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번역 관련 문제 보고
Heres a Tip! If you completed Danse's personal quest, you can go have him tag along with you, then go ahead and get into a firefight with the patrols(They usually attack you if they see you with Danse), you don't have to worry losing karma with the BOS this way, after your done, go ahead and dismiss him.
It is mostly due to all the bugs we encountered at first release, Many of which Bethesda has fixed, You don't need to be so strict anymore.
On step 2 of your instruction, do you mean railroad quest until "Tradecraft"?
No, you can do every single Railroad quest up until Underground Undercover, which is signifcantly further along than Tradecraft. You'll reach a point where the objective for the quest will be "Continue Working With Father". It won't progress beyond this point until you've completed Mass Fusion, so you won't be able to complete this quest.
Getting Banished from the Institute fails Underground Undercover, but doesn't make the Railroad hostile. Talk to Desdemona and she'll have you go talk to Preston about taking down the Institute, so the Minutemen and the Railroad basically ally with one another.
Essentially, the point of no return in each faction quest line is
Institute - Mass Fusion (don't relay to Mass Fusion)
Brotherhood of Steel - Tactical Thinking (don't talk to Captain Kells)
Railroad - Underground Undercover (up to 'Continue Working With Father')
The quests before this can be done in ANY order. It doesn't matter. The only thing that matters before this point is using the Minutemen to get into the Institute. Once you're at this point of no return, just follow the above steps.
-Use the Minutemen to get into the Institute.
-Don't start the Tactical Thinking quest.
-Speak to Desdemona after getting Banished from the Institute.
-Complete the Nuclear Option with the Minutemen and issue the evacuation order from Father's terminal.
That's pretty much it. All of the quest ordering that gets described everywhere (and even the process I myself have described) really over complicates it. What I've described above is specifically an outline to advance -as far as possible- in all of the faction quest lines while still getting this ending. However, you can get this ending as long as you're a full member of each faction.
wow thats a relief
Nope, it's just a minor bother. No need to wrorry about it that much.
Also, guys, the Institute ending is the only "good" ending in the game, if you didn't get it yet. The future CIT is the current MIT, everyone loves them. And if you would talk more with people in the institute, read docs in terminals and understand hints, the choice is a no-brainer. Although it's sad that BOS becomes an enemy - to have such neo-Nazi police force in Massachusetts is beneficial.
What the Institute would do, if they were wise, is discreetly close the Gen 3 program, destroy all the tech and archives so no one can make them in the future, and then either integrate the existing gen 3's to their society, or try to eliminate them. However, the latter course although preferable for the sake of humanity, might only spark a rebellion and the Institute would face the fate of the Quarians in Mass Effect (exiled by the machines they created). Keeping the status quo (no more Gen 3's but keep the existing ones as slaves) would also end in revolution. Integration, and cease production would probably be the wisest course.
This is the main reason why I believe the Institute needs to be eliminated.
Important to note that Blind Betrayal now (game version 1.9) locks out Spoils Of War until Tactical Thinking is completed; Proctor Ingram will tell you to talk to Captain Kells, even while Mass Fusion is triggered. Either you don't complete Blind Betrayal (in which case Proctor Ingram can start Spoils Of War), you act hostile towards Father at the end of Battle Of Bunker Hill (in which case Banished From The Institute starts), or you kill NPCs in The Institute.