Fallout 4

Fallout 4

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Ninja Dec 1, 2015 @ 1:22am
is there a supply line limit per settlement?
I want to have every other settlement connected to starlight. i know that serves NO practical use, but if people only did practical things, games would be less fun :)
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Showing 1-15 of 20 comments
Aponace Dec 1, 2015 @ 1:40am 
I don't think there is a limit, i didn't encouter it anyway.
Casey Dec 1, 2015 @ 1:43am 
The supply line limit will be based on your charisma stat + workbench (always10) - any main characters you can't assign to a supply line for each settlement. Not taking into account increased stats from wearables.
ZerO CooL Dec 1, 2015 @ 1:45am 
Originally posted by casey28xxx:
The supply line limit will be based on your charisma stat + workbench (always10) - any main characters you can't assign to a supply line for each settlement. Not taking into account increased stats from wearables.
You are talking about the number of settlers not about the number of supply lines :)
Skarmo Dec 1, 2015 @ 1:48am 
Sanctuary and the fortress seem to be the only ones limited for some reason.
Alucard † Aug 26, 2016 @ 2:57am 
with the Automatron dlc is there a limit how many supply lines i can have?
or can i make Red Rocket Stop a central hub for every single settlement and just send robot suppliers from each settlement to Red Rocket ???
lPaladinl Aug 26, 2016 @ 5:52am 
I've never ran into a limit and I typically turn one settlement into a hub that connects everything else (which isn't the best idea, honestly. Better to have 1 settler from everywhere connect them in a chain)

With Automatron DLC it doesn't matter, because you can have any number of Automatrons running at a settlement, but the Automatron DLC has a lot worse bugs, like crashing involved with Provisoner bots having their A.I. break, and Automatrons reset their gear constantly, losing all of your work and making your efforts to build one up effectively useless.
Last edited by lPaladinl; Aug 26, 2016 @ 5:53am
Alucard † Aug 26, 2016 @ 6:10am 
Originally posted by lPaladinl:
I've never ran into a limit and I typically turn one settlement into a hub that connects everything else (which isn't the best idea, honestly. Better to have 1 settler from everywhere connect them in a chain).

chaining settlements still "globalizes" the supply amounts for every settlement?
like if you connect your settlemet A wich has most supplies to settlement B then connect settlement B to C will then settlement C have supplies from settlement A aswell?
Bored Peon Aug 26, 2016 @ 6:12am 
The limit on provisoners is dony by a limit on routes. Settlement A will be limited to one supply line to settlement B from either settlement the provisoner came from. The route is the limit. So if there is 30 settlements the limit would be 29 routes per settlement.

You would probbaly break the game engine with that many or your keyboard because there would be too many damn brahmin in the way.
Last edited by Bored Peon; Aug 26, 2016 @ 6:22am
Alucard † Aug 26, 2016 @ 6:26am 
Originally posted by lPaladinl:
but the Automatron DLC has a lot worse bugs, like crashing involved with Provisoner bots having their A.I. break,

never heard of that one neither i can find info about it
so it either was a mod problem or unrelated to the provisioner
maybe save corruption/bloating due to excessive use of quicksave
Last edited by Alucard †; Aug 26, 2016 @ 6:27am
death1996 Aug 26, 2016 @ 6:38am 
Yes and I had go back to previous save that stunk
Never cancel a supply line ever
Has anybody else have their supply blown up Super Mutant Suicides
Alucard † Aug 26, 2016 @ 6:42am 
Originally posted by death1996:
Yes and I had go back to previous save that stunk
Never cancel a supply line ever
Has anybody else have their supply blown up Super Mutant Suicides

there is a VERY slight .. low chance that your provisioner will get killed unless you stalk them and follow them

once they are out of your sight for good they technically "don't exist" because any npcs arent rendered unless player is nearby or else you would need a quantum CPU to run the game

and thus it cannot be killed

only instances where it can be killed is where you randomly meet it in wild or while your poorly defended settlement is under attack while suppliers is present but most of us keep like 70-90 defense rating before hiring suppliers
Last edited by Alucard †; Aug 26, 2016 @ 6:43am
Darkaiser Aug 26, 2016 @ 6:49am 
Yes, your network is limited by how many settlers you can have as stated above. So if your pop limit is 20 and EVERYONE is on convoy duty from Starlight then you can have 20 routes.

I use robots because the few times I see them arriving from other settlements they take up less space than brahmin and I can always replace a smashed robot. If I lose a human then I feel the loss more keenly.
Bored Peon Aug 26, 2016 @ 6:53am 

and thus it cannot be killed

Yes and no.

I have had provisoners disappear on RARE occaisions. The only theory I could come up with was that the provisoner was a synth and the synth infiltrator event occured and since the synth was not at the settlement it simply despawned.

The problem with robot provisoners is that they can default back to a standard protectron.
Alucard † Aug 26, 2016 @ 7:00am 
Originally posted by Bored Peon:
The problem with robot provisoners is that they can default back to a standard protectron.

wasnt that a old console F4 bug?
and it was fixed by saving and reloading save
or it fixed itself after a while (mods were back on robot)

other than that there wasnt any more info about this bug
its one of those very super rare bugs that affect 1% of people as it is with these games

i think that one was patched already
Last edited by Alucard †; Aug 26, 2016 @ 7:03am
WarMachine Aug 26, 2016 @ 7:05am 
Originally posted by Bored Peon:

and thus it cannot be killed

Yes and no.

I have had provisoners disappear on RARE occaisions. The only theory I could come up with was that the provisoner was a synth and the synth infiltrator event occured and since the synth was not at the settlement it simply despawned.

The problem with robot provisoners is that they can default back to a standard protectron.
It's because somethings are calculated before their protected and essential status. For instance, air supply, and drowning are checked before their protected status, and why settlers and provisoners can drown.
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Date Posted: Dec 1, 2015 @ 1:22am
Posts: 20