Fallout 4

Fallout 4

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Three Factions Alive and at Peace Ending guide (Spoilers)
Warning! (Spoilers) !! This covers the end game without giving away to much, just quest names and general info.

A "good ending" is in the eye of the beholder, of course. Previously, this might have been called a "good karma" ending. But, since karma doesn't exist in Fallout 4, this ending is best described as putting the Commonwealth into a state of strong stability for all of the major players (except for the Institute...those slaving, murdering bastards get nuked). This ending keeps all the major factions alive and happy with you.

Now let me be very clear, With this ending ALL above ground factions WILL BE AT PEACE and will have the player hero marked as a hero. Other ending have the BOS Hostile to railroad or the MM, or both. You cannot get to blind betrayal and have friendly behavior from all BOS to all your companions.

You are a high-ranking knight in the Brotherhood, a major asset of the Railroad, and (of course) the leader of the Minutemen. Side quests for all three factions are open to you along with various post-event quests.

If your idea of a "good ending" is everyone dead and a giant pile of pillows that you stole from all corners of the Commonwealth placed in one room guarded by nukemines and missile turrets, then...yeah. This won't be the best "good ending" to suit your tastes. But if you want all companions from the Minutemen, Railroad and Brotherhood to be happy and alive, with nobody from those factions murdering each other in the streets, then this is the ending for you!


The steps to achieve this ending are listed below. We've also uploaded a saved game state for this ending to Nexus Mods:
http://www.nexusmods...ut4/mods/3511/?

Here's our video guide:
https://youtu.be/OUFEeYdQnVc



The process:

Step 1: Before completing "Reunions," complete all main and both side quests (once each) for the Brotherhood of Steel recon team. Talk Brandis down from being crazy.

Step 2: Complete "Reunions" and "Dangerous Minds." (For proper completion, keep Preston at the Castle.)

Step 3:
(a) You will have received "Tradecraft" and "Shadow of Steel." DO NOT advance in either of these quests.
(b) Focus on the Minutemen as you continue down the main quest line. Use the Minutemen to gain access to the Institute.
© Get yourself banished from the Institute. You can play along and poke around for a bit first if you like, but if you do, you'll have to murder someone to get banished (might we suggest those bastards down in synth retention?). You may safely complete "Institutionalized," but do not progress any farther before getting yourself kicked out. Don't even speak to Father again after completing "Institutionalized." DO NOT complete "Synth Retention." (Give holotape to Sturges.)

Step 4:
(a) You will have received "Form Ranks" for the Minutemen. DO NOT advance this quest.
(b) DO NOT start "Defend the Castle." Don't even go to the Castle.
© Complete all quests for the Brotherhood from "Shadow of Steel" to "Show No Mercy." DO NOT complete "Show No Mercy." Don't even get on the Vertibird. Grab ALL side quests from the Brotherhood and keep them open.

Step 5: Complete "Form Ranks" and "Defend the Castle." Start "The Nuclear Option" for the Minutemen but DO NOT complete it.

Step 6: Complete all Railroad quests from "Tradecraft" to "Randolph Safehouse 6."

Step 7: Complete "The Nuclear Option."

That's it! This process will result in all factions loving you. The heads of the Brotherhood will praise your actions (except Max, who is pouting and won't talk to you). From here on out, they will not start fights and will only kill mutants and raiders. Many of their quests and side quests are repeatable. The Railroad has a whole new line of quests for you, and there is fun to be had everywhere (however, don't talk to P.A.M. after this; she wants to start a war with the Brotherhood). Enjoy your (relatively) peace-filled Commonwealth!

(BTW, if one of your companions is being attacked by another faction, this is most likely because they got hit with some crossfire while in a multi-faction battle and then shot back. This happens often...and is annoying as hell. Danse will shoot down his own Vertibird then leave you because he is mad that you shot down his friends. Yeah.)

Once again this route offers all companions but 1. All factions will be at peace will all other factions and no companions will be hostile to any of them.
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208 yorumdan 121 ile 135 arası gösteriliyor
Cuz killing all the smart scientist so that the violent people who solve things with guns and murder is the best way to go!
And I wonder why the Institute treats all surface dwellers as a lost cause.
İlk olarak Bozwai tarafından gönderildi:
İlk olarak Charlemagne tarafından gönderildi:
See this https://youtu.be/OUFEeYdQnVc

With OP and other five year old videos I'd recommend a Youtuber to create a new video that gets the most of the game with 3 factions alive and monetize.

