Fallout 4

Fallout 4

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Does your damage level up?
So clearly higher level enemies have more potent health. Unlike borderlands weapons in this game scale with no level. If your base damage doesn't level up (or is there even a base dmg in this game?), technically the game will get more and more difficult the higher your level is, because theres always a cap of dmg you can get from a weapon, no matter how hard you modify it, and with no cap of enemy level eventually a heavily modified fatman with sneak dmg multiplier can only chew down a quarter of a regular deathclaw's hit point.
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Showing 1-15 of 24 comments
Mexican Rambo Nov 24, 2015 @ 1:16am 
Less commas, more complete sentences. Anyways, the answer is yes. Your damage output increases slightly per level up.
Iso Koala Nov 24, 2015 @ 1:18am 
Well, first of all, I dont think the enemies will level up the way they do in Borderlands. When you are level 10, you will be facing mostly level 10 or less raiders, but those same raiders wont be level 50 when you meet them at level 50. The level affects what enemies will be spawned, but the level of the said enemies wont be directly linked to your level. So this gives a pretty solid cap on their health pool. And at the time you get harder enemies spawned, you also get better weapons spawned, and via levels you can upgrade your potential even more.

I am just guessing its this way though, as the Raiders etc. lowly enemies I meet now die from a stare and dont do any damage to me anymore.

Your theory OP would fit most Bethesda games though. Especially in Oblivion you could completely break your progress by getting to high levels via running around and jumping, but not increasing your weapon stats at the same time. I literally died from 1 hit in that game at one point, while enemies took 100+ hits to kill.
Mashpit Nov 24, 2015 @ 1:28am 
Enemy levels depend on what area of the map they are spawned in - the more south/east you go, the higher their levels. Once you hit level 50, enemies on the east coast and the southernmost regions will scale to your level. Enemies anywhere else will have static levels.

Leveling up will increase your hitpoints and action points according to your endurance and agility, but will not increase your damage.
Your melee/unarmed damage is dependent entirely on your strength stat + related perks; for each point in strength you have, you gain 10% to melee/unarmed damage.
raremonkey Nov 24, 2015 @ 1:43am 
Originally posted by Mashpit:
Enemy levels depend on what area of the map they are spawned in - the more south/east you go, the higher their levels. Once you hit level 50, enemies on the east coast and the southernmost regions will scale to your level. Enemies anywhere else will have static levels.

Leveling up will increase your hitpoints and action points according to your endurance and agility, but will not increase your damage.
Your melee/unarmed damage is dependent entirely on your strength stat + related perks; for each point in strength you have, you gain 10% to melee/unarmed damage.
So which means you actually get punished when you level up after lv50, because you have to spend more and more ammo to kill a single enemy and finally to the point you have to spend entire ammo reserve but still cant kill one. I dont like it :steamfacepalm:
Iso Koala Nov 24, 2015 @ 1:44am 
Originally posted by raremonkey:
Originally posted by Mashpit:
Enemy levels depend on what area of the map they are spawned in - the more south/east you go, the higher their levels. Once you hit level 50, enemies on the east coast and the southernmost regions will scale to your level. Enemies anywhere else will have static levels.

Leveling up will increase your hitpoints and action points according to your endurance and agility, but will not increase your damage.
Your melee/unarmed damage is dependent entirely on your strength stat + related perks; for each point in strength you have, you gain 10% to melee/unarmed damage.
So which means you actually get punished when you level up after lv50, because you have to spend more and more ammo to kill a single enemy and finally to the point you have to spend entire ammo reserve but still cant kill one. I dont like it :steamfacepalm:

Hate it only when you actually see it happening. I seriously doubt the scaling in this is that bad even after levels 50-60-70.
BaRoN666 Dec 11, 2015 @ 2:30am 
Originally posted by H.JACK THE PRESIDENT:
So clearly higher level enemies have more potent health. Unlike borderlands weapons in this game scale with no level. If your base damage doesn't level up (or is there even a base dmg in this game?), technically the game will get more and more difficult the higher your level is, because theres always a cap of dmg you can get from a weapon, no matter how hard you modify it, and with no cap of enemy level eventually a heavily modified fatman with sneak dmg multiplier can only chew down a quarter of a regular deathclaw's hit point.
I am lvl 81 nowI and using a gauss rifle with 584 dmg and since mobs level up with me and my dmg stay same its getting harder and harder to kill mobs. Just another ♥♥♥♥♥♥ in bethesda design.
cdarklock Dec 11, 2015 @ 2:56am 
Originally posted by raremonkey:
So which means you actually get punished when you level up after lv50

Well, if you go to those places, yeah. There's not a lot of space on the map allocated for stuff that high in level.

