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In the long run, you can max out anything and everything. There's no level cap.
You want Int to be at 5 (hacking) or 6 (science) anyways since no matter what kind of playstyle you choose the crafting will always be important. The way i see it however there really isn't a reason to put it any higher than that right off the bat.
Int 9 does however become rather relevant if you want to make heavy use of the power armor.
I also don't really see how a character like you are planning here would profit much from charisma. Do you like companions? Do you enjoy base building?
Because if you answered those questions with no then CHR is basically pointless. You can get yourself some gear to pass speech checks and other than that... charisma has nothing to offer and does not help you kill stuff.
https://www.reddit.com/r/fo4/comments/3siw35/i_tested_intelligence_idiot_savant_and_experience/
Lone Wanderer is extremely powerful for a solo run.
High luck, high strength, high perception, some endurance.
When you take 1/2 jet, psychojet ect, that lower your intelligence to 1. If you have optimized your luck you can gain mass xp.
It's in this way I reached the level 194 a long time ago in survival vanilla. During my play I not rarely see a 2000xp and more with just one kill. Jumping 3 or 4 level with just one kill. But leveling is exponential. Going more 194 is very long and you also start to encounter less boss mob.
The other important point at high level like 194 you encounter very hard mob, if you have optimized your luck and your weapon receiver you drop a lot of criticals. It's not a big luxe vs a company of high hp enforcer super mutant.
Probably don't want to go 1 int on a gun person. Unless you don't want to mod your guns.