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Same as the other Fallout games really. The main quests are only ever really like 10 actual quests split up, to be honest, if it was longer, I'd get restless.
As for the sidequests, I don't like how Radiant sends you to places you've already visited before new locations, I think all the side areas should be in a pool that the random quest generates from, but if you've seen the place, it's taken out of the pool until the pool is empty, then completely random.
As for whether it is priceworthy, I could easily spend more than $80 USD doing any number of leisure activities that would have less time than this. For example, I could go to the pub and spend $200 getting hammered for 6 hours or so. I'd say it's worth it objectively, but subjectively it matters whether it keeps your interest and towards the end of the game, finishing it feels like a chore more than a desire.
And then there are the mods, of course...
So many mods...
I might have spent more time ironing out mod conflicts than actually playing Skyrim... :S
I think I've FINISHED finished Fallout NV, Fallout 3 and Skyrim, but to be honest, you never can be truly sure, always something that's slightly different every playthrough.
Yeah, but the mainquest isn't as interesting when you can just steamroll everyone.
LOL
Do they cover the screen with a cardboard piece with holes in it for the compass and the dialogue so they can't see any distractions, or what..? o_O
That's the way Bethesda's games work, though. You have the main quest, sure, and the main side quests, and the smaller side quests, and even some side quests that don't show up in the quest log or possibly even the map and that you have to stumble upon and notice to realise they are there... but then they have that whole vast world to explore, littered with small easy to miss details like that Arcjet rocket, or that small camp in the middle of nowhere in Skyrim with the two dead lovers, or the staggering amount of books in the Elder Scrolls games that add so much more depth to the lore, or the small glimpses you can get in Fallout of what some victims of the war were doing when the bombs fell... you have to literally go out of your way to find many of those, though, just ignore the plot, ignore the quest markers, and explore, just to see what you'll find...
Of course, though, not everyone has to like that, there'll be people who'll prefer a more explicitly story driven game, and that's perfectly fine (me, I got hooked back on Morrowind when I realised that I could pick up anything that wasn't nailed down... and then promptly get thrown in jail or stealing; after years of games where you could only interact with things that mattered for the plot, that was a real breath of fresh air).
goodneihbour has several hidden quests