Fallout 4
Long Load times a sign of save bloat?
Hello,

I guess the title asks eliquently, long load times on a new game...does this indicate save bloat?

My game is modded but not heavily. In fact it is 3 mods that tweak damage on high difficulty, an eye color mod, and a carryweight mod.

However I was forced to delete my game, reinstall and start a new game when the main questline bugged irreversably in my last playthrough.
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1630/31 megjegyzés mutatása
squibjb66 eredeti hozzászólása:
Hello,

I guess the title asks eliquently, long load times on a new game...does this indicate save bloat?

My game is modded but not heavily. In fact it is 3 mods that tweak damage on high difficulty, an eye color mod, and a carryweight mod.

However I was forced to delete my game, reinstall and start a new game when the main questline bugged irreversably in my last playthrough.

Modding is the least cause of savegame bloat - especially right now when no one can mess with scripting yet.

What's causing bloat is that when you enter cells and kill people - they drop weapons and turn to ash piles.

AND THE GAME STILL DOESN'T ♥♥♥♥♥♥♥ CLEAN THESE THINGS UP PROPERLY AFTER ALMOST A DECADE!!!!!!!!

In addition to the above, moving stuff around requires the game to make a note of these changes in its DB.

But its mainly the guns left lying on the ground and ash piles that never get cleaned up with the corpses.
DCid eredeti hozzászólása:
Vita, Mortis, Careo eredeti hozzászólása:
I have no doubt that the save files have bloating issues. BGS has been using the same engine since 2002 and every one of those games had bloating. You can see for yourself if this is the case in your saved files folder. However, yes, longer load times are one of the problems of file bloat.

And yet the majority of the delusional fanboys here insist it's a new engine. But here we are... Seeing the same save bloat problem that's been an issue with Bethesda's game engine for many years. This issue was present in Oblivion.

It is a new engine. Completely rebuilt, but based on the older engine. I mean, how many parts of a car do you have to change before its really a completely new car?
I noticed that over time bodies disappear in most cells. In some they are not, so when I see it, I markfordelete and disable them.
Incunabulum eredeti hozzászólása:
DCid eredeti hozzászólása:

And yet the majority of the delusional fanboys here insist it's a new engine. But here we are... Seeing the same save bloat problem that's been an issue with Bethesda's game engine for many years. This issue was present in Oblivion.

It is a new engine. Completely rebuilt, but based on the older engine. I mean, how many parts of a car do you have to change before its really a completely new car?
You can keep changing all the suspensions parts, body panels, even put new engines in a car with a broken frame, but it's still going to be broke until you fix the frame itself. It's the exact same for this game, and any game Bethesda makes with the SAME engine. If it is rebuilt somehow, they made it way too similar to the older ones. I could tell from the first trailer I saw with actual gameplay footage, that it was a Bethesda game. It had the usual jankiness in it.

Like telling me a 2016 Miata is a new car. Sure the car is new, but the Miata has been around forever. It's an improvement to the old ones, building upon the good parts of them. Now compare it to something like the Mazda RX Vision. Not JUST a new RX8, it's completely new design. Unlike this game engine.

If it's really a new engine, explain the square blood glitch that STILL exists. That has happened in all their games since Oblivion.

Same with the Arma games. Been using the same framework since Flashpoint, and it shows. Sure it has new animations and systems and OOH shiny gwaphics, but the base game still has the exact same issues as the previous ones. You can't really call that new. You really think a team would rebuild an engine and leave that crap in there? Stuff that has plagued the past 4 games, been reported multiple times, and been fixed/bandaged by modders(where applicable)?

This is the trend now apparently. Just add in more crap to your old engine(which has bugs and/or is completely broken) and call it a new engine. Even DICE does it. Forstbite engine on BF3, had a zoom out issue in vehicles if you had your FOV up. It would zoom way out until you right clicked for some reason. BF4, AND Hardline have this same issue. Get revived and your gun fires until you switch back to it. Yup, existed in several games, across two engine versions.
Legutóbb szerkesztette: Ahroovi; 2015. dec. 3., 0:16
My loads seem to be approaching like 2minutes if it is the first time I am loading the area. Early game they were 20 seconds tops. Bethesda save bloat didnt go anywhere.
Incunabulum eredeti hozzászólása:
DCid eredeti hozzászólása:

And yet the majority of the delusional fanboys here insist it's a new engine. But here we are... Seeing the same save bloat problem that's been an issue with Bethesda's game engine for many years. This issue was present in Oblivion.

It is a new engine. Completely rebuilt, but based on the older engine. I mean, how many parts of a car do you have to change before its really a completely new car?
Oh look, this guy has perfectly described how an enginge works, has he! ...
My loads after a long time playing increase. I guess that is justified for me playing in a potato.
haljayjim eredeti hozzászólása:
i'm not so sure the long load times are entirely a prob with the game eng. i had the same issue with the stalker series of games that i got thru steam (installing a no steam crack dropped the load times down from 1min down to 3-5 sec). i'm pretty sure the steam overlay or interface(whatever u want to call it) is playing it's part in this load time issue.

This may have a small part to play. If I remember right there is a way to clean up your Steam overlay a bit by deleting a user file (or something) and then restarting Steam to let it reaquire that file. Which will be cleaned up some how.

I know this is vague but I am old and my memory is fading :(

EDIT: Be very careful, as what I am talking about does not require one to re-install all of ones games. If you do it wrong you may end up having to sit through hours or days of re-installations.
Legutóbb szerkesztette: Oldwolf; 2015. dec. 3., 11:06
DCid eredeti hozzászólása:
Vita, Mortis, Careo eredeti hozzászólása:
I have no doubt that the save files have bloating issues. BGS has been using the same engine since 2002 and every one of those games had bloating. You can see for yourself if this is the case in your saved files folder. However, yes, longer load times are one of the problems of file bloat.

And yet the majority of the delusional fanboys here insist it's a new engine. But here we are... Seeing the same save bloat problem that's been an issue with Bethesda's game engine for many years. This issue was present in Oblivion.
The issue is because the engine is based on the older one. The creation engine is based on the gamebryo one instead of just being a completely new one that isn't based on anything. So due to that, its kept some of the quirks from the older one.
Legutóbb szerkesztette: McKnuckles; 2015. dec. 3., 11:10
was the sims games for example made using Gamebryo?
Morrandir eredeti hozzászólása:
was the sims games for example made using Gamebryo?
Supposedly The Sims used its own in house game engine (what the google says).
Whats going to wind up happing is every1 wants a completly new engine and when Bethesda give it to them then PC players are gonna be complaining because its not gonna be mod friendly and optimized for console.
My saves are kind of bouncing up and down around 12 MB right now all my saves together though are nearly 1GB, I need to clean up the older and uneeded ones.
Is there a console command to completely eliminate corpses and unwanted items from the game space?

I see Darkevilkeeper used "markfordelete" in his post. Is this a command?
Legutóbb szerkesztette: Oldwolf; 2015. dec. 3., 11:39
squibjb66 eredeti hozzászólása:
Is there a console command to completely eliminate corpses and unwanted items from the game space?

I see Darkevilkeeper used "markfordelete" in his post. Is this a command?
Yes it is. First, do disable on the corpse, to make sure the right one disappears. If something else disappears, do enable on it. If the right object disppears, then do markfordelete. It should remove it from the game properly on the next load screen or something like that.
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Közzétéve: 2015. dec. 2., 15:41
Hozzászólások: 31