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or can i make Red Rocket Stop a central hub for every single settlement and just send robot suppliers from each settlement to Red Rocket ???
With Automatron DLC it doesn't matter, because you can have any number of Automatrons running at a settlement, but the Automatron DLC has a lot worse bugs, like crashing involved with Provisoner bots having their A.I. break, and Automatrons reset their gear constantly, losing all of your work and making your efforts to build one up effectively useless.
chaining settlements still "globalizes" the supply amounts for every settlement?
like if you connect your settlemet A wich has most supplies to settlement B then connect settlement B to C will then settlement C have supplies from settlement A aswell?
You would probbaly break the game engine with that many or your keyboard because there would be too many damn brahmin in the way.
never heard of that one neither i can find info about it
so it either was a mod problem or unrelated to the provisioner
maybe save corruption/bloating due to excessive use of quicksave
Never cancel a supply line ever
Has anybody else have their supply blown up Super Mutant Suicides
there is a VERY slight .. low chance that your provisioner will get killed unless you stalk them and follow them
once they are out of your sight for good they technically "don't exist" because any npcs arent rendered unless player is nearby or else you would need a quantum CPU to run the game
and thus it cannot be killed
only instances where it can be killed is where you randomly meet it in wild or while your poorly defended settlement is under attack while suppliers is present but most of us keep like 70-90 defense rating before hiring suppliers
I use robots because the few times I see them arriving from other settlements they take up less space than brahmin and I can always replace a smashed robot. If I lose a human then I feel the loss more keenly.
Yes and no.
I have had provisoners disappear on RARE occaisions. The only theory I could come up with was that the provisoner was a synth and the synth infiltrator event occured and since the synth was not at the settlement it simply despawned.
The problem with robot provisoners is that they can default back to a standard protectron.
wasnt that a old console F4 bug?
and it was fixed by saving and reloading save
or it fixed itself after a while (mods were back on robot)
other than that there wasnt any more info about this bug
its one of those very super rare bugs that affect 1% of people as it is with these games
i think that one was patched already