Fallout 4

Fallout 4

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[Heavy Spoilers] Point of no return faction quests
Hi there.

Beeing a qudrouple-agent in teh end of teh story can be hard so i just wanted to add what i discovered so far and also ask you ppl for some pointers.
I would like to keep the game in a state where i can easily finish all teh faction endings but without blocking me from any other quest. Close to teh end but not at a point of no return.

I did the main quest up to and incldeing "Synth Retention" (right after "Institutionalized") and had the minutemen help me build the teleporter.
I gave the holotapeinformation to sturges of the minutemen ("Inside job") and let him give it back to me. Then i had The Railroad work on it and used it in the quest to contact their insideman ("Underground Undercover") only to give it to the BoS after i contacted Patriot (but did not finish the quest).

For the minutemen it is as simple as that. After "Inside Job" and having used their help for teh teleporter in "The molecular level", they leave me alone untill i finish the institude quests ("Mass fusion"). They will contact me only after that and it will be Preston who will give me the quest, so i am fine here, since he is not used for anything then these annoing random-repeat-quests.
No real point of no return here. If you start the "From the ranks" quests you started the minutemen end already.

For the BoS the quest "Liberty Reprimed" is teh point of no return. As soon as you find and secure the bombs, Danse will no longer be available because he needs to be away for the "Blind betrayal" quest). After finishing that one (last step is talking to ELder Maxson) you will not be able to talk to Proctor Ingram or Lancer Captain Kells anymore, since they stand together and will start "Tactical Thinking" (what will make teh railroad faction a permanent enemy right away).
So not going to get the nukes is key here.

For railroad the quest "Underground Undercover" marks the point of no return. At one point in this quest you need to get an old pre-war password from Cambridge Polymere labs and after that you will no longer be able to interact with Desdemona without starting the final stages of synth rebelion within teh institude. Even if you have not completed "mass fusion" so far you will get teh railroad path after that one later on.

Now for teh institude i have no idea and would like some pointers.
Next for me is "The battle at bunker Hill" where i could inform the BoS and/or Railroad or just do what i was told.

Any hints on how i can proceed to not exclude any faction?
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Showing 1-15 of 17 comments
DrakenKin Nov 28, 2015 @ 10:41am 
For the institute, as soon as you go to retrieve the piece for the generator it's over. You get a message ingame that getting the piece of machinery will make you "a permanent ennemy of the brotherhood".
[HdF] Almut Grete Nov 28, 2015 @ 11:35am 
Originally posted by Draken:
For the institute, as soon as you go to retrieve the piece for the generator it's over. You get a message ingame that getting the piece of machinery will make you "a permanent ennemy of the brotherhood".

Oh nice, thank you. I wish those massages would be in there for other factions too :/
Or even better before you do something that will permit you from having "normal coversations" with ertain chars later on.
InToxicated Dec 1, 2015 @ 7:06am 
(Slight SPOILERS)

PNR possibillities FO4 per faction

The Inbstitute

Mission
The Battle at Bunker Hill:
(brotherhood of Steel is nog yet locked out at this moment the railroad is presumably for attacking one of their forts )
Mass Fussion:
( Game warns you that if you do this mission the Brotherhood of Steel will become hostile and thus be locked out )

The Brotherhood of Steel

Mission
Tactical Thinking:
( accepting this quest will make the Railroad Hostile )
Spoils of War:
( accepting this mission will make the Institute Hostile )

The RailRoad

sorry ladies and gentalmen, but i have been unable to trace this through the questlines as discribed on the wiki

also any and all information has been taken from the fallout 4 wiki, this just makes it slight faster to see where most of the points of no return are

I'm not completely 100% on this
Last edited by InToxicated; Dec 1, 2015 @ 7:16am
I got one more thing to add.
If you finish "blind betrayal" for teh BoS and do not speak to teh captain, P.A.M. will still not talk to you anymore, even when teh rest of the railroad (even P.A.M.) does not trun hostile. SO it is realy important to stop before going in for the nukes there, unless you wanna go on.

For The railroad, you can just do tehir quest "underground undercover", but it will alter the quest "mass fusion" for teh institude, tuning it against them and for the synth, so this will not turn any faction hostile but prevent you from going on in the institudes favou.
Ultraviper Dec 15, 2015 @ 9:36am 
I'm on underground undercover and mass fusion. My objective for underground undercover is "continue working with father." Which means completing mass fusion. Which means becoming an enemy of the brotherhood. So the only way I can continue with railroad is by becoming enemies with brotherhood?!
[HdF] Almut Grete Dec 15, 2015 @ 9:40am 
Originally posted by Ultraviper:
I'm on underground undercover and mass fusion. My objective for underground undercover is "continue working with father." Which means completing mass fusion. Which means becoming an enemy of the brotherhood. So the only way I can continue with railroad is by becoming enemies with brotherhood?!

It does not matter wich faction you follow you will end up being enemies with the 2 others and destroying them. The minutemen are the only neutral faction that you can never face as an enemy. When you directly side with tehm you will also side with railroad as a partner against the 2 bigger factions.
Bored Peon Feb 17, 2016 @ 4:38am 
Originally posted by InToxicated:
The RailRoad

sorry ladies and gentalmen, but i have been unable to trace this through the questlines as discribed on the wiki

It has the same PNRs as Institute. Since their ending requires you to work for the Institute as a spy.
Bored Peon Feb 17, 2016 @ 4:41am 
Originally posted by HdF Almut Grete:
It does not matter wich faction you follow you will end up being enemies with the 2 others and destroying them. The minutemen are the only neutral faction that you can never face as an enemy. When you directly side with tehm you will also side with railroad as a partner against the 2 bigger factions.

That is completely wrong. Doing the Minuteman ending can leave the Railroad, Brotherhood, and the Minutemen as being friendly. Of course the Brotherhood turns into a bunch of whiners because they did not get to do it.
Atlas Feb 19, 2016 @ 7:33am 
Thanks for the post (google brought me here), but for the love of god stop using "teh" as the, it looks like you're a frickin' ♥♥♥♥♥♥ when you use it that much.
[HdF] Almut Grete Feb 19, 2016 @ 9:08am 
Originally posted by Atlas:
Thanks for the post (google brought me here), but for the love of god stop using "teh" as the, it looks like you're a frickin' ♥♥♥♥♥♥ when you use it that much.
started getting faster on the "e" than the "h" for some reason about a year ago. I have zero idea why, but i can not stop it xD
X Feb 19, 2016 @ 9:21am 
If you want to keep at least 3 on your side then you need to follow the "Best Good Ending"
https://www.youtube.com/watch?v=OUFEeYdQnVc

This will allow you to go as far as you can in all but the Institute and have good relationship.
[HdF] Almut Grete Feb 19, 2016 @ 9:27am 
Post is realy dated by now, but thanks for the help anyway ^^
Was a great game, can not wait for the third DLC.
OkBuddyOgryn May 1, 2016 @ 7:44am 
So i am at the quest to recover the old pre war password for desdemona and i want to finnish the game with minutemen am i in a bad spot? or can i still side with minutemen if i dont do the old pre war password?
Yhwach May 1, 2016 @ 7:50am 
So i am at the quest to recover the old pre war password for desdemona and i want to finnish the game with minutemen am i in a bad spot? or can i still side with minutemen if i dont do the old pre war password?
You'll have to gain at least 4 settlements including sanctuary, take back the castle, and become hostile with the institute before you can finish the game with them.
It's best to do this early on, by building the teleporter with The Minutemen, but you don't have to.
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Date Posted: Nov 28, 2015 @ 10:07am
Posts: 17