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报告翻译问题
Pipe revolvers (.45 or .308) would actually stay in my inventory if not for that detail (sure there are recon scopes... op a pipe gun. but those are buggy as hell right now). One of the few normal not named/legendary handguns in the game that will blow the head off a super mutant in one shot.
Sometimes I dust one off when I know I'm going someplace a lot of ghouls just to hipfire their legs off. Instead of lining up 16 consecitive vats shots on someone's head with the Deliverer just because you can.
I don't hate the ammo, my concern is more RPG orientated than pure mechanics. Yes, there needs to be a lower power higher quantity ammo, it's the fact that they invested no thought at all, as to where it came from, or why it exists in the world, that is bugging me. Pre-war, 10mm, was obviously the most common ammo type, used by standard handguns, then post war, a new cailber is apparently created, why?
I'm not hating on pipe guns, I just want the game to explain why they're .38, why they aren't say 10mm, which was the most common pre-appocalypse caliber. The world has ended, there is surplus ammo, there would still be equipment for making the old calibers available in places, yet in a world with no real organization, poor communication etc, everyone suddenly starts making the same new caliber and basing all their firearms on it. I'd like some kind of back story, like, there was some big group or organization post war, that for some reason, developed and started producing the ammo type... or more simply, that there are fairly common, weak, pre-war .38 revolvers/pistols, which explain the high amount of that caliber ammo.
well it should be using the .38 as default tbh
i have a sneaking feeling the SMG will be modded to do more dmg with the .45 or to use the .38s
that gun screams of balancing fail
lol that is an odd one yeah, I spent a half hour carefully checking back and forth between pieces trying to work that one out.
well it is bethesda aka unofficial patches is mandatory.
if they would have released the geck at launch nexus would be swarmed with fixes that would tell a tale of incompetence which is kinda sad really.
bethesdas games are great skeletons to build a game from but the fact that modders are the ones that has to finish the other 80% of the game is just appaling considdering they are charging for a full game.
As for .38 in particular, I stand by my previous "Why don't I hear any complaints about 20 gauge shotgun shells, 40mm grenades, and .50 mg ammo you never saw before New Vegas" statements.
You pretty much just hear two things in regards to Fallout 4 ammo on these forums.
1: Oh my god where did all this .38 ammo come from? Why make .38 ammo in the first place because where did all these .38 chambers come from? It was never around in previous games. Doesn't make sense!
2: Oh my god, New Vegas has so much more ammo. There are not enough ammo types in this game. Why isn't there more variety in ammo?
Should the two meet, the steam forums will explode from the matter/anti matter reaction.
Suspend disbelief and just assume that .38 ammo was a very popular choice in THIS part of the Fallout Universe.
Those on higher difficulties who want a challenge get .38 to give themselves even more of a handycap starting out, but even then it's still too easy to find a better gun to use early on.
You probably want a weapons Em-poriom (needs lvl 2 cap collector and lvl 2 local leader perks).
For example, the one I have in-game has 300 5mm rounds in stock. If you want more than that at a time then you could try building more emporiums.
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I agree with OP that there should have been more weapons utilizing 38 caliber.
Considering it would take very little effort, to provide a small bit of back story, as to why the caliber is so common, why not provide it? All I'd like, is some even vague reason, why this caliber is so common in the area. A derelict factory with a few terminals refering to production of the caliber, maybe a pre-war failed business venture which was the betamax equivilant of calibers, that was produced, or imported but never took off, hence some large stockpile of the ammunition post-war started the trend, whatever the reason, I like at least some small attempt at the backstory behind elements in the game.
So envitably they ended up throwing it away or stashing it in random places so they they would be given real ammo, and it's all this discarded ammo that we find everywhere today.
Just need Bethesda to put that story in a console and we're sorted.
See, that would work for me, say in one of the army depots, a memo about some major ammunition order screw up, a series of emails across bases, pople shifting blame, people getting chewed out for the war time epic screw up. It'd explain the caliber and the lack of firearms native to it. Throw in some present era input on a terminal from someone at some point after the war, a journal about finding a massive deposit of this ammo and starting a gun runner thing, making pipeguns and starting the ball rolling for the entire thing. Minimum effort required, but the kind of background story stuff I expect in a fallout game.