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A single weapon has so many different purposed versions due to the mods that it is kind of irrelevent.
Ignoring sights and lower versions of many weapons, most guns have 3-4 unique final version recievers with different purposes.
Comparing even the minigun with it's different barrels is a nightmare. The tri-barrel does 25% more damage at the cost of 60% fire rate.
The combat rifle can be a heavy hitting .308, a heavy hitting .38, a powerful automatic, or an armor piecing automatic.
The Hunting rifle is 3 different calibers with different stats for each in the end.
The 10mm is a combination of the SMG and the standard pistol.
As I said though the crafting on this game isn't that great. It's a large improvment over nv sure but melee weapons only have 1 final choice, the last one is the best 99% of the time. And it's almost the same with guns, the bottom choice is usually stronger. The only 1 choice really is to have a silencer or something else and changing scope. That doesn't make room for a lot of options.
Please read my post again. I mentioned crafting right away.
If I have a hammer I have a sword I can make it serrated, electric or both...
The options are very limited.
Why? Bethesda's games usually get more and more streamlined with each progressive installment, not more complicated.
New Vegas had more weapon options but many of them were essentially junk that you'd only use if you were tired of playing with something better. New Vegas having 26 rifles doesn't mean a whole lot when I end up using a .45-70 or the All-American every single game anyway. If there are some weapon options that simply go unused by the majority of the players, the dev team is likely to simply drop them rather than waste time adding them to the game when a lot of players won't even notice they're gone. For a prime example, look at the Elder Scrolls games; they dropped the entire spear weapon class from Morrowind to Oblivion. Spears weren't terribly popular with most players, didn't fill much of a specific role, and removing them meant the Oblivion team didn't have to work on their models, animations, or balance.
True but then they should improve on weapons rather than just make a small amount. And there is still useless weapons in the game like the pipe pistol. I see it more than any other gun and even at the lowest level I didn't have a use for it.
Also this game is the same. Super sledge is best melee no matter what and the 2 shot combat rifle or gauss rifle are the best guns. Once you have one you won't need anything else.
Ammunition choice is just as important as damage except for minmaxing for damage.
A .50 rifle is more powerful than a .308, but unless you have scavenger, is far more rare.
a .308 is significantly less common than .45 no matter the scenario and more valuable.
A .38 is cheap, but low damage unless you make a .38 combat or hunting rifle.
Automatics are in two varieties, armor piercing and powerful, the choice depends on who you are fighting more of.
Laser weapons have an insane number of permutations available to them as well. Burning automatic laser shotgun? Charge up accurate laser sniper rifle? Extreme low recoil carbine?
PLasma weaponry even has a flamer-esc attachment.
People complain Fo4 doesn't have enough things like New Vegas's new ammo and weapon types... While complaining that .38 ammo and .38 weapons make no sense to exist, because they are new ammo and weapon types.
Apparently, NV's never before seen stuff like 40mm grenades, 20 gauge shotgun shells, etc never before seen in previous Fallout games get a pass. While Fo4's .38 ammo and guns are a terrible lore breaking idea because...
because... uh...
huh. I can't think of a good reason why.
Serious talk, This game is the most I have used and enjoyed energy weapons out of any fallout game since the first one onwards. Due to the combination of Energy weapons honestly benefiting the most from the crafting system, and no more small arms vs energy weapons skills meaning I can enjoy a laser rifle the second I get my hands on one and be decent with it just like I'm decent with a combat rifle.
We could stand to use more weapons that are allowed to be the full trio of Pistol/Rifle/Full Auto though.
As it stands, that only falls under Pipe Guns, and Energy Weapons. Could have used at least one more fully modular weapon to round things out.
Plasma rifle is one entry, but contains plasma sniper
Same with combat rifles.
This list is wrong, also compare 4s weapon count to 3, only missing 2 weapons, and one can be crafted anyway. (and the chinse rifle is in the game files)
New vegas broke lore more then the other games did weaponwise, because using real weapons dosent make sense, an m16 shouldnt be what the military was using at the time.
I played on very hard from the start and never had ammo issues at all with any weapons and never needed to use a pipe weapon.
Ammo is so easy to come by and you don;t really need caps for much on this game other than crafting materials so you can buy enough ammo to last you days.
And in new vegas the sawn-off shotgun and the caravan shotgun are two different weapons....
In New Vegas, the sword with another blade would be a "entirely new" weapon.
Also, I just provided you with a peerfect example how a plasma rifle gets turned into a completely different weapon and you ignored it.
I didn't ignore it.
In New Vegas I really just stuck to the lever action rifles, upgrading to the stronger version once I was high enough level for them to drop, and finally settling with the Brush Gun (.45-70).
And honestly it seems like some of the weapons in FO4 are already superfluous. Are institute weapons necessary? They're essentially just blocky versions of laser weapons that shoot blue lasers. Is the assault rifle necessary? It's just really ugly but largely performs the same as the combat rifle. Hell even the .44 magnum seems unnecessary because the DPS-reliant damage system favors the 10mm in most cases.
I would like to see more melee weapons however, where's the bumper sword?!