Again, you can progress more in faction main missions and radiant/side quests. 'The Lost Patrol' isn't relevant. Five year old copy paste.
As I said.
İlk olarak Charlemagne tarafından gönderildi:
See this https://youtu.be/OUFEeYdQnVc
Note however that the process isn't as rigid as they say. If you know how to follow the general rule it works out. You can even go in using the Brotherhood not the Minutemen and it still can work out.
I've thought about this before, getting the good 3-way-peace ending with the brotherhood attacking the institute, but I was stuck with the idea that the SS need to do Tactical Thinking mission to make the brotherhood attack the institute. If it's true that we can attack the institute alongside the BOS while maintaining peace between the three faction, that would be awesome. Helping the BOS destroying the institute will earn the rank of sentinel for the SS.
İlk olarak Horuto tarafından gönderildi:
İlk olarak Charlemagne tarafından gönderildi:
See this https://youtu.be/OUFEeYdQnVc
Note however that the process isn't as rigid as they say. If you know how to follow the general rule it works out. You can even go in using the Brotherhood not the Minutemen and it still can work out.
I've thought about this before, getting the good 3-way-peace ending with the brotherhood attacking the institute, but I was stuck with the idea that the SS need to do Tactical Thinking mission to make the brotherhood attack the institute. If it's true that we can attack the institute alongside the BOS while maintaining peace between the three faction, that would be awesome. Helping the BOS destroying the institute will earn the rank of sentinel for the SS.
A clarification you don't want to *attack* the Institute using the BoS, but you can go in the first time, exploring, using the BoS. The video implies that you have to go in using the Minutemen. If you do, you need to get something for Sturges in order to appease the Minutemen, likewise when you go in using the Minutemen you need to appease the techie Proctor whatshisname.
https://gaming.stackexchange.com/questions/357150/what-quests-do-you-need-to-stop-at-before-you-make-an-enemy-of-a-faction-for-eac

this is a good guide to get all the achievements that I was following, and it gives you warnings about where to make a save and where factions will hate each other.

I made a save at The Molecular Level before building the interceptor, this way I could go back and build it somewhere else, not really sure it matters though, I just didnt want it with the railroad.

On my first run I went with railroad and got those achievements, now I'm going back to get the brotherhood achievements but ultimately I want a minutemen ending so after I get the achievements I will load back to where it says 'save #2' and will try to keep all factions neutral except institute because I enjoy watching the BoS attack places in vertibirds, and I like the MM artillery, I dont know what the railroad offers me but I figured its easy enough to keep them peaceful so I can go off to nukaworld with the commonwealth at ease
İlk olarak Xenon The Noble tarafından gönderildi:
Cuz killing all the smart scientist so that the violent people who solve things with guns and murder is the best way to go!
And I wonder why the Institute treats all surface dwellers as a lost cause.
haha good point, but the institute kills people in secret and disrupts the entire commonwealth so I feel they are just truly evil, at least the other factions gives their enemies a chance to fight back, and they arent destroying entire towns for experiments
İlk olarak Angela tarafından gönderildi:
Oh God not this crap again.

This isn't the best ending and it isn't much of an ending to begin with. It's fake, phony. All you are doing is freezing the map.

Elder Maxon isn't going to sit around and let people mid swap and smuggle synths and create another B5-92 incident. If it's not because of synths then they will eventually get into a confrontation over the railroads "Abuse of technology." It would be a "Technological nightmare."

Desdomonda isn't going to let Brotherhood and their prejudice go about.


