkowo opublikowane przez D-Sec:
Which one is better? Generally speaking, not just the perks.

Automatic weapons or semi automatic weapons?
Please exclude the ammo discussion. I only care about recoil, accuracy, DPS and all the advantages.

If you're just giving yourself infinite ammo, then auto weapons, just hold down the mouse button and stuff dies fast.. even with a base pipe smg.

But, with game given ammo I prefer semi-autos like the combat rifle in 45 and 308. also the combat shotgun. Six Crank for first shot boss sniping and Gauss Rifle for some follow up.

TheSaboteur 3 grudnia 2015 o 19:44 
Automatic combined with vats is a good combo. Because you fire more than one round in vats. So you can theoretically use a critical on 3x as much bullets.
Teo 4 grudnia 2015 o 5:29 
Początkowo opublikowane przez ARmodder:
Semi-Auto is always the way to go, it's only real downside is that you don't get the rate of fire that automatics afford, though the only time this really matters is when your getting rushed by ghouls or other enemies, and you don't have the time to take well aimed shots.

Best weapons for going Rifleman are the Sniper Rifle (fully upgraded Hunting Rifle), and the combat rifle, I'll also include the Assault rifle since as long as you don't add an automatic reciever to it, it qualifies for the Rifleman perk.

Combat rifle has a better damage output less recoil and it is semi automatic instead of bolt action.

You can get 400damage with the legendary combat rifle from the vault 81 (Each bullet does 201).

The only downside of the rifleman perk seems to be an inability to allocate targets quickly. For instance, killing 10 raiders with a semi automatic weapon takes longer (Thanks to the recoil, and less forgiving when you miss) than with an automatic rifle. This does not include the assault rifle tho, because the accuracy even with semi auto fire is perfect.
Veya 4 grudnia 2015 o 10:56 
Początkowo opublikowane przez I'm Helping!:
EDIT: Also, the Submachine gun? A .38 pipe gun with an auto reciver is as strong per bullet as the Submachine gun. The SMG is basically "Would I like to wate .45 ammo?"
No, the Submachine gun is "Oh sweet, a tommy gun, I don't care how strong this thing is, it got style!".

The the Spray n' Pray allow you to have power with that style.
Alexalmighty 4 grudnia 2015 o 11:00 
i use single shot weapons so i dont need that perk that lets you find more ammo
Początkowo opublikowane przez Za:
Pistol perk is really the only "loser" damage perk because the disarm + range bonus is junk

If Deliverer could mount a scope, that'd be entirely false.

Początkowo opublikowane przez Veya:
Początkowo opublikowane przez I'm Helping!:
EDIT: Also, the Submachine gun? A .38 pipe gun with an auto reciver is as strong per bullet as the Submachine gun. The SMG is basically "Would I like to wate .45 ammo?"
No, the Submachine gun is "Oh sweet, a tommy gun, I don't care how strong this thing is, it got style!".

The the Spray n' Pray allow you to have power with that style.

Until you find a Combat Rifle, which (when fully-modded) trades 10 bullets per reload for better recoil, more damage, a more controllable fire rate, and is generally just a better weapon overall.

