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Apparently you can also shoot them until they're low health then give them a stimpak, although that option doesn't really appeal to me.
using the console, target the companion in question, and type the following:
setav rads -2000000000
that's a negative two with nine zeros
to be clear: this is a fix for companions that fall over and get back up repeatedly. to fix a companion that is constantly sitting (ie: crippled legs), disable/enable works.
the underlying reason they do this is that their rad level climbs at an absurd rate, observable by using "getav rads". i have no idea what the exact cause is, though i suspect some kind of spell effect or script is responsible. i won't be able to tell what exactly is going wrong or find a REAL fix until i get my hands on the creation kit. in the meantime, setting it to such an irresponsibly low value should provide an adequate workaround for anyone experiencing this issue.
if anyone comes up with a more permanent fix, please share it, as currently both Preston and Cait are affected by this bug in my save.
http://steamcommunity.com/sharedfiles/filedetails/?id=603186072
Take some rad-x, enter the workshop mode, and walk around a bit in the pond.
You can delete all the barrels or radiation (which gives a crap ton of Nuclear Material) and then the pond turns into fresh water :)
she has a constant Clicking noise attached to her..............i know makes no sense
fallout 4 4/10
She would occasionally fall down and sit there for a while.
Using the console, I clicked on her and saw:
getav rads (was constantly going up)
getav health (was low)
getdisease (was 1 meaning she had some disease)
Since the list of disease spells was short (ignoring the hard core diseases), just tried them all.
The one that was causing the problem was removed with (need to click on the NPC first so their ID shows in the console):
removespell 1f6a3
It is called: WaterRadiationHighHazard
Her radiation went down to zero in less than a minute and her health went back to 100
getdisease (is now zero)
Makes me wonder if you have the DLC if you could set up a laser tripwire that starts the Decontamination Arch whenever a settler walks through it, (Put it in the doorway of the bar)