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I am just guessing its this way though, as the Raiders etc. lowly enemies I meet now die from a stare and dont do any damage to me anymore.
Your theory OP would fit most Bethesda games though. Especially in Oblivion you could completely break your progress by getting to high levels via running around and jumping, but not increasing your weapon stats at the same time. I literally died from 1 hit in that game at one point, while enemies took 100+ hits to kill.
Leveling up will increase your hitpoints and action points according to your endurance and agility, but will not increase your damage.
Your melee/unarmed damage is dependent entirely on your strength stat + related perks; for each point in strength you have, you gain 10% to melee/unarmed damage.
Hate it only when you actually see it happening. I seriously doubt the scaling in this is that bad even after levels 50-60-70.
Well, if you go to those places, yeah. There's not a lot of space on the map allocated for stuff that high in level.
It also really depends on how you go about things.
Some people will rapidly level up their ability to do direct damage with perks, or to mod their weapons and armour. This is disproportionately powerful at low levels, so it makes the enemy a lot easier a lot faster.
When they hit higher levels, they lose the ability to make the enemy easier by leveling up and spending a point. These people are not being punished, so much as they are experiencing the natural consequence of taking the easy road: eventually, you get to the end of it, and the rest of the road is hard.
At level 50, you've basically unlocked every weapon and area in the game, so you're no longer able to improve your character by finding new stuff. If that's the only way you know how to improve your character, you're kind of stuck.
In my current playthrough, I'm not taking any perks at all until level 43. Instead, I'm investing every single perk point I get in my SPECIAL scores. And at level 20, things start getting rough. With proper perk investment in crafting and weapons, I'd be able to more than double my damage output, but I'm not doing that yet.
The question is not WHETHER you learn the real-world skills and abilities to fight enemies, but WHEN. Do it early and you'll be better off. Do it late, and you'll be frustrated.
It should stay baseline or with gradual increase in difficulty, not a constant decrease. But of course that's pretty anathematic to millenial gaymurs who want to become overpowered god-likes and being able to die with the highest tier of buff, ability, and gear is, to them, "bad design".
At level 50, you'll have WAY better modded weapons. The weapons needed to destroy such enemies, usually in one shot. A fully modded Gauss Rifle will destroy ANY-THING.
OP weapons aside, a fully modded plasma/laser rifle will also do the trick. Perks are the very reason why levelling to 50 isn't "punishment".
There are PERFECTLY REASONABLE justifications for whichever way it goes.
1. Difficulty remains static: it's a game, it should be balanced and stay that way.
2. Difficulty goes up: over time, you get better at the game, so the game should get harder.
3. Difficulty goes down: as your character gets better stuff, the game should become easier.
Fallout allows you to do all three of them.
If you want the game's difficulty to go up, just refuse to take perks that make it easy. Put your SPECIAL at four all the way across, never spend a perk point, never mod your armour and weapons, and arbitrarily restrict the weapons and ammo you're "allowed" to carry.
If it goes up too much or too fast - or if you want it to go down - take some perks until it's where you want it, then stop.
A lot of people seem to think it's some kind of flaw in the game if they're capable of playing the game in a way they don't like. That's not a flaw, it's a benefit. I made the game easy as hell by taking combat perks up front and then concentrating on crafting until I could make powerful weapons that combined with my perks well enough to one-shot most opponents. Then I started a new game, made a bunch of arbitrary rules, and proceeded to follow them until now I'm going "what the hell is wrong with me" because every mission I get handed involves way too many enemies and several of them are skulled.
It's tough, but I'm making it through. And to be perfectly honest, I don't really like it - the game is harder than I want it to be and I'm often frustrated by that. I'm burning a lot of ammo and a lot of stimpacks and sometimes I have to finish an objective on melee because I'm completely out of ammo. I often need to just stop and take a breather after a particularly harrowing combat. It's stressful as hell.
But it';s how I decided to play the game. It's my own fault, and I'm the one who has to deal with it.
But im playing on very hard, and the weapons that only seem to do any real damage are the legendary ones. Anything plain just seems to lack any real kick and I burn through ammo like crazy. But thankfully I seem to find a good weapon drop when I need them.
Havent even touched my massive stockpile of missles or fat man nukes.(to heavy to just carry around :/, the launchers I mean.)