If I wanted the feel of having a Thompson worth bothering with, that's part of New Vegas.
Veya 4 grudnia 2015 o 11:17 
Początkowo opublikowane przez Dosbilliam, 200% Ultra-Bitter:
Until you find a Combat Rifle, which (when fully-modded) trades 10 bullets per reload for better recoil, more damage, a more controllable fire rate, and is generally just a better weapon overall.
Dude, I know what a Combat Rifle is, it is kinda hard to miss them with over 240 hours into the game, but even playing on Survival, I favor looks over effectiveness 110% of the time, which is also why I hate that the Hunting rifle is weaker because I just love the asthetic of bolt-action rifles so much.
ARmodder 4 grudnia 2015 o 12:33 
Początkowo opublikowane przez Veya:
Początkowo opublikowane przez Dosbilliam, 200% Ultra-Bitter:
Until you find a Combat Rifle, which (when fully-modded) trades 10 bullets per reload for better recoil, more damage, a more controllable fire rate, and is generally just a better weapon overall.
Dude, I know what a Combat Rifle is, it is kinda hard to miss them with over 240 hours into the game, but even playing on Survival, I favor looks over effectiveness 110% of the time, which is also why I hate that the Hunting rifle is weaker because I just love the asthetic of bolt-action rifles so much.
Just wait a few weeks or so after the Creation Kit for Fallout 4 comes out, we'll start seeing some custom weapons mods that add entirely new models and textures on Nexus, I'm there with you I like cool looking firearms, which is why weapons wise FNV is my favorite, I don't know why they didn't include the Assault Carbine (CAR-15), Service Rifle (M16A1) or the 12.7mm SMG in this game, not to mention the .45 Handgun (1911) seriously wanted those in the base game.

I've already got my mind set on some HK-416's and M60/M240's and hopefully people make a grenade rifle and grenade launcher like what was in FNV!
Ostatnio edytowany przez: ARmodder; 4 grudnia 2015 o 12:34
ImHelping 4 grudnia 2015 o 12:42 
Początkowo opublikowane przez D-Sec:
The only downside of the rifleman perk seems to be an inability to allocate targets quickly. For instance, killing 10 raiders with a semi automatic weapon takes longer (Thanks to the recoil, and less forgiving when you miss) than with an automatic rifle. This does not include the assault rifle tho, because the accuracy even with semi auto fire is perfect.
Have you considered a short stock laser rifle, when it comes to VATS shooting sprees? Short stock on a laser is actually really great for non sniper or automatic usage. Even with 5 agility you'll get 5 VATS shots out of a short stock, long barrel laser rifle.

As for "doesn't kill fast", even at level 40+ the average random spawn enemy dies in one (maybe two) headshots or a couple lazy body shots. Mixed in with the ones that need 5-6 body shots. Not a legendary combat, or even .308, just my normal one.

Anything that takes unloading a full mag semi autp into them to kill, is durable enough to take a good amount of firepower emptying out your full auto drum into them.

As for Hunting Rifle vs Combat rifle for sniping. Hunting rifle recivers get crit bonus options, or better damage per shot with the .50 than a .308 Combat rifle.

You can also effectivly max out a hunting rifle by level 13. Everyone talking about "Well, my .308 combat rifle-" is talking about a mod that needs gun nut rank 4, if you don't loot one at a higher level. And gun nut rank 4 needs level 39.

"But there is no level cap" What, all that time you spent on earlier levels didn't matter?

No **** a railgun is stronger than a hunting rifle, but those won't even exist (outside of the potential of hard locked loot locations) until you were far enough into the game to be a small god at your chosen specialities anyway.
Ostatnio edytowany przez: ImHelping; 4 grudnia 2015 o 12:46
Początkowo opublikowane przez ARmodder:
Just wait a few weeks or so after the Creation Kit for Fallout 4 comes out, we'll start seeing some custom weapons mods that add entirely new models and textures on Nexus, I'm there with you I like cool looking firearms, which is why weapons wise FNV is my favorite, I don't know why they didn't include the Assault Carbine (CAR-15), Service Rifle (M16A1) or the 12.7mm SMG in this game, not to mention the .45 Handgun (1911) seriously wanted those in the base game.

I've already got my mind set on some HK-416's and M60/M240's and hopefully people make a grenade rifle and grenade launcher like what was in FNV!

One minor correction first...based on IMFDB, the Assault Carbine is closest to a Colt Model 733, just chambered for the fictional 5mm caliber. :P

On topic though, I'm waiting for the new version of Weapons of the New Millennia, since that entire group is going to have a lot of fun...assuming the critical failure with animation hard caps was fixed, anyway.

