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You are gentlemen & scholars.
(or ladies and scholars, or androgyne..etc etc)
It seems like two-shot is a great legendary, but not so great for automatic guns .. I only whip out the ole 10m when I want to conserve ammo so spraying out wildly is not part of the plan.
Sounds like for automatic guns a two-shot will:
- pull trigger once
- fire 3 shots
- consume 2 ammo
And with normal guns it's:
- pull trigger once
- fire 2 shots
- consume 1 ammo
Dunno, but hand on heart can say with a 10mm auto pistol it appears to be 2:3 (ie ammo:shots fired)
Playing Survival difficulty, dont know if that does anything tricky but I doubt it's a factor
Trivia; Two Shot on a shotgun/scattergun causes the weapon to fire only two pellets per shell, making it useless.
Yeah I always got the double damage from one bullet. You know though, your gut is telling you that two-shot isn't all that great from your testing with autos and you know you're probably right.
I do kinda agree that two-shot for automatic weapons isn't probably best, but I can't speak from any experience with automatics yet. I read post from players using automatic weapons praising things like poison and fire stacking from each bullet and if that's the case that would probably be what I would look for in automatic legendaries personally.
*edit add*
As a sneak sniper type player though, two-shot seems to rule the day in that capacity. At least that's what it feels like to me.
What I am more curious about is, whether it actually shoot two shells at a time as it says it does, as nothing kinda shows it would do so. The damage isnt thaaaaat special either, especially if I try to shoot enemies further than 2 meters away from me. As a 50cm closeup headshot in vats -tool its pretty brutal though, but arent all shotguns...?
A Two-shot 10mm semi auto still doesn't beat the damage of the "VATS all 16 shots with only 4 agility" Deliverer.
Making a two shot full auto 10mm pistol has recoil so strong it practically lifts 90 degrees firing for half a second.
Meanwhile, one of those faster rate of fire 10mms customized to full auto still has nearly zero recoil.
Weapons where accuracy and recoil are not a problem, it is AMAZING (such as a double barrel shotgun). But the RNjesus has not graced me with such personally yet for anything that would see regular use (the two shot fatman is hilarious and all, but not like I'm gonna be using mini nukes on random raiders).
It did give me an infinite combat shotgun though, so that was nice. I set my preplaced loot infinite laser on my laser sniper... shame even with 4 ranks of rifleman and a fully upgraded laser sniper, a high ranking gunner has a face more laser proof than the ones wearing power armor.
Why is it that there are Gunners apparently ten times as durable as super mutants? haha.
Where is this trivia from? I am not the biggest fan of my two-barreled two shotting shotgun, but it certainly doesnt seem it only fires two pellets per shell, at least if the hit effects are reliable. Theres like 50 smoke effects all around the place if I shoot target few meters away.
Your perks are only applied to the first bullet. The second bullet has no perks applied. This is why a two shot weapon does not show a damage double a normal weapon modified the same way. It basically adds a second non perk shot to the damage of the first bullet.
For sniping purposes the instigating is the most powerful weapon prefix. This is because it is true double damage. However after that first shot it becomes a normal weapon.
Of course someone digs up the topic form three months ago compared to the discussion on this a few days ago.
Congradulations, they figured that out three months ago.
Yeah that, knew it was something like that, lol.
Which is why a instigating gun does way more sniping. The discussion the other day was about a silenced two-shot guass rifle versus an instigating guass rifle. Why there was even an arguement over which was better I dunno you know how troll wannabes are.