Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
hmmm I see, ill try and raise it, but why would it just be going down >:(
They do lower Happiness in settlement, those robot spies
Rugs, paintings, tons more vendors and chairs isnt helping.
Technically it helps but its not the solution
You have 8 people, they have enough food/water/plenty of defense and shelter, so by all accounts thier happiness MUST be at 70%. There is no excuse and lack of chairs/markets/decor should only be a problem when trying for 100%.
This is the thrid thread ive seen here about this same problem and no one ever has a solution and say the same stuff, chairs paintings, tons of vendors. So it must be a bug.
Perhaps it is synths but if its a gameplay feature that you are to root out synths, logic dictates that there should be a way to detect and deal with them. The only solution people have is the PER perk of detecting enemy weaknesses in vats. Spending a perk point and scanning everyone doesnt sound like a fun solution to me. But i suppose its the only way.
Synths drop the happiness temporarily when they suddenly whip an institute rifle/pistol out of their a$$ and go nut's attacking everyone. People will get freaked out and mourn their abducted friend for a time and then their happiness will go up again. chairs, rugs etc really are the solution. All is working as it should.
Other things that can lower happiness is stormy weather and radiation showers. things you simply can't prevent. Just give it time and they eventually get over it.
Hey, the issues at tenpines are multitudinous. Terrible ground that no one would inhabit. They need to talk to the folks at Finch farms about what kind of ground to set up as a farm :) so we are dealing with infants, having put yourself in the mentality of the developers. (cannot be sure if it's smoke or shrooms), you have to treat the inhbitants as challenged infants, analyze the issue and off ya go.
Here is an explanation regarding the issue they put in here, (expletive).
When I realized I was having issues with the happiness there, I remembered the two sleeping bags in the shack that cannot be edited out, OR appropriately assigned, they stay red. Period.
That is a clue to my mind.
Then, every time I go there at night, because I've decided im my little brain that sleeping is somehow the issue, it appears that the original two inhabtants are dealing with some issues.
She has put on some really red lipstick and, bottom line, she is taking anyone into her shack every night :0, and the poor guy is up wandering around all night, even if you assign him to another bed. Are you seeing it yet? The sucker is up all night, and sulking all day.
So, the fix I found was to yank the "interloper" outa the shack, and assign the dude to a bed elsewhere, he, (and my wife says in here instance it was another woman, but, hey, not going to judge), anyway, then I go asign the original stooge to his original sleeping bag.
THEN, the both muddle about and dig or do whatever they are assigned to do, (amazing how with all of the weeding going on, none of the weeds are ever gone, and speeking of weeding, where are the Aurelias in this game!) Of course if that weed were around, they would never have nuked themselves and we would not be here pleasantly killing folks with teddy bears...
Finally... after a bit of muddling about,, they will each go to bed in appropriate locations and apparently when this is squared away folks get to SLEEP, and the folks are happier for awhile... until the next guy shows up, the red lipstick comes out again and the happiness starts once again to dip.
Rinse, Repaet.
Having said this, I want to note that I read stuff about having 100% happiness in this game, so, perhaps someone found the good weed in the game, or, and I think this far more likely, they are just far better gamers than I, and of course there is a slight possibility that they exagerate. Me, if I get my folks to high seventies and up to mid eighties across the baord... woo-hoo!
Now let us address the issue that the Joker brought up so succinctly... WHY SO SERIOUS? Lets get a in giggle or two into the next itteration. I mean, yeah, a little cute, junk jet, but otherwise, dry white toast. Lets do it down a new part of the world... I always wanted to see what another country would look like all roasted to hell, das vedanya!
Think OP didn't figure it out sometime in the four-hundred and ten days between the last post, and your advice?
they are just some miserable SOBs i guess.