It also really depends on how you go about things.

Some people will rapidly level up their ability to do direct damage with perks, or to mod their weapons and armour. This is disproportionately powerful at low levels, so it makes the enemy a lot easier a lot faster.

When they hit higher levels, they lose the ability to make the enemy easier by leveling up and spending a point. These people are not being punished, so much as they are experiencing the natural consequence of taking the easy road: eventually, you get to the end of it, and the rest of the road is hard.

At level 50, you've basically unlocked every weapon and area in the game, so you're no longer able to improve your character by finding new stuff. If that's the only way you know how to improve your character, you're kind of stuck.

In my current playthrough, I'm not taking any perks at all until level 43. Instead, I'm investing every single perk point I get in my SPECIAL scores. And at level 20, things start getting rough. With proper perk investment in crafting and weapons, I'd be able to more than double my damage output, but I'm not doing that yet.

The question is not WHETHER you learn the real-world skills and abilities to fight enemies, but WHEN. Do it early and you'll be better off. Do it late, and you'll be frustrated.
Killzone Dec 11, 2015 @ 3:01am 
I'm lvl 86 and one shot most enemies on survival. Some in groups take a few shots though.

Originally posted by BaRoN666:
Originally posted by H.JACK THE PRESIDENT:
So clearly higher level enemies have more potent health. Unlike borderlands weapons in this game scale with no level. If your base damage doesn't level up (or is there even a base dmg in this game?), technically the game will get more and more difficult the higher your level is, because theres always a cap of dmg you can get from a weapon, no matter how hard you modify it, and with no cap of enemy level eventually a heavily modified fatman with sneak dmg multiplier can only chew down a quarter of a regular deathclaw's hit point.
I am lvl 81 nowI and using a gauss rifle with 584 dmg and since mobs level up with me and my dmg stay same its getting harder and harder to kill mobs. Just another ♥♥♥♥♥♥ in bethesda design.
ADMIRALPAIN Dec 11, 2015 @ 3:09am 
Never had a problem with any enemies so far (survival), including a lvl90 mythic deathclaw (simply lots of hp). You will find better weapons and gear. My strongest is a *double shot gauss rifle, instakills almost everything (fell off a low lvl super mutant, boy was I lucky). If you lack the required gear yet to kill your enemies, lure them into mines, do use the flare gun to call for minutemen aid if within range, equip your companion and do get their perk, esp. Macreedy (found in the Goodneighbour bar Railroad) and Preston, they give some of the best companion perks. Basically the game offers an abundance of options to wipe your enemies out of existence.
❤ FL☰☰K⬤ Dec 11, 2015 @ 4:22am 
Originally posted by BaRoN666:
Originally posted by H.JACK THE PRESIDENT:
So clearly higher level enemies have more potent health. Unlike borderlands weapons in this game scale with no level. If your base damage doesn't level up (or is there even a base dmg in this game?), technically the game will get more and more difficult the higher your level is, because theres always a cap of dmg you can get from a weapon, no matter how hard you modify it, and with no cap of enemy level eventually a heavily modified fatman with sneak dmg multiplier can only chew down a quarter of a regular deathclaw's hit point.
I am lvl 81 nowI and using a gauss rifle with 584 dmg and since mobs level up with me and my dmg stay same its getting harder and harder to kill mobs. Just another ♥♥♥♥♥♥ in bethesda design.
You know what's the most common ♥♥♥♥-up in game design? A declination in the difficulty curve as time goes on.

It should stay baseline or with gradual increase in difficulty, not a constant decrease. But of course that's pretty anathematic to millenial gaymurs who want to become overpowered god-likes and being able to die with the highest tier of buff, ability, and gear is, to them, "bad design".
Fang Dec 11, 2015 @ 4:31am 
Originally posted by raremonkey:
Originally posted by Mashpit:
Enemy levels depend on what area of the map they are spawned in - the more south/east you go, the higher their levels. Once you hit level 50, enemies on the east coast and the southernmost regions will scale to your level. Enemies anywhere else will have static levels.

