Fallout 4

Fallout 4

Zobrazit statistiky:
Two-Shot Legendary Weapons - Misinformation ?
I've found my first two-shot weapon, and was looking around various forum comments and they all seemed salivating over the fact that it takes two shots using only one ammo.

I've been testing the weapon, and these conclusions seem to be completely wrong to me.

My two-shot 10mm pistol:

- does take two shots each time I pull the trigger or attack in VATS
- definitely uses 2 shots of ammo (more ??*)
- halves the amount of attacks you can make in vats using your AP

So basically, if I fire my normal 10mm pistol, I can whack off about 6 single shots in VATs, using 6 bullets.

When I fire the 10mm pistol (also with full AP), I am only able to fire off 3 shots in VATs, and it definitely uses two bullets. * Maybe I'm going mental, but it seems even to use more .. but it's probably just bad aiming or counting from me .. it's just in an encounter, I counted firing 20 shots and it used 60 bullets total.

So basically, it allows you to fire twice as fast, but uses twice as much ammo and uses up your VATs AP so much quicker.

Anyone have contrary findings to this ?

< >
Zobrazeno 1630 z 42 komentářů
Okay, well thank you sirs for your input.

You are gentlemen & scholars.

(or ladies and scholars, or androgyne..etc etc)

It seems like two-shot is a great legendary, but not so great for automatic guns .. I only whip out the ole 10m when I want to conserve ammo so spraying out wildly is not part of the plan.

Sounds like for automatic guns a two-shot will:

- pull trigger once
- fire 3 shots
- consume 2 ammo

And with normal guns it's:

- pull trigger once
- fire 2 shots
- consume 1 ammo
KhanIndustries původně napsal:
I just tested the Overseer's Rifle (which has the two-shot attribute) and my Two-Shot Advanced Assualt Rifle semi. Both are only using up 1 ammo per trigger pull both in and out of VATS.

Also I compared the two-shot weapons with a non two-shot weapon of the same type and mods and the two-shots are listed as having double the damage. I'm almost level 60 now playing hard and legendary mostly and from my personal experience the two shot weapons are clearly doing that double damage.

I'm not exactly sure what's going on in your game, maybe its because its an auto? I never used autos so I can't speak for them for semi's though especially for sneak sniping. Two-shot rules for that because up front damage is what you want so that your sneak multiplier gets maximum effect IMHO anyway.
Just a side note. Dam I love that overseer's guardian with .308 ammo! Maybe a bit op tho xD
KhanIndustries: hmm mate sounds like you've used automatic rifles and get the 1:2 ratio ..

Dunno, but hand on heart can say with a 10mm auto pistol it appears to be 2:3 (ie ammo:shots fired)

Playing Survival difficulty, dont know if that does anything tricky but I doubt it's a factor
Two Shot weapons fire two projectile per trigger pull at the cost of one bullet. If attached to an automatic weapon, it still fires two projectile per "shot" at the cost of one bullet. VATS "bullets per attack" for automatic weapons vary on fire rate.

Trivia; Two Shot on a shotgun/scattergun causes the weapon to fire only two pellets per shell, making it useless.
Captain Australia původně napsal:
KhanIndustries: hmm mate sounds like you've used automatic rifles and get the 1:2 ratio ..

Dunno, but hand on heart can say with a 10mm auto pistol it appears to be 2:3 (ie ammo:shots fired)

Playing Survival difficulty, dont know if that does anything tricky but I doubt it's a factor

Yeah I always got the double damage from one bullet. You know though, your gut is telling you that two-shot isn't all that great from your testing with autos and you know you're probably right.

I do kinda agree that two-shot for automatic weapons isn't probably best, but I can't speak from any experience with automatics yet. I read post from players using automatic weapons praising things like poison and fire stacking from each bullet and if that's the case that would probably be what I would look for in automatic legendaries personally.

*edit add*
As a sneak sniper type player though, two-shot seems to rule the day in that capacity. At least that's what it feels like to me.
Naposledy upravil KhanIndustries; 26. lis. 2015 v 1.46
Guys, my main weapon is a full auto two shot combat rifle, and I can say that it is absolutely amazing, and also it shoots 2 bullets per trigger pull. If you still do not believe me I am willing to make a video, even though that would be redundant.
Why not just use a semi-auto receiver on the 10mm?
I have a two barrel shotgun that takes only 2 shells into it, and the dual shot in it doesnt consume more than 1 shell at time. I can shoot twice before reloading. Also, I can shoot 3 times in VATS with it including the reload in between, so I doubt it uses more AP than usual.

