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I like having atleast a general store and a weapon-store in my more frequently visited settlements.
The only reason to build level 3 shops is if you plan on recruiting the special vendors for them - but some of them never show up even if you do recruit them, and some of them repeat dialogue endlessly even if they're at the shop, and the only thing you get out of it even when they DO work is a couple extra magic items added to their inventory.
Are you sure you picked "barter" in the dialogue wheel instead of "trade"? Because trading just lets you trade items with their personal inventory. Bartering is what makes you use their shop function.
Some settlers as vendors are a bit buggy. I believe the shops are open from 8 a.m to 7 p.m or something like that. But one settler often refuses to barter with me even when the shop should be open.
Wow, interesting. I didn't know that the caps are generated from other settlers. But doesn't having idle settlers lower the happiness?
+1 Purified water is easy to produce in large quantity, and sells for a lot when you consider the initial ivestment in building costs.