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Should I improve my companion power armor?
Titanium paint and Mk. or letters upgrades are a must, everyone knows that. But what about Misc Mods? Would the Calibrated Shocks add carry capacity to my companion? Or the motion assist servos would it give my buddy an extra strength point? Thanks in advance

Sorry for potato English
Last edited by Ligma Grindset; Dec 2, 2015 @ 2:46am
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Showing 1-12 of 12 comments
jasperr0 Dec 2, 2015 @ 2:52am 
I would also like to know the answer to this.
And another question: Do companions use up fusion cores and do you need to repair their power armor after a while?
Mormacil Dec 2, 2015 @ 3:03am 
Do they use cores? No, do you need to repair their stuff? Yes.
Nihil Dec 2, 2015 @ 3:20am 
the only thing ive 'tested' so far is the stealth upgrade, which works almost fine. for some reason it stops working sometimes (dont know why yet) but simply re-equipping the chestpiece will fix it.
Drakken Dec 2, 2015 @ 3:21am 
after the first meeting with a rocket launcher you are going to hate the combination follower + power armor ^^
SIlverblade-T-E Dec 2, 2015 @ 3:36am 
Originally posted by Drakken:
after the first meeting with a rocket launcher you are going to hate the combination follower + power armor ^^

which is why the mod to reduce explosion damage is the most important ;)
Ligma Grindset Dec 2, 2015 @ 5:12am 
alright, thanks, butt regarding my question, I mostly use the companion as a pack mule so it would be a huge advantage if Calibrated Shocks or Motion Assist Servos worked
Khloros Dec 2, 2015 @ 5:19am 
Originally posted by SIlverblade-T-E:
Originally posted by Drakken:
after the first meeting with a rocket launcher you are going to hate the combination follower + power armor ^^

which is why the mod to reduce explosion damage is the most important ;)

still does not do much when they just stand there.
Nihil Dec 2, 2015 @ 6:03am 
so i did some testing with cait to actually confirm that my upgrades do anything for her, here are the results:
carryweight w/o power armor: ~435
with unmodified power armor: ~495
all parts painted for +1 strengh: ~495 (!!!)
motion assist servos with paints(+3 S): ~525
and finally painted + servos + calibrated shocks on both legs: ~615

Notes: i didnt test the absolute weight as only the differences between values matter. as far as i know (pls correct me on that) 1 strengh increases your capacity by 10. you can see that the additional strengh bonus from painting your armor seems not to work, as it gives the same value for the unpainted one (though it applied +1 strengh on myself). surprisingly enough using both paint and the motion assist servos gave cait additional 30 capacity. im not sure if theres some bug with companions and power armor paint, but that might explain the result there.

I assume that relevant upgrades will work on companions though it might have some weird exceptions (eg. that cloaking stops working).

conclusion: calibrated shocks and motion assist servos work fine on companions. strengh increasing upgrades should therefor also enhance their melee attacks, which could be further boosted by power armor arm mods.
Syndicake ☠ Dec 2, 2015 @ 7:00am 
Adding mods to your power armor changes the weight. Sometimes it isn't worth the added weight of the paint or whatever. But basically just like you your companions don't need a fusion core. But will move very slow without one. When you put a fusion core in it does not drain battery unlike your suit. It will last forever.

Its usually worth giving them a suit of power armor, even without any parts the frame is still better than most regular armor and it boosts their carry weight and melee damage. Even if you don't use power armor yourself because you're too lazy to scavenge aluminum just give them an empty frame then you don't even have to repair it. Improving the parts is worth it, particularly calibrated shocks and tesla armor or explosive shielding. All those are good. The general armor upgrades are very good as well but I think they make it more expensive to repair.
Fellow Hoodlum Dec 2, 2015 @ 7:13am 
Originally posted by Kagetane Hiruko:
so i did some testing with cait to actually confirm that my upgrades do anything for her, here are the results:
carryweight w/o power armor: ~435
with unmodified power armor: ~495
all parts painted for +1 strengh: ~495 (!!!)
motion assist servos with paints(+3 S): ~525
and finally painted + servos + calibrated shocks on both legs: ~615

Notes: i didnt test the absolute weight as only the differences between values matter. as far as i know (pls correct me on that) 1 strengh increases your capacity by 10. you can see that the additional strengh bonus from painting your armor seems not to work, as it gives the same value for the unpainted one (though it applied +1 strengh on myself). surprisingly enough using both paint and the motion assist servos gave cait additional 30 capacity. im not sure if theres some bug with companions and power armor paint, but that might explain the result there.

I assume that relevant upgrades will work on companions though it might have some weird exceptions (eg. that cloaking stops working).

conclusion: calibrated shocks and motion assist servos work fine on companions. strengh increasing upgrades should therefor also enhance their melee attacks, which could be further boosted by power armor arm mods.
How does your Cait have 435 carryweight without power armor?
Ligma Grindset Dec 2, 2015 @ 8:05am 
Originally posted by Kagetane Hiruko:
so i did some testing with cait to actually confirm that my upgrades do anything for her, here are the results:
carryweight w/o power armor: ~435
with unmodified power armor: ~495
all parts painted for +1 strengh: ~495 (!!!)
motion assist servos with paints(+3 S): ~525
and finally painted + servos + calibrated shocks on both legs: ~615

Notes: i didnt test the absolute weight as only the differences between values matter. as far as i know (pls correct me on that) 1 strengh increases your capacity by 10. you can see that the additional strengh bonus from painting your armor seems not to work, as it gives the same value for the unpainted one (though it applied +1 strengh on myself). surprisingly enough using both paint and the motion assist servos gave cait additional 30 capacity. im not sure if theres some bug with companions and power armor paint, but that might explain the result there.

I assume that relevant upgrades will work on companions though it might have some weird exceptions (eg. that cloaking stops working).

conclusion: calibrated shocks and motion assist servos work fine on companions. strengh increasing upgrades should therefor also enhance their melee attacks, which could be further boosted by power armor arm mods.
thank you!
Veya Dec 2, 2015 @ 8:07am 
Just don't give them a Jetpack.

Bethesda doesn't know how to make AI jump, so they never use it, even when they could just jetpack 5 feet up instead of going all the way around the place.
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Date Posted: Dec 2, 2015 @ 2:46am
Posts: 12