I agree but I feel if the SS made them all have a truce and destroys the Institute, the RR will run out of Synths to smuggle, once they wipe and release whatever remaining synths they have left there will be no way for the BoS to track them down, so the RR will eventually dissolve on its own. That leaves only the BoS and the MM to maybe having confrontations down the line but I see this 'ending' as a temporary thing, at least for the SS's life
İlk olarak MrPistachios tarafından gönderildi:
İlk olarak Xenon The Noble tarafından gönderildi:
Cuz killing all the smart scientist so that the violent people who solve things with guns and murder is the best way to go!
And I wonder why the Institute treats all surface dwellers as a lost cause.
haha good point, but the institute kills people in secret and disrupts the entire commonwealth so I feel they are just truly evil, at least the other factions gives their enemies a chance to fight back, and they arent destroying entire towns for experiments
Other factions enjoy watching their victims die. The Institute folks don't care about their wickedness because "out of sight, out of mind".
The institute destroyed an entire town because they needed the tech they (thought) they had. The Minute Men nuked boston cuz ♥♥♥♥ those Institute people. Oh, and if there was any other lives lost, Garvey blames the sole survivor cuz Garvey's orders was to nuke them but not kill anybody, just leave 'em on the surface to die a slow death.
İlk olarak Xenon The Noble tarafından gönderildi:
İlk olarak MrPistachios tarafından gönderildi:
haha good point, but the institute kills people in secret and disrupts the entire commonwealth so I feel they are just truly evil, at least the other factions gives their enemies a chance to fight back, and they arent destroying entire towns for experiments
Other factions enjoy watching their victims die. The Institute folks don't care about their wickedness because "out of sight, out of mind".
The institute destroyed an entire town because they needed the tech they (thought) they had. The Minute Men nuked boston cuz ♥♥♥♥ those Institute people. Oh, and if there was any other lives lost, Garvey blames the sole survivor cuz Garvey's orders was to nuke them but not kill anybody, just leave 'em on the surface to die a slow death.
You're just an Institute sympathizer! XD
İlk olarak Xenon The Noble tarafından gönderildi:
Cuz killing all the smart scientist so that the violent people who solve things with guns and murder is the best way to go!
And I wonder why the Institute treats all surface dwellers as a lost cause.
When you trigger the evacuation alarm before blowing up the Institute (which is required to keep a good standing with the Institute), you will get post-game radiant quests to resettle refugees from the Institute.
Those are scientists and occasionally gorillas, who you can resettle in certain unclaimed settlements.
Bam!
Slaving crazies nuked, brain drain averted!

Plus, install the mod that allows you to recruit re-humanized Virgil as a chem-producing settler.
İlk olarak globefish23 tarafından gönderildi:
İlk olarak Xenon The Noble tarafından gönderildi:
Cuz killing all the smart scientist so that the violent people who solve things with guns and murder is the best way to go!
And I wonder why the Institute treats all surface dwellers as a lost cause.
When you trigger the evacuation alarm before blowing up the Institute (which is required to keep a good standing with the Institute), you will get post-game radiant quests to resettle refugees from the Institute.
Those are scientists and occasionally gorillas, who you can resettle in certain unclaimed settlements.
Bam!
Slaving crazies nuked, brain drain averted!

Plus, install the mod that allows you to recruit re-humanized Virgil as a chem-producing settler.
I was very confused until I realized you're probably talking about mod
İlk olarak Maximumspeedpony tarafından gönderildi:
İlk olarak globefish23 tarafından gönderildi:
When you trigger the evacuation alarm before blowing up the Institute (which is required to keep a good standing with the Institute), you will get post-game radiant quests to resettle refugees from the Institute.
Those are scientists and occasionally gorillas, who you can resettle in certain unclaimed settlements.
Bam!
Slaving crazies nuked, brain drain averted!

Plus, install the mod that allows you to recruit re-humanized Virgil as a chem-producing settler.
I was very confused until I realized you're probably talking about mod
The first two are not mods.
Evacuating the Institute is part of blowing up the Institute main quest.
"Resettle Refugees" is a post-game radiant quest from the Minutemen.

Only recruiting that character in the spoiler tags is achieved by a mod.
Normally you can't do anything with that character after the respective quest.
İlk olarak globefish23 tarafından gönderildi:
İlk olarak Maximumspeedpony tarafından gönderildi:
I was very confused until I realized you're probably talking about mod
The first two are not mods.
Evacuating the Institute is part of blowing up the Institute main quest.
"Resettle Refugees" is a post-game radiant quest from the Minutemen.
I've never ♥♥♥♥♥♥ this radiant quest and I've sided with the Minutemen that's why I was pretty sure it was a mod?
İlk olarak Maximumspeedpony tarafından gönderildi:
I've never ♥♥♥♥♥♥ this radiant quest and I've sided with the Minutemen that's why I was pretty sure it was a mod?
It's not a mod. I know because I have the official guide book.
İlk olarak Horuto tarafından gönderildi:
İlk olarak Maximumspeedpony tarafından gönderildi:
I've never ♥♥♥♥♥♥ this radiant quest and I've sided with the Minutemen that's why I was pretty sure it was a mod?
It's not a mod. I know because I have the official guide book.
Well how do I get these radiant quest because I hold no ill will to those Institute survivors and would be happy to relocate them?
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208 yorumdan 121 ile 135 arası gösteriliyor
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Gönderilme Tarihi: 30 Kas 2015 @ 15:49
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