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The PAM quests are repeatable quests though. The doctor has a few main quests though and I don't believe he gives you any more once they're done and it's only like 3-4 at most.
If by dead drop quests you're talking about the Randolph quest chain that one also had a ending, you need to do like 5-6 drops though.
I really hoped that these MILA quests are just there to grind.
The main challenge is not to kill all the enemies, but to figure out how ro reach the point where they must be set up. Until now only the Boston Bugle was somewhat easy, all others a PITA.
I did way more than 12 mila quests.
No you're wrong. MILA does NOT go on forever because I've completed the whole MILA quest chain and you can look it up yourself.
Even the other safehouse quest ends in about a handful of missions.
Pre-ending, RR radiant quests are all given by PAM. The DIA cache quest seem to be unlimited but also seem to be replaced by the Courser killing quests after a point in the main storyline (not sure which one).
Post-end game Carrington gives a type of quest that should be unlimited.
SOMEBODY PLEASE MAKE A MOD TO DEACTIVATE MINUTEMEN QUEST TIME LIMIT!
I'm sure it will happen after the mod kit comes out.
But I just keep all my stuffs in Red Rocket and that lone shack area with a small cave in the ground. Just sent everyone away from those settlements, tear down recruitment towers and never send settlers there. Done.
This is exactly why I didn't join the minutemen on my other playthrough.
No they're not. The only way you can continue the storyline for Railroad is if you progress through the main quest. Then new essential quests will pop up from the Railroad.
If there are no quests than these - let's call them "non-essential" - then I must do something before the main quest continues, right?
Yes that's right.
This has been a confusing departure from previous games. This quest system is not intuitive.