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That said, any settlement getting near 20 settlers tends to have horrific pathing so charisma isn't something I bother taking to 12... except on one character, who is attempting a no-kills playthrough. I haven't touched him since his first day. XD
Nice job @OP
I'm a 20ish-ish settlement person myself. Maybe on Survival-Survval-lite it will be different as I won't have the means to build defenses like I do now and keep up with it all. At least such I expect to be the case. Then again, on that difficulty I won't be a Charisma build. Oh well. :D
P.S. Isn't there a cap removal for Vault 88, someone mentioned. I turned off the radio as I was getting too many peasants. Turned it off at 33 peeps and my Charisma was 14 or so buffed ...at least I think it was. Going to test it again in a bit.
Sometimes you can have too much of a good thing :-)
12 base (get to 10, use drug withdrawal to get down to 9, use You're SPECIAL and bobblehead)
+15 - 5x legendary unyielding armor pieces (and radiate yourself down to 25%) (Far Harbor)
+2 Dapper Gent hat (Far Harbor)
+1 Fashionable/Black-Rimmed Glasses
+2 Fancy Plaid Suit & Tie (Nuka World)
+1 use Barber Chair (Vault-Tec)
+15 chems (Alcohol w/Party Boy/Girl, Grape Mentats, Day Tripper, X-Cell, Smooth Operator (Nuka World))
can get another +1 with CC Modular Backpack, and up to +5? from CC donuts (I don't know how many of those stack, I don't have it, so I can't check - it adds 5 items that give +1 CHA though.)
So max settlers ends up between 60 to 64...
Which doesn't matter because Rogue Robot (Automatron) can give you settlers and doesn't care about population caps.
Robots are tricky. While they don't need any resources(food, water or beds) they are also limited to 50% happiness, no more, no less. So with any robots at your settlements, you're limiting your rewards. However, there is the rogue robot "exploit" where after doing the mission, there's a chance of a settler(or 2) being nearby that you can send to any settlement despite limitations.
Oxhorn did a good video on an efficient settlement build awhile back that, so far, seems to still be relevant after all the dlcs. There are production caps on a bunch of stuff to take into account and it seems exceeding 24 settlers only hinders it.
Good post overall tho, I could have used it a couple weeks ago.
https://www.nexusmods.com/fallout4/mods/1613
I prefer something like a cap of 20-30, just so I don't need to invest a whole lot into Charisma to have a populated settlement.
(don't need a mod to 'cheat')
Awesome. I knew the post was off but I wasn't up-to-date enough to figure it all out and didn't notice the date of the OP.
Been meaning to ask you if you have to teleport to Institute before going to the Robots as when I do the quests the settlers are dead. Only took me about 9 times to figure out something was wrong. :-/
That SPECIAL book trick does not work on any stat that you began the game with 10 with. Least every time I tried it would not allow me to.
Captains VIM is -2, I was able to do it from a base 11 using that. A trip to the VIM factory leads to a bottle or the recipe. So you can skip the withdrawal pain in the ass and do the bobblehead before grabbing the book.
Pretty sure only the one food buff counts, just like alcohol. Chems stack independently because of the different withdrawals. I can check next time im at a donut fryer. I havent bothered to tyr yet because pretty sure one food buff jsut going to overwrite another the same way alcohol does.
In my current game I am at 19 with easy items. I have the base 12 with the SPECIAL trick.
Armored newsboy cap
Greenshirt and combat boots (fits under armor)
CC backpack
Barber buff
Glasses
2 sharp pieces
Honestly some settlements you dont really want more than 20-30 at. Like Red Rocket for exmaple. This is because it becomes kinda hard to keep them all employed without having some super huge excess build.
Also keep in mind the Vault beacon is cha +20, not cha +10 for population limit.
Charisma in particular I could ramp up to a baseline total of 20 by using all the temporary penalties I could find (total -9 including survival mode penalties) and adding the bobblehead after that.
charisma is only on 10.