Fallout 4

Fallout 4

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terrorinsc Dec 2, 2015 @ 5:20am
Can someone explain this bleed effect?
is it a DOT type of damage? or a flat untyped kind of damage bonus? I can't figure it out. I am the dumb.
Last edited by terrorinsc; Dec 2, 2015 @ 5:20am
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Showing 1-8 of 8 comments
Clown Juice Dec 2, 2015 @ 5:22am 
It is a damage over time effect, and I think the more you hit an enemy with a weapon with this effect it stacks as well.
Ninja Dec 2, 2015 @ 5:26am 
Originally posted by Trigger Happy:
It is a damage over time effect, and I think the more you hit an enemy with a weapon with this effect it stacks as well.
i have my bleeding effect on a five crank musket.
Boss melter.
terrorinsc Dec 2, 2015 @ 5:27am 
ah ok.. feels sort of useless on a melee guy, because I don't think you can do a quick stab and run away and hope for them to bleed out.
Clown Juice Dec 2, 2015 @ 5:49am 
Originally posted by terrorinsc:
ah ok.. feels sort of useless on a melee guy, because I don't think you can do a quick stab and run away and hope for them to bleed out.

not neccisarily useless, if you have a stealthy type character with a maxed out sneak perk you stand a good chance of stealthing away after a couple of hits, or if your a pure melee build just wail on the enemy and the bleeding damage will stack quite fast and help you finish off enemies faster.
Tyrant Dec 2, 2015 @ 5:51am 
Originally posted by terrorinsc:
ah ok.. feels sort of useless on a melee guy, because I don't think you can do a quick stab and run away and hope for them to bleed out.

you can melee witha minigun witha certain upgrade to it.
pretty much the only time the minigun actually becomes useful
Clown Juice Dec 2, 2015 @ 5:53am 
Originally posted by Tyrant:
Originally posted by terrorinsc:
ah ok.. feels sort of useless on a melee guy, because I don't think you can do a quick stab and run away and hope for them to bleed out.

you can melee witha minigun witha certain upgrade to it.
pretty much the only time the minigun actually becomes useful

I dunno, I have an explosive minigun, it seems to do okay, I still prefer my silenced sniper rifle and combat shotgun though.
Peanits Dec 2, 2015 @ 5:57am 
Originally posted by terrorinsc:
ah ok.. feels sort of useless on a melee guy, because I don't think you can do a quick stab and run away and hope for them to bleed out.
It does more than you might think. It's way better on weapons that attack faster because the effect stacks. But it ends up saving me an extra hit or two most of the time, because the enemies will bleed away a bunch of HP in the process.

If you want to see something really OP, find a Wounding Minigun. 25 points of bleed damage stacking at the minigun fire rate. That's some good stuff.
Scoob Dec 2, 2015 @ 6:02am 
Interestingly, the "Bleed" effect works on robots too, so it's basically just a simple DoT affect applied to the hit. My Gauss Sniper Rifle does an additional 25 "bleed" damage, but it's a very high damage weapon already. If the effect stacks, as Trigger Happy says, then it's potentially a VERY significant bonus for higher RoF weapons.

Personally, if the bleed affect damage value was a percent of the base weapon damage, then it'd scale across weapon types. I.e. a 400 damage Gauss Rifle would get 20% DoT, so an additional 80 damage, a 16 damage per shot Mini Gun would get 20% too, so 3 additional DoT, but with that stacking up it'd still be very powerful.

On a personal note, when I snipe a high-level foe where even my best head shot doesn't quite take them out, it is amusing to see them collapse soon after they start running towards you...quite spectacular when it's a Sentry droid going boom.

Scoob.
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Date Posted: Dec 2, 2015 @ 5:20am
Posts: 8