Leveling up will increase your hitpoints and action points according to your endurance and agility, but will not increase your damage.
Your melee/unarmed damage is dependent entirely on your strength stat + related perks; for each point in strength you have, you gain 10% to melee/unarmed damage.
So which means you actually get punished when you level up after lv50, because you have to spend more and more ammo to kill a single enemy and finally to the point you have to spend entire ammo reserve but still cant kill one. I dont like it :steamfacepalm:

At level 50, you'll have WAY better modded weapons. The weapons needed to destroy such enemies, usually in one shot. A fully modded Gauss Rifle will destroy ANY-THING.

OP weapons aside, a fully modded plasma/laser rifle will also do the trick. Perks are the very reason why levelling to 50 isn't "punishment".
Last edited by Fang; Dec 11, 2015 @ 4:32am
Stormwave Dec 11, 2015 @ 4:35am 
get 9 in strengh + vault tech doll (for 10) + Powerfist (with energy mod) with fury tag (each hit on same target add damage) + buffjet and psychojet then no more problem. I kill deathclaw* by 2 like it's butter. (remember to search for grognack books). For me ammo are caps and i like caps.
cdarklock Dec 11, 2015 @ 5:30am 
I think it's weird the way people insistently think that the difficulty should go in one specific way.

There are PERFECTLY REASONABLE justifications for whichever way it goes.

1. Difficulty remains static: it's a game, it should be balanced and stay that way.

2. Difficulty goes up: over time, you get better at the game, so the game should get harder.

3. Difficulty goes down: as your character gets better stuff, the game should become easier.

Fallout allows you to do all three of them.

If you want the game's difficulty to go up, just refuse to take perks that make it easy. Put your SPECIAL at four all the way across, never spend a perk point, never mod your armour and weapons, and arbitrarily restrict the weapons and ammo you're "allowed" to carry.

If it goes up too much or too fast - or if you want it to go down - take some perks until it's where you want it, then stop.

A lot of people seem to think it's some kind of flaw in the game if they're capable of playing the game in a way they don't like. That's not a flaw, it's a benefit. I made the game easy as hell by taking combat perks up front and then concentrating on crafting until I could make powerful weapons that combined with my perks well enough to one-shot most opponents. Then I started a new game, made a bunch of arbitrary rules, and proceeded to follow them until now I'm going "what the hell is wrong with me" because every mission I get handed involves way too many enemies and several of them are skulled.

It's tough, but I'm making it through. And to be perfectly honest, I don't really like it - the game is harder than I want it to be and I'm often frustrated by that. I'm burning a lot of ammo and a lot of stimpacks and sometimes I have to finish an objective on melee because I'm completely out of ammo. I often need to just stop and take a breather after a particularly harrowing combat. It's stressful as hell.

But it';s how I decided to play the game. It's my own fault, and I'm the one who has to deal with it.
peon Dec 11, 2015 @ 5:41am 
I am level 63, I have lots of perks aimed at increasing my overall damage (like bloody mess, which doesnt just add exploding gooiness, but a +10% dmg output at rank2, and a +15% at rank3.)
But im playing on very hard, and the weapons that only seem to do any real damage are the legendary ones. Anything plain just seems to lack any real kick and I burn through ammo like crazy. But thankfully I seem to find a good weapon drop when I need them.

Havent even touched my massive stockpile of missles or fat man nukes.(to heavy to just carry around :/, the launchers I mean.)
Last edited by peon; Dec 11, 2015 @ 5:44am
Dusty Dec 11, 2015 @ 6:00am 
I think I'm currently level 52. I've found some enemies are total bullet sponges at any level. Most aren't a problem. I think I was level 31 when I met Big Mac. He wasn't hard to kill. Just spam stimpaks and keep punching. I think it took about 5 minutes, but I hadn't taken any unarmed perks, had a basic power fist, and str 6. I've found it odd how enemies scale. The glowing bloatfly still almost killed me the last time I saw one (maybe level 40), but a glowing deathclaw or glowing one was no problem. I also find your marksmanship declines as you level, and power armor seems to affect it as well. When I was level 10 I could snipe raiders in the head from around 400m (guestimating), but by level 30 I was lucky to get body shots at a similar distance. It seems lower level scopes are more stable than higher level scopes, and power armor also seems to increase instability. I didn't progress past Concord in the main quest until I was past level 40, and the enemies I have encountered so far don't seem to be scaled to my level, except Kellogg. He had the skull thing but was very easy to kill.
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Date Posted: Nov 24, 2015 @ 1:12am
Posts: 24