Fallout 4

Fallout 4

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Dorrian 1 DIC 2015 a las 9:25
I'm nearly at the point of saying Lock Picking is a waste of early level perks.
I can't say I've cracked into a single safe so far that has made me say " Boy am I glad I spent perks on lock picking".

Even in the expert safes, I'm still getting vanilla pipe pistols, .38 rounds, and silver spoons.

Just wow.
Última edición por Dorrian; 1 DIC 2015 a las 9:25
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Mostrando 16-30 de 35 comentarios
insolent1 1 DIC 2015 a las 9:40 
i think up to expert level 2 perk points is worth it, master level locks are not that common
its good for ammo and XP
Doghead 1 DIC 2015 a las 9:58 
I think the bigger problem is that we're STILL picking locks, nearly identically to how we were in, what, 3 other games now at this point?

Would it have killed them to change it up? Give us some new minigames to break up the action? What about a different kind of lock? Maybe something physically based, like a minigame to bash in a door, or whatever? I don't know. I have about 150 picks at this point, and I'm nowhere near close to done with the game.

But yeah, putting in boring utility rewards in all of the rando safes makes it that much more stale.
McKnuckles 1 DIC 2015 a las 9:59 
Publicado originalmente por Doghead:
I think the bigger problem is that we're STILL picking locks, nearly identically to how we were in, what, 3 other games now at this point?

Would it have killed them to change it up? Give us some new minigames to break up the action? What about a different kind of lock? Maybe something physically based, like a minigame to bash in a door, or whatever? I don't know. I have about 150 picks at this point, and I'm nowhere near close to done with the game.

But yeah, putting in boring utility rewards in all of the rando safes makes it that much more stale.
It needs to be like how it was in morrowind.
Iso Koala 1 DIC 2015 a las 10:01 
Yeah. And not only Bethesda games, some other games, at least Dying Light, uses the lockpicking 100% the same way. I liked the one in Oblivion more, even if it did take much longer.
McKnuckles 1 DIC 2015 a las 10:03 
Publicado originalmente por Iso Koala:
Yeah. And not only Bethesda games, some other games, at least Dying Light, uses the lockpicking 100% the same way. I liked the one in Oblivion more, even if it did take much longer.
Wait now that I think about it, it was the oblivion way of picking locks that I liked more (mixed that up with morrowind). That side view of it generally made it more difficult to pick than the way it is now.
Iso Koala 1 DIC 2015 a las 10:09 
Well, at least we dont have the pipe dreams mini game from Bioshock 1 every 30 seconds :P.
Dorrian 1 DIC 2015 a las 10:35 
Publicado originalmente por Doghead:
I think the bigger problem is that we're STILL picking locks, nearly identically to how we were in, what, 3 other games now at this point?

Would it have killed them to change it up? Give us some new minigames to break up the action? What about a different kind of lock? Maybe something physically based, like a minigame to bash in a door, or whatever? I don't know. I have about 150 picks at this point, and I'm nowhere near close to done with the game.

But yeah, putting in boring utility rewards in all of the rando safes makes it that much more stale.

I don't find that to be a problem really.

The bigger problem is that safes generally don't have good loot compared to Fallout 3 and NV. It feels like a waste of time and a perk. I don't feel like I'm being rewarded for taking the levels of Lockpick that I have so far. I've never played a game that had lockpicking make me feel that way.
Remi 1 DIC 2015 a las 10:36 
The only cheat I use in this game is the console command to unlock doors and safes. I find no enjoyment with either mechanic.
McKnuckles 1 DIC 2015 a las 10:39 
Publicado originalmente por Horrow:
Publicado originalmente por Doghead:
I think the bigger problem is that we're STILL picking locks, nearly identically to how we were in, what, 3 other games now at this point?

Would it have killed them to change it up? Give us some new minigames to break up the action? What about a different kind of lock? Maybe something physically based, like a minigame to bash in a door, or whatever? I don't know. I have about 150 picks at this point, and I'm nowhere near close to done with the game.

But yeah, putting in boring utility rewards in all of the rando safes makes it that much more stale.