What I am more curious about is, whether it actually shoot two shells at a time as it says it does, as nothing kinda shows it would do so. The damage isnt thaaaaat special either, especially if I try to shoot enemies further than 2 meters away from me. As a 50cm closeup headshot in vats -tool its pretty brutal though, but arent all shotguns...?
Two shot is cool and all but the worse accuracy statistics and bonkers recoil mean the few weapons I've got it for are not worth it.

A Two-shot 10mm semi auto still doesn't beat the damage of the "VATS all 16 shots with only 4 agility" Deliverer.

Making a two shot full auto 10mm pistol has recoil so strong it practically lifts 90 degrees firing for half a second.

Meanwhile, one of those faster rate of fire 10mms customized to full auto still has nearly zero recoil.

Weapons where accuracy and recoil are not a problem, it is AMAZING (such as a double barrel shotgun). But the RNjesus has not graced me with such personally yet for anything that would see regular use (the two shot fatman is hilarious and all, but not like I'm gonna be using mini nukes on random raiders).

It did give me an infinite combat shotgun though, so that was nice. I set my preplaced loot infinite laser on my laser sniper... shame even with 4 ranks of rifleman and a fully upgraded laser sniper, a high ranking gunner has a face more laser proof than the ones wearing power armor.

Why is it that there are Gunners apparently ten times as durable as super mutants? haha.
Naposledy upravil ImHelping; 26. lis. 2015 v 3.41
Uncredited původně napsal:
Trivia; Two Shot on a shotgun/scattergun causes the weapon to fire only two pellets per shell, making it useless.

Where is this trivia from? I am not the biggest fan of my two-barreled two shotting shotgun, but it certainly doesnt seem it only fires two pellets per shell, at least if the hit effects are reliable. Theres like 50 smoke effects all around the place if I shoot target few meters away.
I found the 2 shot revolver. i think i bought it from some vendor.. Let me just say its pretty OP and i use it all the time. upgraded its 400+ per shot. (what a normal bullet is x 2.) and you can shoot it six times then reload. So it doesnt use 2 bullets when it fires, but does shoot 2 rounds at the same time...
Two shot is not true double damage.

Your perks are only applied to the first bullet. The second bullet has no perks applied. This is why a two shot weapon does not show a damage double a normal weapon modified the same way. It basically adds a second non perk shot to the damage of the first bullet.

For sniping purposes the instigating is the most powerful weapon prefix. This is because it is true double damage. However after that first shot it becomes a normal weapon.

Of course someone digs up the topic form three months ago compared to the discussion on this a few days ago.

Sheriff Ace původně napsal:
So it doesnt use 2 bullets when it fires, but does shoot 2 rounds at the same time...

Congradulations, they figured that out three months ago.
Naposledy upravil Bored Peon; 2. bře. 2016 v 13.35
The second shot only does the base damage of the unmodded gun. Meaning, for auto weapons, the second shot will do more damage than the first. But if you put, say, a .308 receiver on the OG, it won't do twice the .308 damage. It will do the .308 damage plus the unmodded damage, so quite a bit less than double damage.
loverevolutionary původně napsal:
The second shot only does the base damage of the unmodded gun. Meaning, for auto weapons, the second shot will do more damage than the first. But if you put, say, a .308 receiver on the OG, it won't do twice the .308 damage. It will do the .308 damage plus the unmodded damage, so quite a bit less than double damage.

Yeah that, knew it was something like that, lol.

Which is why a instigating gun does way more sniping. The discussion the other day was about a silenced two-shot guass rifle versus an instigating guass rifle. Why there was even an arguement over which was better I dunno you know how troll wannabes are.
Bored Peon původně napsal:
Two shot is not true double damage.

Your perks are only applied to the first bullet. The second bullet has no perks applied. This is why a two shot weapon does not show a damage double a normal weapon modified the same way. It basically adds a second non perk shot to the damage of the first bullet.

For sniping purposes the instigating is the most powerful weapon prefix. This is because it is true double damage. However after that first shot it becomes a normal weapon.

Wrong, Berserking, If you are sniping, you dont need armor --> 200% on every shot
< >
Zobrazeno 1630 z 42 komentářů
Na stránku: 1530 50

Datum zveřejnění: 26. lis. 2015 v 1.02
Počet příspěvků: 42