Początkowo opublikowane przez Veya:
I favor looks over effectiveness 110% of the time

I'd rather not get murdered and look boring than die looking cool. After starting the Silver Shroud quests, I pretty much dumped that SMG and used the weapons I had that were actually worth using.
ImHelping 4 grudnia 2015 o 12:49 
Początkowo opublikowane przez Dosbilliam, 200% Ultra-Bitter:
I'd rather not get murdered and look boring than die looking cool. After starting the Silver Shroud quests, I pretty much dumped that SMG and used the weapons I had that were actually worth using.
There is only one pipe gun I will defend the honor of. That is the Pipe Revolver.

Because it is actually pretty good, expecially for a gunslinger. My entire problem with it is that it is stuck with a tin can with nails for a tactical sight (I'd build a recon scope, but I want to avoid the graphics bug).

This forum though, I've seen people defend the tin can sight with "It's not realistic for it to take a real sight unlike the .44 because you need rails and other real gun parts and-" ignoring the fact a pipe revolver takes literally every single scope modification in the game, unlike the .44 ... it's just stuck with a ghetto tactical one for visual reasons.

Początkowo opublikowane przez The Crimson ♥♥♥♥♥♥:
Rifleman
that armor penetration really helps and if you get your hands on a Plasma Gun with Flamer barrel (yes it benefits from Rifleman if you have a rifle stock added) you will have a overpowered plasma thrower that penetrates armor and literally melts everything in your way
I may try this. Because the way energy shotguns work by dividing your damage between pellets is kinda underwhelming (and with plasma, walking enemies have accidentally dodged it at 5 feet way).

I use my plasma rifle as a close range "want this dead NOW please" weapon anyways. So a flamer? sounds good.
Ostatnio edytowany przez: ImHelping; 4 grudnia 2015 o 12:50
Teo 4 grudnia 2015 o 13:00 
What I find to be an issue with the energy weapons is the lack of damage.

I did multiple tests on enemies that lack energy/ballistic resistance and the ballistic damage was always higher than the energy one making laser weapons inferior to ballistic weapons.

Also does anyone know how plasma damage works?
Does the energy and ballistic damage stack up, DOUBLING the damage (if it was summed into a single value) or is it chosed based on the resistance the enemy has.

For instance. If my plasma rifle has 120 energy and 120 ballistic, does it output 240 damage on a target with 0 energy and 0 ballistic resistance?
Początkowo opublikowane przez I'm Helping!:
This forum though, I've seen people defend the tin can sight with "It's not realistic for it to take a real sight unlike the .44 because you need rails and other real gun parts and-" ignoring the fact a pipe revolver takes literally every single scope modification in the game, unlike the .44 ... it's just stuck with a ghetto tactical one for visual reasons.

Considering it's cobbled together like something from This War of Mine, adding the bits to make a better sight possible would be much easier than doing the same for literally any other weapon in the game.
ImHelping 4 grudnia 2015 o 13:17 
Początkowo opublikowane przez Dosbilliam, 200% Ultra-Bitter:
Początkowo opublikowane przez I'm Helping!:
This forum though, I've seen people defend the tin can sight with "It's not realistic for it to take a real sight unlike the .44 because you need rails and other real gun parts and-" ignoring the fact a pipe revolver takes literally every single scope modification in the game, unlike the .44 ... it's just stuck with a ghetto tactical one for visual reasons.

Considering it's cobbled together like something from This War of Mine, adding the bits to make a better sight possible would be much easier than doing the same for literally any other weapon in the game.
The funny part is how you can add the digital recon sight with robocop targeting to a pipe gun, yeah.

"You want a computerized scope that links to your pip boy compas to mark enemy placement? Sure!... holy **** you want a dot sight? That's just unrelistic son, pipe guns are cobbled together junk, unlike a .44 you see!"
Ostatnio edytowany przez: ImHelping; 4 grudnia 2015 o 13:19
siztem 4 grudnia 2015 o 13:22 
It's kinda hard to ignore the ammo discussion in a survival game.

I like rifleman for that very reason - when you're in a scarcity situation, make every shot count.
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