I don't find that to be a problem really.

The bigger problem is that safes generally don't have good loot compared to Fallout 3 and NV. It feels like a waste of time and a perk. I don't feel like I'm being rewarded for taking the levels of Lockpick that I have so far. I've never played a game that had lockpicking make me feel that way.
They need to reorganize the loot list for the various safes depending on area. Things that are in fully secluded areas no wastelander would have likely gone to after the war need to have no pipe weapons and more pre war based things. While the others should have loot based on the difficulty.
Belhedler 1 DIC 2015 a las 10:40 
So basically just wait for the MOD that will change the loot table similarly to how it was leveled in Skyrim; remember the loots from master pick chests - often hard to find? Or maybe it will even be changed in a patch.
ImHelping 1 DIC 2015 a las 10:40 
The real appeal of high end lock picks/hacking is when you get to enter a building through a master lock door instead of finding whatever sewer pipeline you were supposed to eat a bunch of rads and fight your way through mirelurks to get in without it.

Even at level 37ish though, Basically every master grade safe has the same handful of .38 bullets and a generic pipe gun as lesser safes for me (I don't have any loot or economy perks). The only times master grade safes have things of note are bank vaults where the advanced and expert safes have as much, or more, loot in them.

I'm sure there are some preplaced setpiece loot things (like the cryolator) but for the most part, I knew I was investing those talents purely for "I want to open this door the easy way, instead of jumping through whatever hoops" (you know, when it isn't a key based door or chained from the other side). THOSE are the times it feels worth it.

I even found the turret hacking holotape. But if it's a place with a TON of of turrets linked to one computer (such as the water purification plant), it won't let you load the holo tape to hack them, just turn them off.
Última edición por ImHelping; 1 DIC 2015 a las 10:41
McKnuckles 1 DIC 2015 a las 10:41 
Publicado originalmente por Belhedler:
So basically just wait for the MOD that will change the loot table similarly to how it was leveled in Skyrim; remember the loots from master pick chests - often hard to find? Or maybe it will even be changed in a patch.
Couldn't they change the loot tables up with a patch? They definetely need more varying loot tables for each level of difficulty.
Publicado originalmente por Codester:
It's good for doors you can't pass other wise. There are also many magazines you can't reach without it.

This.

I agree with the original post, though, that even Expert level safes are usually a standard weapon, 3-4 ammo types (each of which has 20 or fewer shells/bullets), and pre-war money/silver junk.

The non-unique safes are largely useful on higher difficulties, where it takes more ammo to bring stuff down and you end up needing ammo more often. That said, there are particular safes that are named for the NPC or enemy that owns it, and those tend to have better weapons at times. By the way, the worst thing about safes is that they almost never have anything for a melee build... I've found most of the better melee weapons I have from enemy corpses... which makes me glad I didn't go melee build (though I do collect melee weapons to have a few toys to kill radroaches with).

But like the quote indicates, most of the time Lockpicking is good for getting through doors, not safe-cracking. In fact, some of the best loot in the game is locked behind doors: many suits of Power Armor are behind Advanced, Master, or Expert doors. So, Lockpicking is more about picking doors for magazines, power armor, and unique items than it is for safecracking.
Última edición por Aluminum Elite Master; 1 DIC 2015 a las 10:43
Råb!d 1 DIC 2015 a las 10:44 
There are times which lockpicking can be very handy. Besides, doesn't it drive you nuts when you can't get into something? Even a toolbox?
Råb!d 1 DIC 2015 a las 10:45 
Publicado originalmente por McKnuckles:
Publicado originalmente por Belhedler:
So basically just wait for the MOD that will change the loot table similarly to how it was leveled in Skyrim; remember the loots from master pick chests - often hard to find? Or maybe it will even be changed in a patch.
Couldn't they change the loot tables up with a patch? They definetely need more varying loot tables for each level of difficulty.


I wouldn't be surprised if someone comes out with a mod to do just that. Kind of takes the suspense out of it though.
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Publicado el: 1 DIC 2015 a las 9:25
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