Fallout 4

Fallout 4

View Stats:
imminence Dec 2, 2015 @ 11:00pm
Railroad question <mild spoiler>
I'd like to continue the storyline and am uncertain, if the quests of

1) that Tinker-guy with his MILA-devices
2) the Doctor with his dead drops

are just the equivalenof of these recurring quests of the BoS or the Minutemen.

So, are these quests in any way essential?
< >
Showing 1-12 of 12 comments
Meadows Dec 2, 2015 @ 11:02pm 
Great question. I need to know this. bump
Foxador Dec 2, 2015 @ 11:07pm 
You can actually do all the MILA quests, there's like 12 or something though and it does have a ending per se so it's not repeatable though worth very little exp. I guess most of the exp comes from all the guys you have to kill to put the darn thing up.

The PAM quests are repeatable quests though. The doctor has a few main quests though and I don't believe he gives you any more once they're done and it's only like 3-4 at most.

If by dead drop quests you're talking about the Randolph quest chain that one also had a ending, you need to do like 5-6 drops though.
Last edited by Foxador; Dec 2, 2015 @ 11:13pm
imminence Dec 3, 2015 @ 12:11am 
Ok, thx.

I really hoped that these MILA quests are just there to grind.

The main challenge is not to kill all the enemies, but to figure out how ro reach the point where they must be set up. Until now only the Boston Bugle was somewhat easy, all others a PITA.
Ludus Aurea Dec 3, 2015 @ 12:14am 
Those are just radiant quests. MILA quests go on forever, dead drops stop after a while though as they are a leadup to the Railroad's end-game quest line.

I did way more than 12 mila quests.
Last edited by Ludus Aurea; Dec 3, 2015 @ 12:15am
Foxador Dec 3, 2015 @ 12:21am 
Originally posted by Grenadeh:
Those are just radiant quests. MILA quests go on forever, dead drops stop after a while though as they are a leadup to the Railroad's end-game quest line.

I did way more than 12 mila quests.

No you're wrong. MILA does NOT go on forever because I've completed the whole MILA quest chain and you can look it up yourself.
Sigmar's Faithful Dec 3, 2015 @ 12:31am 
MILA does stop after around 10 missions. The Deaddrop mission from Carrington also stops after a couple missions.

Even the other safehouse quest ends in about a handful of missions.

Pre-ending, RR radiant quests are all given by PAM. The DIA cache quest seem to be unlimited but also seem to be replaced by the Courser killing quests after a point in the main storyline (not sure which one).

Post-end game Carrington gives a type of quest that should be unlimited.
Last edited by Sigmar's Faithful; Dec 3, 2015 @ 12:31am
Thatdude Dec 3, 2015 @ 12:35am 
i hate minutemen repeatable quests, they are horrible: basically it's just go there kill him/her and go home. and they have a TIME LIMIT!!!! Right now i am so afraid of going back to sanctuary hill where I keep my belongings and companions, because sometimes I just pass Preston by and he approaches me and gives me a quest AUTOMATICALLY.
SOMEBODY PLEASE MAKE A MOD TO DEACTIVATE MINUTEMEN QUEST TIME LIMIT!
Sigmar's Faithful Dec 3, 2015 @ 12:39am 
Originally posted by Thatdude:
i hate minutemen repeatable quests, they are horrible: basically it's just go there kill him/her and go home. and they have a TIME LIMIT!!!! Right now i am so afraid of going back to sanctuary hill where I keep my belongings and companions, because sometimes I just pass Preston by and he approaches me and gives me a quest AUTOMATICALLY.
SOMEBODY PLEASE MAKE A MOD TO DEACTIVATE MINUTEMEN QUEST TIME LIMIT!

I'm sure it will happen after the mod kit comes out.
But I just keep all my stuffs in Red Rocket and that lone shack area with a small cave in the ground. Just sent everyone away from those settlements, tear down recruitment towers and never send settlers there. Done.
Last edited by Sigmar's Faithful; Dec 3, 2015 @ 12:39am
Foxador Dec 3, 2015 @ 1:06am 
Originally posted by Thatdude:
i hate minutemen repeatable quests, they are horrible: basically it's just go there kill him/her and go home. and they have a TIME LIMIT!!!! Right now i am so afraid of going back to sanctuary hill where I keep my belongings and companions, because sometimes I just pass Preston by and he approaches me and gives me a quest AUTOMATICALLY.
SOMEBODY PLEASE MAKE A MOD TO DEACTIVATE MINUTEMEN QUEST TIME LIMIT!

This is exactly why I didn't join the minutemen on my other playthrough.
Peter Pan Dec 3, 2015 @ 1:30am 
Originally posted by imminence:
I'd like to continue the storyline and am uncertain, if the quests of

1) that Tinker-guy with his MILA-devices
2) the Doctor with his dead drops

are just the equivalenof of these recurring quests of the BoS or the Minutemen.

So, are these quests in any way essential?

No they're not. The only way you can continue the storyline for Railroad is if you progress through the main quest. Then new essential quests will pop up from the Railroad.
imminence Dec 3, 2015 @ 10:45pm 
That's my current problem.

If there are no quests than these - let's call them "non-essential" - then I must do something before the main quest continues, right?
Peter Pan Dec 3, 2015 @ 10:58pm 
Originally posted by imminence:
That's my current problem.

If there are no quests than these - let's call them "non-essential" - then I must do something before the main quest continues, right?

Yes that's right.

This has been a confusing departure from previous games. This quest system is not intuitive.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Dec 2, 2015 @ 11:00pm
Posts: 12