Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you want em to use a weapon though you trade it in to their inventory and press t for make em equip it jsut like armour
however any weapon they are given they will require ammo for it and when they ahve used the ammo up will go back to thier default weapon all in all they just waste ammo and no giving em a weapon with the same ammo type as thier default doesnt work either
The companion this happened to was Cait.
I gave him a missile launcher, fatman, minigun, flamer and a super sledge. He will use the weapon that has highest damage that he has ammo for. His go to weapon is the super sledge. We're level 50ish and he can easily kill a legendary super mutant butcher with one blow.
Be careful not to leave any fatmans or missile launchers lying around... sometimes they don't have very good aim, or don't seem to be aware that those aren't precisely close quarters weapons. :/
Strange, so far I have not had this happen, but I have had them jack my Power armor when my base got attacked... had to start pulling fusion cores.
Don't leave your keys in your car. ;)
(What I'm not sure about is whether they're smart enough to put a fusion core they've acquired elsewhere in a powerless frame in order to use it; they probably are, I expect.)