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I've had them basketball shot arc to hit me, when thrown by one below me underneath a highway sky bridge. "There, I backed off to crank up my laser musket. Now he can't possibly hit me-what. well that must have been a fluke-WHAT THE **** there isn't even line of sight and he's UNDER the bridge!"
Must share the same pro bastketball player shot logic as raiders with moltovs.
its not all enemies, but when i encounter one that has these homing abilities with throwing weapons i bugfix it with TGM.
i cant be arsed with that ♥♥♥♥♥♥♥♥ logic that prevents the use of terrain to force a target out in the open to throw ♥♥♥♥ at you while you gun them down, its just TERRIBLE game design.
if it were a 2d D&D turnbased game sure in a fps no
If it was DnD, you'd have to Save Vs death (take half damage on save).
A boulder taking a 90 degree turn is much more fair than classic DnD.
Behemoths use aimbots.
I'll bet some of those behemoths use to be pitchers in the leagues before they were mutated with the FEV.
SEE ! The Institute did it!
Well, I *AM* a zombie
I didn't want to make multiple posts when one was already there.
I was fleeing a Behemoth the other day, I heard the "grunt" it makes when it lobs a boulder, so I jet-pack dodged up into the air and still got hit. When I realised said boulder didn't do the devastating damage I was expecting, I turned to fight :)
I'd accept if a boulder impacting near the player exploded with lots of AoE shrapnel goodness - we just need to dodge harder - however, I took a direct hit while in mid-air lol.
Scoob.